Skip to content

Posts from "only XL-3"

No ratings yet — be the first to rate!
Announcement
User Avatar
#2
Auto-translated
"only XL-3"
The winner of the tournament will receive a medal for their avatar and a ticket to the FB tournament :smile49:


I. Rules and Templates.

1. Game version. The tournament is held on version SoD 3.2(4.0) + HD mod version 4.1 (or the latest actual version) + HW_rulez 1.38 (when a new актуальный patch is released, this rule item is subject to change).
2. XL templates: 8mm6a,8хм12а, 6LM10a, 8xm8a, Spider. Template selection is standard draft; the red player starts with the first pick.
3. Castle selection: random pair + trade
The host generates a pair of random castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to their opponent. If at least one castle repeats during regeneration, that same player may (but is not obligated to) request a free regeneration until a new pair of castles appears.
4. After trading for castles, there is a trade for color.
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The option to rebuild the Guild of Mages is enabled.
9. Timeframe for one game: 2 weeks

II. Regulations

Stage 1 group stage

Two players who score the most points advance from the group.
In case of an equal number of points, places are distributed according to additional indicators (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in the game "weigh" more than those in technical defeats.
4. If it is impossible to determine which players will advance to the playoffs based on previous indicators, a scheme of transition games will be offered to the players. At present, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that develops in the groups at the end of the stage.

Victory - 3 points; defeat - 0; draw - 1 point (counted at the 211+ stage at the discretion of the organizers)

The group stage ends on May 31, 2016. (no saves or replays will be accepted, results will be posted based on submitted tournament reports)

Stage 2 Olympic system

June 1-3, 2016, the playoff draw will take place.

Two players from each group are randomly assigned to the bracket, with 1st and 2nd places.
Olympic BO3.

III. Organizational issues

1. The tournament begins on February 19-26, 2016 (determination of the final regulations of the tournament, drawing of groups)
2. This is an official tournament
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host - Scorpiona (ICQ 469326983), organizational issues - rebellious (ICQ 345870761).
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal for their avatar and a ticket to the FB tournament :smile20:
Winners of past tournaments:


469326983
In reply to Aiwe
#758
Auto-translated
Aiwe
Thank you for the game!
Thank you for the game!
In reply to Dirty_Player
User Avatar
#759
Auto-translated
Dirty_Player
Here's a balanced XL+U template with skill, maneuverability, macro-game potential, and so on (right from the start).
The fact that XL+U can sometimes result in one-sided matchups is not being denied. The question is how often this happens.
In reply to Wicc
User Avatar
#760
Auto-translated
Wicc
No one denies the fact that one-sided deals can occur in XL+U. The question is how often they happen.
What if we calculate the average time spent on a one-sided deal? It's much "nicer" to lose in an hour than in 7-8 hours.
In reply to Dirty_Player
#761
Auto-translated
Dirty_Player
What if we calculate the average time spent on a one-sided match? It's much "more pleasant" to lose in an hour than in 7-8.
It's better to flip a coin based on this principle.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Scorpiona
User Avatar
#763
Auto-translated
I picked all the rest, the layout is mediocre, but it went even worse for Andreas. Thanks for the game!


Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
212 days
Game Date
6/15/2016
Reported
6/15/2016 10:19 PM
Rating Impact Archived
KobRa_RR 1956 1965 +9 ↑
Andres 1807 1798 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/16/2016 7:50 PM

In reply to KobRa_RR
User Avatar
#765
Auto-translated
KobRa_RR
I picked all the rest, the setup is mediocre, but Andreas had an even worse one.
Thanks for the game!


I don't even know what was worse: the setup or the execution. Everything was overblocked, nerves failed, and I managed to sneak in on the first turn in an attempt to somehow keep up. There was also no way to move to the center. The game didn't work out at all, and I should have surrendered on the first turn, but since it was a game for elimination, I dragged it out until the end.

Thanks for the game!
In reply to Andres
#766
Auto-translated
If I recall correctly, I lost to a Chinese player; let him write the report.
In reply to Dima Surmay
User Avatar
#767
Auto-translated
Mizral, FireToSky, Toganash, Redwhait HP, GUNAR, Makiavellileave the tournament:smile51:.
No information was received from any of the players, and no request was made to the tournament organizers to set a date and time for the match.


469326983
In reply to Wicc
User Avatar
#768
Auto-translated
There's a Pillar of Eyes and a Griffin Fortress at the entrance, which makes me want to keep using this map. On Monday, I was blocked by a mage in the snowy area, so I had to turn back. To pursue the strength of a single troop type, I tried my best to build Eyes + castle + summoning gate in the city. On Tuesday, I took another route with a one-way gate. My main force couldn't use the roads, so I had to search and advance in the darkness, but I was extremely unlucky and lost my way. Fortunately, I found AD2, K4, and gloves. Meanwhile, my opponent already had 4 cities in the second week. On Wednesday, Gunar finally found a road, but immediately encountered the opponent. Because he only had a single troop type, he thought he couldn't fight the enemy, so he retreated in a panic, fled along another route, and finally captured a village, where he found boots. If I were caught by the opponent this week, or if the opponent attacked, defeat would be inevitable, but the opponent also had some concerns and developed separately. On Thursday, I expanded rapidly this week, took down 2 Griffin Fortresses on the way home, and then divided my forces into 4 groups. My economic and military strength gradually increased. Gunar walked along the road, continuously captured 4 computer main cities, and gained a lot of map information. He started building a magic guild in the tower city and obtained the flight spell first. Then, he gathered 9 angels and continuously built dragon fortresses, obtaining powerful treasures such as the mage's hat, ALL5, All3, and AD5. On Friday, I started harassing the enemy, using my high mobility to occupy the enemy's main city. The city had DD and fly spells, but it was missing TP. After rebuilding it 5 times, I finally got it. Gunar also obtained ALL6 and the red orb, upgraded the angels, and the tavern showed that my military strength was already above the enemy's. As long as I didn't make any mistakes, victory was only a matter of time. On day 212, Gunar started chasing, found the enemy's main force, and attacked with all his troops. The opponent couldn't resist, so he retreated with the remaining troops. Because my mobility, attack and defense index, and troop numbers were all much better, and I had the red orb, the opponent had no hope of a comeback and surrendered. In this game, the opponent had a great advantage in the first three weeks. In the third week, he already had the recall spell and started building dragon fortresses, but he didn't gain much. Moreover, his mobility was lacking, and he couldn't pose a threat to me. His late-game development ability was much worse. His main force was still a non-magic hero and didn't transform, so he eventually failed. TFP
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
212 days
Game Date
6/18/2016
Reported
6/18/2016 5:39 AM
Rating Impact Archived
herolwy 1866 1878 +12 ↑
Dima Surmay 1792 1780 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/18/2016 7:45 AM

In reply to Scorpiona
User Avatar
#769
Auto-translated
Scorpiona
Mizral, FireToSky, Toganash, Redwhait HPleave the tournament:smile51:.
No information was received from any of the players, and no request was made to the tournament organizers to set a date and time for the match.
This is very strange, considering they play/stream every day.
ICQ 627769385
In reply to Wicc
User Avatar
#770
Auto-translated
Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
6lm10a
Game Length
133 days
Game Date
6/18/2016
Reported
6/18/2016 6:33 AM
Rating Impact Archived
FireToSky 1747 1759 +12 ↑
Mizrael 1669 1657 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/18/2016 4:34 PM

In reply to FireToSky
User Avatar
#771
Auto-translated
We have a save from week 2, and we'll finish it within an hour. Please allow us to complete the match today.
In reply to herolwy
#772
Auto-translated
herolwy
At the entrance there was a Pillar of Eyes and a Griffins' Tower, which made me commit to this map.
On Monday, my path was blocked by a mage in the snow, so I had to turn back. To pursue the strength of a single unit type, I did everything I could and built Eyes + castle + Summoning Altar in my town.
On Tuesday, the other route turned out to be a one-way portal that the main army could not take, so I had to scout my way forward through the fog of war — but with terrible luck I lost my bearings; thankfully I picked up AD2, K4, gloves and other treasures. Meanwhile, my opponent already had 4 towns by week two.
On Wednesday, Gunar finally found a road, but immediately ran into the opponent; with only a single unit type, I figured I couldn't stand against him, so I fled in panic, escaped along another route and finally captured a village where I found the boots, then gathered all my troops and took it. Had the opponent caught me this week, or come to invade, defeat would have been hard to avoid — but he had his own misgivings, so we each developed separately.
On Thursday, this week was a high-speed expansion: returning home I took down two Griffins' Towers in a row, then split my forces into four groups. The economy and military strength grew steadily. Gunar marched along the roads, capturing four computer main towns in a row and acquiring a huge amount of map information, and began building a Mage Guild in the Tower town to get Fly first. Then, gathering 9 Angels, he took down Dragon Utopias in succession, obtaining powerful artifacts such as the Sorceress's Hat, ALL5, All3, and AD5.
On week 5, I began harassing the enemy, using high movement to capture his main town, which had DD and Fly — only TP was missing. After rebuilding the guild five times I finally got it, and Gunar also picked up ALL6 and the Red Orb, upgraded the Angels, and the tavern showed my army strength had surpassed the enemy's. As long as I didn't make mistakes, victory was only a matter of time.
On 212, Gunar began the pursuit, spotted the enemy's main force, and attacked with his full army. The opponent couldn't stand against him and fled with his remnants; since my movement ability, attack/defense stats, and troop numbers were all vastly superior and I held the Red Orb, the opponent had no hope of turning the tables and surrendered.
In this game the opponent had a huge advantage over the first three weeks — by the third week he already had Town Portal and had started clearing Dragon Utopias — but gained very little from them, and his movement was lacking, so he never threatened me. In the late game his development capacity was far inferior, his main hero was still a magic hero and he never switched, so in the end he lost.
TFP
I confirm — because of my opponent I had to play on the last day and in awkward conditions: at work and at home while my son was awake, so I made simple mistakes, and the timer would run down faster. But the map draw was good, especially for the first two weeks; later on the control spell didn't show up in the guild for a long time, and the Utopias yielded very poorly, while my opponent, despite a very bad start over the first two weeks, then played very strongly.
Thank you for playing.

Statistics

Welcome our newest member: HW_QA