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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#1908
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By the way, I'm a little confused that bone dragons have become level 6 units in the city.
Well, the idea is that living dragons draw their strength from their connection to their gods, but bone dragons don't. Besides, I think it's just more interesting to put another creature on level 7 instead of dragons.
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#1909
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WizardNazyr
The idea is simply that living dragons gain strength from their connection with their gods, but skeletal dragons do not. Also, I think it would be more interesting to place a different creature on level 7 instead of dragons.

Of course, it's interesting, but then maybe a replacement should be found for the dragon? Either way, even though the skeletal dragon is no longer imbued with the power of the gods, it is sustained by dark and powerful magic. The creation of these dragons is considered by necromancers to be the pinnacle of their skill (like the creation of titans by mages)! However, I don't have anything to offer as a replacement for it yet... except maybe black riders?

By the way, I'm also confused by the fact that one of the Lich's upgrades is a necromancer (who is not necessarily a Lich). Maybe it would be better to make it a necromancer hero, and the unit – an archlich? Or should we change the level 5 unit altogether? For example: black sorcerer => necromancer => void mage? Or sorcerer => shadow adept => void mage?

In my opinion: if all Necropolis heroes are fallen angels, it will negate their diversity. And in general, a class is a class because it denotes a CLASS, not a race.
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#1910
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However, I don't have anything to suggest as a replacement for it yet... except maybe Black Riders?
Black Riders could be based on either Death Knights or Knights, but both of those are already taken.
By the way, I'm also a bit confused by the fact that one of the Lich's upgrades is a Necromancer (who isn't necessarily a Lich). Maybe it would be better to make the Necromancer a hero, and the unit an Archlich? Or should we change the 5th-level unit altogether? For example: Dark Priest => Necromancer => Void Mage? Or Sorcerer => Shadow Adept => Void Mage?
The idea of angel heroes was suggested by fktifzobr@mail.ru, and I agreed (why not?). Yes, a Necromancer doesn't necessarily have to be a Lich, but the Dark Priest is a class from the "House of Chimera" faction, and the Sorcerer is a unit from the same faction. In general, a Necromancer doesn't necessarily have to be a Dark Priest/Sorcerer/Wizard/Warlock, etc. So I don't see any particular problem with the names.
IMHO: if all the Necropolis heroes are fallen angels, it will negate their diversity. And in general, a class is meant to denote a CLASS, not a race.
Yes, it's a bit monotonous, but this was suggested again by fktifzobr@mail.ru, not me, so it's best to ask him.
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#1911
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Could a Necromancer hero be given the class of Heretic/Cultist? A Necromancer who has switched from worshipping spiders to worshipping fallen angels?

And could fallen angels (of course, the model is already used for the Faceless Ones, but they are changed enough that the similarity wouldn't be obvious) replace the Void Spirits, which could be moved to the 6th level, thus beautifully introducing dragons?
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#1912
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Could a Necromancer hero be given the Heretic/Cultist class? A Necromancer who switched from worshipping spiders to worshipping fallen angels?

And could fallen angels (of course, the model is already used for the Faceless Ones, but they are changed enough that the similarity wouldn't be obvious) replace the Void Spirits, which could be moved to the 6th level, thus beautifully introducing dragons?
In other words, Necromancers would be subservient to angels, but at the same time, the latter would serve the Necromancers in their army? In my opinion, this is complete nonsense.
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#1914
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WizardNazyr
So, Necromancers are subordinate to angels, but at the same time, the latter serve the Necromancers in their army? In my opinion, that's complete nonsense.

People serve Elrath, and his messengers (Angels, who are higher in rank than any human) serve in their army. Dark Elves respect the dragons of Malassa, but they also serve in the army of the Dungeon. The same applies to the Wood Elves. And fallen angels probably have their own hierarchy as well. The higher ones force the lower ones to help their servants. In general, I see a solution to the problem in the message above. And let fallen angels be something higher, not just ordinary heroes. Why not? :D
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#1915
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Humans serve Elrath, and his messengers (Angels, who are superior to any human in rank) serve in their army. Dark Elves respect the dragons of Malassa, but they too are merely servants in the Dungeon army. The same applies to the forest elves. And even the fallen angels probably have their own hierarchy. The higher ones force the lower ones to help their servants. Why not?
The thing is that gods send their children to serve and help their followers, while angels renounced Elrath because they wanted to rule. Besides, dragons are creatures that, although intelligent, could hardly manage armies.
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#1916
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WizardNazyr
The thing is, the gods send their children to serve and help their followers, while the angels renounced Elrath, because they wanted to rule. Besides, dragons are creatures, albeit intelligent ones, but they could hardly command armies.

Therefore, I still suggest making angels something like a deity for necromancers, but not using them as heroes/units. Instead, dark riders would be a better fit, replacing the Void Spirits on the 6th level. A rider on a dragon is an excellent unit for the 7th level! There are already not enough dragons in the game.
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#1917
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Therefore, I still suggest making angels something like a deity for the Necromancer faction, but not using them as heroes/units.
I will say again that this idea is from fktifzobr@mail.ru, not mine, and regarding where the angels will be, you should ask him. As for the dragon riders: In my opinion, this is not a heroic entity at all, although we need to see how it will turn out. After all, the unit must stylistically fit the faction. If we make some kind of ghostly dragons with riders, then why not, but we still need to see how it will turn out.
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#1918
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WizardNazyr
I will say again that this is the idea of fktifzobr@mail.ru, not mine, and regarding where the angels will be, you need to ask him. As for the riders on dragons: In my opinion, this is absolutely not a heroic unit, although we need to see how it will turn out. After all, the unit must stylistically fit the faction. If we make some kind of ghostly dragons with riders, then why not, but we still need to see how it will turn out.

Maybe it will be possible to somehow give them scythes? That would be great. A ghost, clad in armor and flying on a winged creature of darkness (a dragon, or something similar). Downgrade the hood on the head instead of the helmet... :D

Although, perhaps before talking about necromancers, it would be good to finish with the Sanctuary. By the way, whose model will the turtles be based on?
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#1919
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Although, perhaps before saying anything about Necromancers, it would be good to finish with the Sanctuary. By the way, what model will the turtles be based on?
Hydras, most likely they will be.
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#1920
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Lone Corsair
Such fantasy minorities don't deserve their own separate faction. But adding werewolves as neutrals... why not?

By the way, I'm a little confused that bone dragons have become level 6 city units.


I meant that neutrals exist, but not as a purely werewolf faction. If there are vampires, then their eternal enemies, werewolves, should also exist. Even if werewolves are a level 3 or 5 city unit, and level 4 is for Wolves, I saw somewhere that they made two upgrades for Black and Polar Wolves. The Castle is a dark version of the Castle of the Order faction (I saw this somewhere too). Regarding the level 1, 2, 6, and 7 creatures, I thought that it could be a complete replacement for the Order faction. Level 6 could be Knights, Paladins, and Champions, but instead of riding horses, they ride wolves (I also saw this in a Polish mod where they combined a lizard rider with a wolf, creating an NFC Warg Rider from Lord of the Rings; the model was a bit rough, there was a system error, but now it's not so bad, and this is quite feasible). Regarding level 7, I had an idea to take the Cyclops model and give it a wolf head. In the first upgrade, it has no weapon and has a throwing ability (like the Goblin Skirmisher). The second and third upgrades are enhanced: the second has one weapon and increased defense, and the third has a weapon in both hands and the ability for the enemy to not resist. Oh yes, I forgot about level 1. There could be infantry that can be thrown like goblins. The model could be for footmen, squires, and guardians. You could also try making ranged units, like Goblins, but humans with these mortars. That's the general idea.
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#1921
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Aslan_Red
I agree that Neutrals exist, but I meant it as a faction, not just werewolves. If there are vampires, then their eternal enemies, werewolves, should also be present. Even if werewolves are on level 3 or 5 of the Castle, and Wolves are on level 4 (I saw somewhere that they made two upgrades for Black and Polar Wolves). The Castle could be a dark version of the Castle of the Order (I also saw this somewhere). Regarding the 1, 2, 6, and 7 level creatures, I thought that it could be a replacement for the Order. Level 6 could be Knights, Paladins, and Champions, but instead of horses, they could ride wolves (I also saw this in a Polish mod where they combined a lizard rider with a wolf, creating an NFC Wolf Rider from Lord of the Rings; the model was a bit rough, there was a system error, but now it's not as bad, and this is quite feasible). Regarding level 7, I had an idea to take the Cyclops model and give it a wolf head. In the first upgrade, it wouldn't have any weapons but would have a throwing ability (like the Goblin's Swallow). The second and third upgrades would be enhanced: the second would have one weapon and increased defense, and the third would have weapons in both hands and the ability to prevent the enemy from resisting. Oh, I forgot about level 1. There could be infantry that can be thrown like goblins. The model could be of armored soldiers, squires, and defenders. You could also try making ranged units, like Goblins, but with humans and these mortars. That's the general idea.
I think there are too many wolves:D. It turns out that the entire city consists of different types of wolves. I think people wouldn't accept such a Castle (even a large number of dwarves in northern clans caused outrage among the people). It would be much better for werewolves to be in the Mage faction, as an offensive infantry unit on level 5. Then, the spellcasters could be moved to level 3, but still given a small boost and made very strong (I think this is logical; in a city of mages, mages should be more accessible than dwarves and other non-magical races).
Regarding the Necromancers... Void Spirits are weaker than dragons and other level 7 monsters, so I'm in favor of Dragon Knights:smile54:.
The heroes of the Necromancers can be anyone. You can make a couple of Fallen Angels, several Necromancers, and Void Spirits
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#1922
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Aslan_Red
I understand that Neutrals exist, but I meant it as a Faction, not just werewolves. If there are vampires, then their eternal enemies, werewolves, should also exist. Even if werewolves are on level 3 or 5 of the Castle, and Wolves are on level 4. I saw somewhere that they made two upgrades for Black and Polar Wolves. The Castle could be a dark version of the Castle of the Order. Regarding the 1, 2, 6, and 7 level creatures, I thought that it could be a replacement for the Order. Level 6 could be Knights, Paladins, and Champions, but instead of horses, they could ride wolves (I also saw this in a Polish mod, where they combined a lizard rider with a wolf, creating an NFC Warg Rider from Lord of the Rings. The model was a bit rough, there was a system error, but now it's not so bad. This is quite feasible). Regarding level 7, I had an idea to take the Cyclops model and give it a wolf head. In the first upgrade, it has no weapon and has a throwing ability (like the Goblin Skirmisher). The second and third upgrades are enhanced. The second has one weapon and increased defense, and the third has a weapon in both hands and the ability for the enemy to not resist. Oh, I forgot about level 1. There could be infantry that can be thrown like goblins. The model could be of armored soldiers, squires, and defenders. You could also try making archers, like Goblins, but humans with these mortars. That's the general idea.


That's silly. Not only are there many different types, sizes, and specializations of wolves (as others have already said), but what's the point of such a Faction? It doesn't fit into the Heroes canon at all! The argument "if there are vampires, then their eternal enemies, werewolves, should also exist" doesn't hold up, because this isn't Twilight :D

Besides, each Faction already has a general concept, and it doesn't make sense to change everything from the ground up.