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M-200% №11

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I’ll share with you a sad story about a noob who dreamed of playing in the M200 tournament but ended up dropping out after the third game.

We played all the resets, and in the random draw we got Tower on Dungeon — overall not bad! Resources weren’t really lying around, so Mages and, even more so, Nagas didn’t come up on week 1. But there was gold, a Crypt, a level 10 Mire (Pit), a fast secondary hero, two fast Prefects... and two external dwellings of Hats, which compensated for the terrible Picadril.

On week 2, 20 upgraded Gargoyles, 20 upgraded Golems, and 150 Hats broke through the Gold Mine and were free to go into any treasure zone. A treacherous scout revealed the opponent breaking a +4 Chain not far from the Green, the second part of which was located right after the guard in one of the treasure zones near me.

A fateful decision was made — to break into the treasure zone, then into the portal, and ambush the opponent. All the guards fell with minimal losses, but the opponent slipped away downward out of sight of the scout. The scout heroes failed to cut off two of the opponent’s scout heroes located near the portal. As a result, the opponent was delivered a pre-captured +4 Chain and a +3 Shield. Clavius tried to intercept a boosted Moandor and the main army on a scout hero, but fell slightly short.

And even then, there were still chances to change the paradigm, because the opponent didn’t attack but retreated deeper into their territory. Now the treacherous movements of the scout hero were enough to scout Moandor with the army and see that Clavius could intercept him.

Instead of turning back to clear my own treasure zone with Dragon Fly Hives with non-tough guards, or at least taking a level 2 Griffin Conservatory with Griffin Swordsmen on the respawn, I "overtempoed" and decided to intercept the opponent. On the way, with Clavius, I shave a scout hero, which prevents me from entering the well to refill mana, and I attack with zero mana.

What outwardly looked not very strong actually turned out to be 40 Zombies, 70 Skeletons, 40 Troglodytes, 20+ Eyes, and 4 Shooters with 40 damage. After 4 turns, the number of Hats dropped to 90, and the undead on their home ground went on the attack. In a fierce battle, we traded almost down to zero, not counting the 20 Zombies remaining with the opponent and the Skeletons they raised after the battle.

In the end, I run and hope to hold out until day 131 to rebuy (with an income of 3350 at least) and at least defend in the Castle, since only literally 2 Gargoyles remain from the army. But the fast opponent manages to reach my Castle itself by day 127, and on day 131 kills everything without delivery, bypassing a re-drag, so I save his time and type gg.

Thanks for the game and for the tournament! I’ll have to wait another year...

icq 199283060

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