At the entrance there was a Pillar of Eyes and a Griffins' Tower, which made me commit to this map.
On Monday, my path was blocked by a mage in the snow, so I had to turn back. To pursue the strength of a single unit type, I did everything I could and built Eyes + castle + Summoning Altar in my town.
On Tuesday, the other route turned out to be a one-way portal that the main army could not take, so I had to scout my way forward through the fog of war — but with terrible luck I lost my bearings; thankfully I picked up AD2, K4, gloves and other treasures. Meanwhile, my opponent already had 4 towns by week two.
On Wednesday, Gunar finally found a road, but immediately ran into the opponent; with only a single unit type, I figured I couldn't stand against him, so I fled in panic, escaped along another route and finally captured a village where I found the boots, then gathered all my troops and took it. Had the opponent caught me this week, or come to invade, defeat would have been hard to avoid — but he had his own misgivings, so we each developed separately.
On Thursday, this week was a high-speed expansion: returning home I took down two Griffins' Towers in a row, then split my forces into four groups. The economy and military strength grew steadily. Gunar marched along the roads, capturing four computer main towns in a row and acquiring a huge amount of map information, and began building a Mage Guild in the Tower town to get Fly first. Then, gathering 9 Angels, he took down Dragon Utopias in succession, obtaining powerful artifacts such as the Sorceress's Hat, ALL5, All3, and AD5.
On week 5, I began harassing the enemy, using high movement to capture his main town, which had DD and Fly — only TP was missing. After rebuilding the guild five times I finally got it, and Gunar also picked up ALL6 and the Red Orb, upgraded the Angels, and the tavern showed my army strength had surpassed the enemy's. As long as I didn't make mistakes, victory was only a matter of time.
On 212, Gunar began the pursuit, spotted the enemy's main force, and attacked with his full army. The opponent couldn't stand against him and fled with his remnants; since my movement ability, attack/defense stats, and troop numbers were all vastly superior and I held the Red Orb, the opponent had no hope of turning the tables and surrendered.
In this game the opponent had a huge advantage over the first three weeks — by the third week he already had Town Portal and had started clearing Dragon Utopias — but gained very little from them, and his movement was lacking, so he never threatened me. In the late game his development capacity was far inferior, his main hero was still a magic hero and he never switched, so in the end he lost.
TFP
Thank you for playing.