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In reply to Niemand
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#171
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Dagr
It would be better to give firebirds immunity to fire again.
Why? If people complain about Flax, it's more about its overpoweredness than its weakness. Removing the immunity would significantly increase the difficulty – scrolls with Arcomage became much more accessible because they no longer require GM4 to use. And firebirds can appear for any faction, like the Crimson Towers. So, removing the immunity is a very important thing. If someone wants immunity, let them upgrade the firebirds.
#172
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Wicc
Why?
No, well, all sorts of fire elementals and other self-propelled bonfires are immune to fire spells, but birds made of the same substance act like parachutes. Strange.
Wicc
If people complain about Flax, it's more about its overpoweredness than its uselessness.
It's actually quite weak. In itself. As an idea.
In reply to Niemand
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#173
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Dagr
No, well, all sorts of fire elementals and other self-propelled bonfires are immune to fire spells, but birds made of the same substance are not.
Well, water creatures are not immune to water. And air creatures are still vulnerable to air. There is no general principle here; each case is individual.
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#176
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I don't understand the complaints about Necropolis. It's actually stronger in Hellscape + Utopia. Isra starts to compensate for the initial disadvantage at level 10+, and Warlords allow you to fight many battles while saving skeletons and time.
I won't even mention the graveyards.
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#177
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I don't remember if such a suggestion was made before, sorry if I'm repeating myself, but why aren't lamps with Greater Golems guarded (like treasure rooms)? It's an overpowered source of free units (and not the weakest ones) with maximum stat boosts.
ICQ: 667319179
In reply to MercuryDVZ
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#178
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MercuryDVZ
Was there such a suggestion, or am I mistaken? But why aren't lamps with Golems guarded? They provide easy, free meat (and not the weakest kind) + maximum speed boost.

In the next version, there won't be any lamps on random maps.
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#179
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I see, thanks. Since this thread is more active, I'll duplicate the question here. What is the difference between connecting in HotC and SoD? After installing the router, SoD only connects with a few people, while in HotC it works great with everyone.
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#180
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In theory, there shouldn't be any difference, as nothing was specifically changed here. However, it transmits slightly more data, so it might be a bit more sensitive to a poor connection, but this is insignificant.
Occasionally, there are users who can connect to Sod but not to Hota, and now it seems that the opposite can also happen. I can assume that the system somehow treats the Sod and Hota executable files differently, perhaps they have different permissions/owners in the file system or different access in the firewall (if it's enabled).
In reply to nik312
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#181
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nik312
In the next version, there won't be any lamps on random maps at all.
Approximately when is the next version coming out, if it's not a secret?)
By the way, maybe this suggestion isn't related to the game itself, but to this site, but I suggest adding the game version (HOTA/SOD/something else) to the reports and on heroes3stat.tk for better clarity of the statistics.)
Yes, one more question - will the new version of HOTA already have the new timers or still the old ones?)
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#182
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PROger
Approximately when will the next version be released, if it's not a secret?)
By the way, maybe this isn't a request, but rather a suggestion for this site, but I propose adding the game version (HOTA/SOD/something else) to the reports and on heroes3stat.tk for better clarity of the statistics.)
Also, another question - will the new version of HOTA already have the new timers, or will it still have the old ones?

It's a secret. And not just ours, but a universal one.

Suggestions regarding the functionality of the HotA editor and statistics are not for us.

I didn't understand the question about the timers. They depend on the version of the HotA editor, not the HOTA game itself.
In reply to Wicc
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#183
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1. I suggest adding new functionality to the Mysticism or Eagle Eye skill:
The ability to cast spells twice per turn. Basic skill - the second spell costs twice as much mana; advanced skill - one and a half times as much; expert skill - no mana cost penalty. You could introduce a restriction so that the second cast differs in school of magic from the first.

2. I also support banning the Crown of Sorcery and Potion of Order, as these two items completely discourage playing as a core mage, and other resistances will become more in demand.
In reply to Androw
#184
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Androw
1. I suggest adding new functionality to the Mysticism or Eagle Eye skill:
Do you want to make Eagle Eye a mandatory skill? It would be better to restore the functionality of View Terrain, as it seems that only heroes with Eagle Eye had access to viewing land and air terrain... But then it would be like View Terrain ))
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#185
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Most of the worthwhile ideas have already been explored by the Simpsons (from the Urals)... Ah well...
http://ru.twitch.tv/lizard_wt