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Posts from King of the Hill 2

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#1
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"King of the Hill-2" Tournament

King of the Hill is an ongoing tournament based on the "play until you are defeated" principle, where only two players can participate at a time – the loser gives up their place to the next contender, and the winner continues playing until they lose themselves. In other words, players must try to defeat the current King of the Hill and end his winning streak; the player who defeats him takes his place. The winner of the previous tournament is HellLight.

Organizational matters:
1. Tournament organizers – Nitro, skd; judge – Dirty Player.
2. The tournament starts on April 1, 2016. The deadline is April 1, 2017.
3. The tournament will be held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
4. All games in the tournament are played within the HoMM3 HW Player Rating system.
5. Minor adjustments to the regulations may be made during the tournament.
6. If any controversial issues arise, please discuss them outside the forum. To resolve them, contact one of the organizers or the tournament judge via ICQ and provide daily save files, ICQ logs, and other necessary information.
7. Any unjustified delays in the game, squabbles, and disrespectful behavior towards opponents will be strictly punished, up to a permanent ban from the tournament.

Requirements for participants:
1. Experienced Heroesworld players are invited to participate in the tournament.
2. Players with a General rating of 1800+, as well as players included in the top-15 Tournament Ranking, have the right to register freely for the tournament (at any time from the start of registration until the start of the tournament).
3. Applications for participation from other players will be considered by the organizers and the tournament judge individually.
4. You can submit an application to participate even after the start of the tournament.

The winner of the tournament will receive:
1. An avatar award: King's crown

2. Cash prize: $200 + donation (to a bank account or Paypal) within a week after the results are announced.
Donation:
Noom - 1000 RUR.
ICQ 627769385
In reply to Nitro
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#225
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Nitro
I don't sell myself cheap.

Dow will make it cheaper :D
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

In reply to HellLighT
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#226
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Another mud-fest. In the first week, I gathered 4 external dwellings of Cyclopes on the respawn and placed them in my citadel at home. Gunnar picked up a 10k XP chest from a respawn, got Earth and Archery. In the second week, I set off to explore with 19 kings, but almost immediately ran into my opponent. They had a decent army too, but Cyclopes are absolutely insane with Archery against Inteus's 0 defense.
Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Интеус / Inteus Main Hero Интеус / Inteus
Map Template
8mm6a
Game Length
124 days
Game Date
5/29/2016
Reported
5/29/2016 8:31 AM
Rating Impact Archived
Amiloo 1720 1736 +16 ↑
FireToSky 1755 1739 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/29/2016 9:34 AM

In reply to Amiloo
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#227
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Amiloo
Another mudfest. During the first week, I gathered 4 external dwellings of cyclopes on the respawn, and placed them at home in the citadel. Gunnar picked up a 10k experience chest on the respawn, got Earth and Archery. On week 2, I went traveling with 19 kings, but almost immediately ran into the opponent. They also had a decent army, but the cyclopes are just completely insane with Archery against 0 defense of Inteus.
Thanks for the game!
thanks for the game!
In reply to Nitro
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#230
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After several restarts, we managed to complete the "Picadilly" scenario, and I was able to get a rest turn after the encounter, after which the game continued. On turn 112, I found a "Pandora" artifact and defeated 110 "Gremlins," which made things more enjoyable. I gained some momentum and, by turn 117, defeated two computer opponents. The plan was to acquire "Nagas" and "Djinn" in the "Fortress" and, at the beginning of the second week, break the "Greater Hydra" chain for the "Teapot" artifact.
Later, one of the computer opponents used "Dessoi" to teleport, and there were a couple of blue "Losers" there, which I sent to the tavern, thereby breaking the chain, and after that, Mikhail decided not to continue.
Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Diamond
Game Length
117 days
Game Date
5/31/2016
Reported
5/31/2016 11:20 AM
Rating Impact Archived
Redwhait 1716 1732 +16 ↑
Amiloo 1747 1731 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2016 6:46 PM

In reply to Redwhait
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#231
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Redwhait HP
After several restarts, we managed to complete the pick-and-drill strategy, and I was able to get a rest after the initial encounter. After that, the game started to flow. On turn 112, I found a Pandora's Box on turn 110 with Gremlins, and things started to get more interesting. I gained some momentum and by turn 117, I had defeated 2 AI opponents. The plan was to acquire Nagas and Djinns in the Fortress and to break the Green Hydra chain in the early stages of the second round.
Then, one of the AI opponents teleported with a Dessoy, and there were a couple of blue units, which I sent to the tavern, thus breaking the chain. After that, Mikhail decided not to continue.
Thanks for the game!


Just when the prospects were starting to emerge through a consulate on turn 3-4 on turn 121, Redwhait broke the chain at the moment when the army was transforming into skeletons. I couldn't even put up a fight. Thanks for the game.


http://heroes3.tv/Amiloo
In reply to =Lizard=
#232
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=Lizard=
According to statistics, the player with a 50% odds reduction has the highest chance of winning.
What a game!
ICQ-685884492
In reply to Amster
#233
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Amster
He's such a lucky guy!
Well, he's not having much luck with Heroes, but he did win in the Omaha game:smile02:
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#234
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King of the Hill - Redwhait_HP
new contender - GoD
game duration until 06/09/2016
Draw recording - here

UTC+03:00, icq 593626431
In reply to Amiloo
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#235
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Bought a tavern for 900 and sold the color for 1k, overall satisfied with the trading.
After all the restarts, Pekadril arrived, but lucky, the right hero turned out to be native. In the end, there was only one road to the secondary and mountains all around. The roads neither to the GO nor to the native village were rolled :smile04:.
Interesting stuff only the external dwelling of gargoyles and a couple of pillars for leveling. Septienna came in, who helped a lot later.
An ore mine was placed for me beyond a mountain and a week's travel to it :mad:
I started breaking through to it and along the way cleared the guards of a couple of obelisks.
On 114, I bought 1000, took the mercury mine, and broke through to the secondary. No money or ore in sight for the near future. Visited a couple of obelisks, saw dirt and snow, realized the Grail is somewhere nearby because...
On 115, I took the native secondary, revealed the Griffin Conservatory and boots. Solmyr got Air and Intelligence, which suited me fine. The passage to the center was cyclopes + Wizards :smile04:
On the go, I scanned where the Grail might be and roughly marked where it could be. Lucky with the mountains, they greatly reduced the digging area.
On 116, I set Pekadril to dig, Solmyr captured the Griffin Conservatory and the external dwelling of gremlins with mages. Still no ore, out of despair I built the marketplace at home.
117 - Pekadril said: "Nothing here." With other heroes, I finally found an ore mine, so golems were built at home :) Brought in two more heroes for digging.
121 - Halon was also unlucky with digging, but Septienna was smiled upon by luck, and a joyful Pekadril carried the Grail home, but there was no chain. Solmyr captured a Fly scroll and went for the boots.

122 - Built the Grail at home :smile12:
Solmyr, having taken the boots (at the cost of 40 gremlins :smile04: ), killed another 7 + 3x5 cyclopes. Since the whole map is now open to me, I could watch the opponent's movements and saw he had already broken into the center. He was preparing to take both central towns.
123 - buyout at home and Solmyr killed -40 griffins in the Griffin Conservatory level 3.
What happened next, I want to forget and not remember. I thought 120 gremlins, 30 stone gargoyles, 12 golems, 1 mage, and 35 mana would crush 110 griffins, but I was sorely mistaken :rolleyes:. The result was a predictable loss in the Griffin Conservatory, leaving another 36 griffins there :( . The next day, 7 mages and a few gargoyles, with the help of a ballista, finally took the Griffin Conservatory.

On 126, the opponent takes the Griffin Conservatory in the center and delves into the treasure zone, which turned out to be small, sandy, and empty (4 mines, 2 quests, 2 beehives), but the opponent didn't know that yet. On my turn, I break through the cyclopes and halve the Wizards, Valka with Loga bursts in and takes the central town. The second opponent didn't take it, both are Necromancers. I buy myself out there with Solmyr and kill the hero who could have reached me.
Maretti saw that my army only had 3 angels. He had 2 angels, 30 gr. lizardmen, 5 ducks, 10+ basilisks, gnolls, and gr. flies. And yet he decided to go into the treasure zone.
Then a long chase, I took the level 2 Griffin Conservatory, started building the Mage Guild. I turned all the buyout on week 3 into 200 skeletons. Found an Armageddon scroll and Septienna got Fire. A plan immediately formed on how to kill Tazik. :smile28:
Tazik returned on 134 and boosted with 2 angels, near his GO. I blocked him with a hero on my 5 angels, but his 13 defense saved him. He bought himself back home, and I took the angels away. Then he, with the week 3 buyout + creatures from all the weeks, broke through the GO of 50+ cyclopes and combined his army.
He was at the walls of my Necromancer town on 137, and I was ready to meet him. In a citadel and with chain lightning on 630, I wasn't too afraid of him, but he decided to head towards my GO, probably hoping for some goodies. I had to attack on 141, gathered more skeletons up to 250 and attacked.
Tazik deployed with tactics all forward, except for the angels. With +1 speed, I had first strike, but I was still afraid of dying in 2 rounds because there were 20 gr. gorgons, 20 ducks, 2 angels, 70 lizardmen, and 10+ basilisks. In the end, Tazik cast a single Haste on the creatures and killed 3 angels. In response, I killed his angels, flies, and half the lizardmen. In the second round, I threw another chain lightning into the ducks, while thinning out my 80 skeletons, and bought back for 10k, with which I was quite satisfied.
Then Tazik went to break through a double GO of 100+ gr. dendroids :D and then ran around in the sands. I took his main town and further battles were of heroes, where thanks to a decent income of gold, I managed to win.
On 145, I left Maretti without castles, and on 146, I finished off the last hero, leaving Tazik alone. Tazik was returning to his main town, I gave Septienna +3 spell power, and bought little Solmyr another +3 spell power from the merchants.
On 147, I attack with Septienna with a gr. gargoyle and Armageddon on 430, because nothing above 7th speed remained, and she valiantly dies, taking a decent part of his army with her :smile16: . After that, Solmyr attacks with all my remaining might (1+1 angels, 1 hydra, 170 skeletons) and immediately finishes off the creatures and lizardmen with chain lightning, leaving 10 ducks, after which Maretti surrenders.

Thx for playng.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Balance
Game Length
146 days
Game Date
6/2/2016
Reported
6/2/2016 7:54 PM
Rating Impact Archived
Redwhait 1733 1755 +22 ↑
Maretti 1920 1898 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/6/2016 8:26 AM

In reply to Redwhait
#236
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Redwhait HP
06/02/2016 Redwhait HP (Blue, Tower, Solmyr, Solmyr) def Maretti (Red, Fortress, Tazar, Tazar) Balance 146
Redwhait HP

On turn 147, I attack with Septien.
:eek:
In reply to Redwhait
#237
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Redwhait HP
02.06.2016 Redwhait HP (Blue, Tower, Solmyr, Solmyr) def Maretti (Red, Fortress, Tazar, Tazar) Balance 146

Bought tavern for 900 and gave the color for 1k, overall satisfied with the trades.
After all restarts, Pekadril showed up, but luckily, the right hero turned out to be native. In the end, there was only one road to the secondary town and mountains all around. Roads neither to the external dwelling nor to the native village spawned :smile04:.
The only interesting things were an external dwelling of gargoyles and a couple of pillars for leveling. Septienna appeared, which helped a lot later.
The ore mine was placed for me across a mountain and was a week away :mad:
I started pushing towards it and on the way cleared guards of a couple of obelisks.
On day 114, I planted 1000, took the mercury mine, and broke through to the secondary town. No gold or ore in sight for the near future. Visited a couple of obelisks, saw dirt and snow, realized the Grail was nearby because
On day 115, I took the native secondary town, revealed the Griffin Conservatory and Boots of Speed. Solmyr got Air and Intelligence, which suited me fine. The passage to the center was guarded by cyclopes + wizards :smile04:
On the move, I roughly checked where the Grail could be and outlined its possible location. Lucky with the mountains, they greatly reduced the digging area.
On day 116, I set Pekadril to dig, and Solmyr captured the Griffin Conservatory and an external dwelling of gremlins and mages. Still no ore, so in frustration I built a marketplace at home.
Day 117 - Pekadril said: "Nothing here." With other pawns, I finally found an ore mine, so golems were built at home :). Summoned two more heroes for digging.
Day 121 - Halon was also unlucky with digging, but fortune smiled on Septienna, and a joyful Pekadril carried the Grail home, but there was no chain. Solmyr captured a scroll of View Earth and went for the Boots of Speed.

Day 122 - Planted the Grail at home :smile12:
Solmyr, having taken the Boots of Speed (at the cost of 40 gremlins :smile04: ), killed another 7 cyclopes + 3 growth cyclopes. Since the entire map was now revealed, I could monitor the opponent's movements and saw he had broken into the center. He was preparing to take both central towns.
Day 123 - bought out at home and Solmyr killed -40 griffins in the level 3 Griffin Conservatory.
What happened next, I want to forget and not remember. I figured that 120 gremlins, 30 stone gargoyles, 12 golems, 1 mage, and 35 mana would take down 110 griffins, but I was sorely mistaken :rolleyes:. Result: a predictable loss in the Griffin Conservatory, leaving another 36 griffins there:( . The next day, 7 mages and a few gargoyles with the help of a ballista finally cleared the Griffin Conservatory.

On day 126, the opponent takes the Griffin Conservatory in the center and delves into the treasure zone. It turned out to be small, sandy, and empty (4 mines, 2 quests, 2 hives), but the opponent didn't know that yet. On my turn, I break through the cyclopes and halve the wizards. Valca with logistics rushes in and takes the central town. The opponent didn't take the second one; both are Necropolis towns. I buy Solmyr out there and kill a pawn that could have reached me.
Maretti saw that my army only had 3 angels. He had 2 angels, 30 greater basilisks, 5 wyverns, 10+ wasps, gnolls, and greater flies. Despite this, he decided to head into the treasure zone.
Then a long chase ensued. I took the level 2 Griffin Conservatory and started building the Mage Guild. Converted all buyout on week 3 into 200 skeletons. Found a scroll of Armageddon, and Septienna got Fire magic. Immediately devised a plan to kill Tazar. :smile28:
Tazar returned on day 134 and leveled up on 2 angels near his external dwelling. I blocked him with a pawn on my 5 angels, but his 13 defense saved him. He bought back home, and I pulled back the angels. Then, using week 3 buyout and growth from all weeks, he cleared the external dwelling of 50+ cyclopes and merged his army.
He was at the walls of my Necropolis town on day 137, and I was ready to meet him. With a citadel and chain lightning for 630, I wasn't too afraid of him, but he decided to head towards my external dwelling, probably hoping for some goodies. I had to attack on day 141. I boosted skeletons to 250 and attacked.
Tazar deployed with Tactics, all forward except the angels. I had first strike due to +1 speed, but I still feared dying in 2 rounds because there were 20 mighty gorgons, 20 wyverns, 2 angels, 70 basilisks, and 10+ wasps. In the end, Tazar cast a single Haste on the growth units and killed 3 angels. In response, I killed his angels, flies, and half the basilisks. In the second round, I cast another Chain Lightning on the wyverns, while thinning my own 80 skeletons and buying back for 10k, which I was quite satisfied with.
Then Tazar went to clear a double external dwelling of 100+ greater dendroid guards :D and then continued running in the sands. I took his main town, and further pawn battles ensued, where, thanks to a decent gold income, I managed to win.
On day 145, I left Maretti with no castles, and on day 146, I finished off the last pawn, leaving Tazar alone. Tazar was returning to his main town. I gave Septienna +3 spell power, and bought another +3 spell power for little Solmyr from the traders.
On day 147, I attack with Septienna, a greater gargoyle, and Armageddon for 430 since nothing with speed above 7 remained, and she valiantly dies, taking a considerable part of the army with her :smile16: . After that, Solmyr attacks with all remaining force (1+1 angels, 1 hydra, 170 skeletons) and immediately finishes the growth units and basilisks with Chain Lightning, leaving 10 wyverns, after which Maretti surrenders.

Thx for playing.
Such walls of text, and all in the CIS... "sorry for the spam" thanks for the description! Good luck and morale to all participants, regardless of castles!
На twitch ник:rtr55
"Все куплено"(с)
icq 1003999
In reply to Redwhait
#238
Had a pretty rich map in gold but no dwells. Got some free basilisks from bron though, so army was fine. Had to go far offroad to reach 2nd area and it was guarded by pack zealots on grass. Went futher into emptiness but found a coulple of usefull arts at least.

Early week 2 I bought most of my army and passed 46 monks to go into the middle. Taz got bad skills but since I was there much earlier than opponent and could find the hive area pretty easily I was confident of the win.

Unfortunatly hivearea was in sand and almost empty and opponent had found the grail and boots and could dominate the map completly while Taz lacked good skills and speed, so the game ended in defeat.

Well played by opponent but no doubt finding the grail so early made the diffrence. I believe the rulemakers on HW was a bit to fast to allow the grail in all situations. It is still massively unbalanced that one player has it in his backyard.