I agree that Neutrals exist, but I meant it as a faction, not just werewolves. If there are vampires, then their eternal enemies, werewolves, should also be present. Even if werewolves are on level 3 or 5 of the Castle, and Wolves are on level 4 (I saw somewhere that they made two upgrades for Black and Polar Wolves). The Castle could be a dark version of the Castle of the Order (I also saw this somewhere). Regarding the 1, 2, 6, and 7 level creatures, I thought that it could be a replacement for the Order. Level 6 could be Knights, Paladins, and Champions, but instead of horses, they could ride wolves (I also saw this in a Polish mod where they combined a lizard rider with a wolf, creating an NFC Wolf Rider from Lord of the Rings; the model was a bit rough, there was a system error, but now it's not as bad, and this is quite feasible). Regarding level 7, I had an idea to take the Cyclops model and give it a wolf head. In the first upgrade, it wouldn't have any weapons but would have a throwing ability (like the Goblin's Swallow). The second and third upgrades would be enhanced: the second would have one weapon and increased defense, and the third would have weapons in both hands and the ability to prevent the enemy from resisting. Oh, I forgot about level 1. There could be infantry that can be thrown like goblins. The model could be of armored soldiers, squires, and defenders. You could also try making ranged units, like Goblins, but with humans and these mortars. That's the general idea.
Regarding the Necromancers... Void Spirits are weaker than dragons and other level 7 monsters, so I'm in favor of Dragon Knights:smile54:.
The heroes of the Necromancers can be anyone. You can make a couple of Fallen Angels, several Necromancers, and Void Spirits