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King of the Hill 2

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#235
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Bought a tavern for 900 and sold the color for 1k, overall satisfied with the trading.
After all the restarts, Pekadril arrived, but lucky, the right hero turned out to be native. In the end, there was only one road to the secondary and mountains all around. The roads neither to the GO nor to the native village were rolled :smile04:.
Interesting stuff only the external dwelling of gargoyles and a couple of pillars for leveling. Septienna came in, who helped a lot later.
An ore mine was placed for me beyond a mountain and a week's travel to it :mad:
I started breaking through to it and along the way cleared the guards of a couple of obelisks.
On 114, I bought 1000, took the mercury mine, and broke through to the secondary. No money or ore in sight for the near future. Visited a couple of obelisks, saw dirt and snow, realized the Grail is somewhere nearby because...
On 115, I took the native secondary, revealed the Griffin Conservatory and boots. Solmyr got Air and Intelligence, which suited me fine. The passage to the center was cyclopes + Wizards :smile04:
On the go, I scanned where the Grail might be and roughly marked where it could be. Lucky with the mountains, they greatly reduced the digging area.
On 116, I set Pekadril to dig, Solmyr captured the Griffin Conservatory and the external dwelling of gremlins with mages. Still no ore, out of despair I built the marketplace at home.
117 - Pekadril said: "Nothing here." With other heroes, I finally found an ore mine, so golems were built at home :) Brought in two more heroes for digging.
121 - Halon was also unlucky with digging, but Septienna was smiled upon by luck, and a joyful Pekadril carried the Grail home, but there was no chain. Solmyr captured a Fly scroll and went for the boots.

122 - Built the Grail at home :smile12:
Solmyr, having taken the boots (at the cost of 40 gremlins :smile04: ), killed another 7 + 3x5 cyclopes. Since the whole map is now open to me, I could watch the opponent's movements and saw he had already broken into the center. He was preparing to take both central towns.
123 - buyout at home and Solmyr killed -40 griffins in the Griffin Conservatory level 3.
What happened next, I want to forget and not remember. I thought 120 gremlins, 30 stone gargoyles, 12 golems, 1 mage, and 35 mana would crush 110 griffins, but I was sorely mistaken :rolleyes:. The result was a predictable loss in the Griffin Conservatory, leaving another 36 griffins there :( . The next day, 7 mages and a few gargoyles, with the help of a ballista, finally took the Griffin Conservatory.

On 126, the opponent takes the Griffin Conservatory in the center and delves into the treasure zone, which turned out to be small, sandy, and empty (4 mines, 2 quests, 2 beehives), but the opponent didn't know that yet. On my turn, I break through the cyclopes and halve the Wizards, Valka with Loga bursts in and takes the central town. The second opponent didn't take it, both are Necromancers. I buy myself out there with Solmyr and kill the hero who could have reached me.
Maretti saw that my army only had 3 angels. He had 2 angels, 30 gr. lizardmen, 5 ducks, 10+ basilisks, gnolls, and gr. flies. And yet he decided to go into the treasure zone.
Then a long chase, I took the level 2 Griffin Conservatory, started building the Mage Guild. I turned all the buyout on week 3 into 200 skeletons. Found an Armageddon scroll and Septienna got Fire. A plan immediately formed on how to kill Tazik. :smile28:
Tazik returned on 134 and boosted with 2 angels, near his GO. I blocked him with a hero on my 5 angels, but his 13 defense saved him. He bought himself back home, and I took the angels away. Then he, with the week 3 buyout + creatures from all the weeks, broke through the GO of 50+ cyclopes and combined his army.
He was at the walls of my Necromancer town on 137, and I was ready to meet him. In a citadel and with chain lightning on 630, I wasn't too afraid of him, but he decided to head towards my GO, probably hoping for some goodies. I had to attack on 141, gathered more skeletons up to 250 and attacked.
Tazik deployed with tactics all forward, except for the angels. With +1 speed, I had first strike, but I was still afraid of dying in 2 rounds because there were 20 gr. gorgons, 20 ducks, 2 angels, 70 lizardmen, and 10+ basilisks. In the end, Tazik cast a single Haste on the creatures and killed 3 angels. In response, I killed his angels, flies, and half the lizardmen. In the second round, I threw another chain lightning into the ducks, while thinning out my 80 skeletons, and bought back for 10k, with which I was quite satisfied.
Then Tazik went to break through a double GO of 100+ gr. dendroids :D and then ran around in the sands. I took his main town and further battles were of heroes, where thanks to a decent income of gold, I managed to win.
On 145, I left Maretti without castles, and on 146, I finished off the last hero, leaving Tazik alone. Tazik was returning to his main town, I gave Septienna +3 spell power, and bought little Solmyr another +3 spell power from the merchants.
On 147, I attack with Septienna with a gr. gargoyle and Armageddon on 430, because nothing above 7th speed remained, and she valiantly dies, taking a decent part of his army with her :smile16: . After that, Solmyr attacks with all my remaining might (1+1 angels, 1 hydra, 170 skeletons) and immediately finishes off the creatures and lizardmen with chain lightning, leaving 10 ducks, after which Maretti surrenders.

Thx for playng.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Balance
Game Length
146 days
Game Date
6/2/2016
Reported
6/2/2016 7:54 PM
Rating Impact Archived
Redwhait 1733 1755 +22 ↑
Maretti 1920 1898 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/6/2016 8:26 AM