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Posts from M-200% №11

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M-200% #11


Another tournament is announced open, using only M-size templates.

Winners of previous tournaments:
M-200% #1 - RomarioGrom
M-200% #2 - FireToSky
M-200% #3 - Zydar
M-200% #4 - Pit for LM
M-200% #5 - Pit for LM
M-200% #6 - Aya
M-200% #7 - Amiloo
M-200% #8 - Juristis
M-200% #9 - did not take place
M-200% #10 - twaryna

Organizational matters:

1. Host - skd (ICQ 593-626-431), Judges - Sanin (ICQ 423-164-784), The_ (ICQ 241-568-808), Amiloo (ICQ 388-281-368).
2. The tournament is official, regular, and follows the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The tournament schedule will not change after registration closes during the tournament.
4. All tournament games count toward the HoMM3 HW Player Rating.
5. Players who are in the SoD Player Rating are invited to the tournament.
The host has the right to refuse registration to players without a rating, players recently registered on the site, as well as players who have had disqualifications for violating tournament deadlines in other tournaments on HeroesWorld.
6. In matches not played within the set deadline, technical results will be assigned.
7. Saves and password files for all matches must be kept until the end of the tournament and presented upon the first request of the hosts, judges, or any member of the AC. Forgetting or losing the password for a game may serve as grounds for assigning a technical loss in the match.
8. Controversial issues, if any arise, please discuss off the forum. To resolve, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation is not covered by the rules, the judges will rely on basic logic and gaming ethics.

Schedule


Rules.

1. Game version. The tournament uses game version SoD 3.2(4.0) + HD mod version 4.2 + HW_rulez 1.38 (if a newer version is released, this rule item is subject to change).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 2 days (111+111 or 112). After each subjective restart, players swap starting colors.
A restart of generations with identical towns is taken at the request of at least one opponent immediately after map generation (this is a technical restart at the request of any participant, no restart day is spent, no color swap occurs).
4. Starting town, hero, and bonus are random.
5. The right to choose the starting color in the first generation belongs to the player who wins the coin toss. The HW Rules "Flip a coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
In BO3 games, the right to choose color passes to the other player for the second game; if a third game is necessary, a new coin toss is conducted.
6. The following templates are used in the tournament: Skirmish, 2sm2c, Balance (Size M, no Dungeon, monster strength - average, difficulty 200%, roads - slow/average).
For each stage in BO1 rounds, a template will be set according to the drawing.
In BO3 rounds - the template for the first game from the three available templates is chosen by the player who lost the coin toss for color choice; in the second game, the right to choose the template passes to the opponent, who selects a template from the two remaining templates; if a third game is necessary, it is played on the remaining template (note: the template is chosen first, after which the player selects the color for the first generation).
7. All games are played with a chess timer: 8-4-1.

Tournament format.

1. The tournament uses the Double Elimination system (loser in the upper bracket moves to the lower bracket, loser in the lower bracket leaves the tournament).
2. Early stages are BO1 matches; from the Quarterfinals of the upper bracket and the Quarterfinals of the lower bracket, matches are BO3.
3. The Grand Final of the tournament consists of BO3 series, where the winner of the upper bracket needs to win one series, and the winner of the lower bracket needs to win two series.

Deadlines.

1. Registration: May 1 - May 13.
2. Start of tournament games: May 14.
3. Round deadlines:
Upper Bracket:
Round of 64 - until 18.05
Round of 32 - until 22.05
Round of 16 - until 02.06
Round of 8 - until 12.06
Quarterfinals - until 26.06
Semifinals - until 10.07
Final - until 07.08;

Lower Bracket:
Round 1 - not applicable
Round 2 - until 28.05
Round 3 - until 02.06
Round 4 - until 07.06
Round 5 - until 12.06
Round 6 - until 19.06
Round 7 - until 26.06
Round 8 - until 03.07
Round 9 - until 10.07
Quarterfinals - until 24.07
Semifinals - until 07.08
Final - until 21.08;

Grand Final - until 18.09.

I wish all players intense, successful, and victorious battles! The tournament winner will be awarded the "Winner's Cup of the online tournament Heroes of Might and Magic 3 called M-200%" for their avatar.

UTC+03:00, icq 593626431
In reply to De_Luxe
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De_Luxe
Due to the timer, the opponent didn't have time to transfer all his troops to his main hero; I managed to overwhelm him... I had fewer troops, so I got a little lucky.
Thanks for the game:smile42:
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In reply to Roger-ua
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Roger-ua
what does IMMEDIATELY mean
I'm afraid it's clear to everyone except you. It took you so long to figure it out.
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In reply to XIII
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There was more meat. Thank you for the game!
ICQ 678596492
Battle Report Accepted
Random Faction Random
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Игнатиус / Ignatius Main Hero Игнатиус / Ignatius
Победа / Def Победа / Def
Random Faction Random
Деремиф / Daremyth Start Hero Деремиф / Daremyth
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Map Template
Skirmish
Game Length
125 days
Game Date
5/26/2016
Reported
5/26/2016 11:46 AM
Rating Impact Archived
korvet 1504 1523 +19 ↑
злой_романтик 1609 1590 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/26/2016 11:48 AM

In reply to korvet
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korvet
There was more meat. Thanks for the game!
Thanks for the game.
296524052
Весна 2012.
In reply to XIII
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Grinya arrived too late, and Labeta was already there with 11 skill points and a level 3 console on respawn.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Ингэм / Ingham Start Hero Ингэм / Ingham
Гриндан / Grindan Main Hero Гриндан / Grindan
Поражение / Lose Поражение / Lose
GoD
Красный / Red
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Balance
Game Length
127 days
Game Date
5/26/2016
Reported
5/26/2016 12:05 PM
Rating Impact Archived
Redwhait 1773 1757 -16 ↓
GoD 1735 1751 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/26/2016 5:33 PM

In reply to Redwhait
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Redwhait HP
Grinya arrived too late, and there Labeta was with 11sp and Griffin Conservatory 3 at respawn.
Thanks for the game.

Picked all rests. Labeta showed up, hiding dogs. Placed efreets without pits, and doggies naturally. On turn 123 had oil, went for the Griffin Conservatory - a couple of moral bonuses and minus 2 efreets, otherwise the Griffin Conservatory fell easily. On the swamp adjacent zone a cloak 2/2, on turn 126 I hit ГО. On turn 127 I already wanted to hit the blue ГО, but the scout hero finds Grinya in a necropolis with an army - the army and stats there are worse, so I attack.
Thanks for the game.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Dorsaj
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Dorsaj
thx for the game
thx for the game
In reply to skd
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I’ll share with you a sad story about a noob who dreamed of playing in the M200 tournament but ended up dropping out after the third game.

We played all the resets, and in the random draw we got Tower on Dungeon — overall not bad! Resources weren’t really lying around, so Mages and, even more so, Nagas didn’t come up on week 1. But there was gold, a Crypt, a level 10 Mire (Pit), a fast secondary hero, two fast Prefects... and two external dwellings of Hats, which compensated for the terrible Picadril.

On week 2, 20 upgraded Gargoyles, 20 upgraded Golems, and 150 Hats broke through the Gold Mine and were free to go into any treasure zone. A treacherous scout revealed the opponent breaking a +4 Chain not far from the Green, the second part of which was located right after the guard in one of the treasure zones near me.

A fateful decision was made — to break into the treasure zone, then into the portal, and ambush the opponent. All the guards fell with minimal losses, but the opponent slipped away downward out of sight of the scout. The scout heroes failed to cut off two of the opponent’s scout heroes located near the portal. As a result, the opponent was delivered a pre-captured +4 Chain and a +3 Shield. Clavius tried to intercept a boosted Moandor and the main army on a scout hero, but fell slightly short.

And even then, there were still chances to change the paradigm, because the opponent didn’t attack but retreated deeper into their territory. Now the treacherous movements of the scout hero were enough to scout Moandor with the army and see that Clavius could intercept him.

Instead of turning back to clear my own treasure zone with Dragon Fly Hives with non-tough guards, or at least taking a level 2 Griffin Conservatory with Griffin Swordsmen on the respawn, I "overtempoed" and decided to intercept the opponent. On the way, with Clavius, I shave a scout hero, which prevents me from entering the well to refill mana, and I attack with zero mana.

What outwardly looked not very strong actually turned out to be 40 Zombies, 70 Skeletons, 40 Troglodytes, 20+ Eyes, and 4 Shooters with 40 damage. After 4 turns, the number of Hats dropped to 90, and the undead on their home ground went on the attack. In a fierce battle, we traded almost down to zero, not counting the 20 Zombies remaining with the opponent and the Skeletons they raised after the battle.

In the end, I run and hope to hold out until day 131 to rebuy (with an income of 3350 at least) and at least defend in the Castle, since only literally 2 Gargoyles remain from the army. But the fast opponent manages to reach my Castle itself by day 127, and on day 131 kills everything without delivery, bypassing a re-drag, so I save his time and type gg.

Thanks for the game and for the tournament! I’ll have to wait another year...

icq 199283060
Battle Report Accepted
Random Faction Random
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Клавиус / Clavius Main Hero Клавиус / Clavius
Поражение / Lose Поражение / Lose
Random Faction Random
Малекит / Malekith Start Hero Малекит / Malekith
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
Skirmish
Game Length
127 days
Game Date
5/26/2016
Reported
5/26/2016 9:03 PM
Rating Impact Archived
Mori 1512 1493 -19 ↓
Iamsamstan 1399 1418 +19 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/27/2016 11:57 AM

In reply to XIII
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Победа / Def Победа / Def
Random Faction Random
Сефинрот / Sephinroth Start Hero Сефинрот / Sephinroth
Рисса / Rissa Main Hero Рисса / Rissa
Map Template
Balance
Game Length
131 days
Game Date
5/26/2016
Reported
5/26/2016 9:52 PM
Rating Impact Archived
identity 1539 1544 +5 ↑
Night Troll 1262 1257 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/27/2016 4:44 PM

In reply to Mori
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Mori
I will tell you a sad story about a noob who dreamed of playing in the m200 tournament, but ended up dropping out after the third game.

We played all the resets, and in the random draw we got Tower on Dungeon - not bad overall! There weren't many resources lying around, so Mages and, even more so, Nagas, weren't built on the first week. However, there was gold, a Crypt, a level 10 Mound of Death, a fast second hero, two fast Prefectures... and two external Gremlin dwellings that compensated for the useless Picaderoo.

On the second week, 20 upgraded Gargoyles, 20 upgraded Golems, and 150 Gremlins cleared the Gold Mine and were free to go into any treasure zone. A treacherous scout hero revealed the opponent clearing a Chain +4 not far from the green, the second part of which was located right after a guard in one of the treasure zones near me.

A fatal decision was made: to break into the treasure zone, then into the portal, and ambush the opponent. All guards fell with losses of single units, but the opponent ran downwards beyond the scout hero's sight range. My scout heroes didn't manage to intercept the opponent's two scout heroes located near the portal. As a result, the opponent received the previously cleared Chain +4 and Shield +3. Clavius tried to intercept the boosted Moandor and the main army on a scout hero, but didn't quite make it in time.

And at this point there were still chances to change the paradigm, because the opponent didn't attack but retreated further into his territory. And then the treacherous moves of the scout hero were enough to scout Moandor with his army and see that Clavius could intercept him.

Instead of turning around to clear my own treasure zone with Dragon Fly Hives and non-tough guards, or at least taking a level 2 Griffin Conservatory with Haste on the respawn, I "over-tempoed" and decided to intercept the opponent. On the way, with Clavius, I trim a scout hero, which prevents me from entering the Well to refresh my mana, so I attack with zero mana.

What looked weak on the surface turned out to be 40 Zombies, 70 Skeletons, 40 Troglodytes, 20+ Evil Eyes, and 4 Archers with 40 damage. After 4 turns, the number of Gremlins was reduced to 90, and the undead on their home turf went on the offensive. In a fierce battle, we traded almost down to zero, apart from 20 Zombies left with the opponent and the Skeletons he raised after the fight.

In the end, I run and hope to hold out until day 131 to rebuy (with an income of 3350 nonetheless) and at least defend in the Castle, since literally only 2 Gargoyles remain in the army. But the fast opponent manages to reach the Castle itself by day 127, and on day 131 kills everything without reinforcements, bypassing the redraw, so I save his time and write gg.

Thank you for the game and for the tournament! I'll have to wait another year...

Everything is described perfectly! From myself, I'll add that on day 111 I saw Moandor, an Experience Stone, and a Horse Corral in the tavern and was overjoyed. Moandor got a Loga in the stone, ran well with the corral, and that's where the joy ended: the opponent has Clavius, while I have Archers, level 2 Crypt, and few resources for Evil Eyes, the treasure zone guards are upgraded Evil Eyes, Gold Golems, and Wizards with Air Elementals). After breaking through to a second town, I saw that the entire road to it was blocked, ran down it, hit a block - 27 upgraded Orcs, at that time I had about 70 Troglodytes, Harpies, Skeletons, 7 Evil Eyes. The Orcs put up a good fight, but I got out, preserving half the Troglodytes and almost all the Skeletons, then a block of Fire Elementals behind a Gold Mine, but on day 117 I managed to jump into the town and take 2 external Zombie dwellings, which, as turned out later, decided the outcome. Then at the second town I wanted to farm Skeletons and wait for day 131, but the opponent showed up himself on day 123; I was very lucky that Clavius didn't take the Chain and Shield and didn't intercept the main army, so I, having collected 2 Crypts, ran to farm Skeletons, but Clavius caught up; lucky that he had no mana, while I had 4 Archers with 40. In the field battle, both of us could probably have played better, but the opponent made slightly more mistakes, and my main army and Moandor's stats were higher. After the field battle, I took the corral, refreshed mana, and ran to intercept; I made it in time, basically I pulled out the game on a lucky break, thanks for the game!
435-191-039
Discord Iamsamstan#6087
In reply to Scorpiona
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Scorpiona
We played the Balance template. Whew, interesting game:p With two fun FBs, in the first, Oppa made mistakes, and the blue hats with the Paprika Mage carried the game:rolleyes:
In the second, Gurney had no army left.
Thanks for the game!
It was very difficult to lose the game, but I did my best, the overconfidence in the first FB that it was just a formality had a big impact, and as a result, I just rushed forward with everyone, and then, with the growth in the third week, I destroyed 125 water elementals and 75 pits, in the Treasury, but this didn't shock my opponent, and there was no more meat left for the battle. A stupid, unnecessary defeat.

Thanks for the game!
241-568-808
In reply to identity
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identity
Thank you for the game.
I confirm. He had better stats than his opponent. But he didn't develop the right game strategy. The match was interesting, though.
мой новый icq - 745851004
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Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
In reply to XIII
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The opponent took 2 rests. In the 3rd game, I got Dungeon, the opponent got Tower. I decided not to rest, split into 3 heroes, found 2 Griffin Conservatories and 2 external dwellings of 3rd and 4th level. Through the portal, I gathered at 113, killed 21 Evil Eyes, cleared everything I could. In the treasure zone, there were 120 Hell Hounds. At 122, I killed with 1 Angel 45 Evil Eyes and meat. From TU, I went straight to the super treasure zone, where I picked up a couple of Pandora's Boxes and 6 Dragon Fly Hives. At 131, the opponent appeared from the portal, I went straight to him, he attacked, but 32 ducks decided it...

Thanks for the game!
Battle Report Accepted
Random Faction Random
Арлак / Arlach Start Hero Арлак / Arlach
Арлак / Arlach Main Hero Арлак / Arlach
Победа / Def Победа / Def
Random Faction Random
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Balance
Game Length
134 days
Game Date
5/27/2016
Reported
5/27/2016 8:46 PM
Rating Impact Archived
Elmidar 1507 1520 +13 ↑
Armageddets 1460 1447 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/27/2016 9:05 PM

In reply to Elmidar
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Elmidar
Opp took 2 rests; in the 3rd game I got Dungeon and opp got Tower, I decided not to rest, spread into 3 heroes, found 2 Griffin Conservatories and 2 external dwellings of levels 3 and 4. Through a portal I gathered on 113, 21 Evil Eyes, cleared everything possible. In the treasure zone there were 120 Hell Hounds, on 122 I cleared with 1 Angel, 45 Evil Eyes, and meat. From TU I went straight to the super treasure zone where I took a couple of Pandemoniums and 6 Dragon Fly Hives, on 131 opp appeared from the portal, I went straight to him, he attacked, but 32 ducks decided it...

Thanks for the game!

I restarted all my restarts and got Tower with no normal mages at all. With two external dwellings of Gargoyles, one behind Skeletons, the other behind Lizardmen. The respawn was tight and poor. So I quickly exit to the second respawn and clear it too. In the first week, only Gargoyles, Golems, and Gremlins in the Citadel. In the second week, I clear one of the treasure zones, but it’s empty except for a hat of +4 Knowledge and a Bow, I break through and clear the third respawn with a Castle. In the end, I make Galthran, break through to the opponent, and he comes out of the treasure zone having gathered Dragon Fly Hives there. Since I didn’t come across a single Dragon Fly Hive on the larger half of the map I cleared, and there was only one Griffin Conservatory and it was the big one, there was essentially nothing to hit Wyverns with... Before the final fight I took a Pandora’s box and it gave me Fairies(((

Galthran came in late — so he was trained rather weakly. There was also a mage, but he trained Knowledge mostly instead of Spell Power...

In short, the balance is as always “Imbalance.” All my tempo went to waste, since all the respawns were lousy. If I had known the opponent had a super treasure zone nearby (right under his nose) and he was clearing it — I would have surrendered immediately. But instead, I wasted a bunch of time on tempo... Captured 4 towns, cleared one treasure zone, and nearly reached another respawn after breaking through to it. When one player gets a super treasure zone handed to them nearby and the other has to run far to reach it, the game’s outcome suggests itself)

If I survive in the tournament until the next game on balance, I don’t know if I’ll play it — it killed me morally :smile30: :smile50:

Well, the opponent did well — slowly but surely gathered Dragon Fly Hives and Wyverns with artifacts and won the game)))))

In any case, thanks for the game and good luck to the opponent in the tournament!

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In reply to GUNAR
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GUNAR
The opponent could have won, but greed let him down:rolleyes:
Thanks for the game!
Confirmed!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

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