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Posts from M-200% №11

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10 years ago
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M-200% #11


Another tournament is announced open, using only M-size templates.

Winners of previous tournaments:
M-200% #1 - RomarioGrom
M-200% #2 - FireToSky
M-200% #3 - Zydar
M-200% #4 - Pit for LM
M-200% #5 - Pit for LM
M-200% #6 - Aya
M-200% #7 - Amiloo
M-200% #8 - Juristis
M-200% #9 - did not take place
M-200% #10 - twaryna

Organizational matters:

1. Host - skd (ICQ 593-626-431), Judges - Sanin (ICQ 423-164-784), The_ (ICQ 241-568-808), Amiloo (ICQ 388-281-368).
2. The tournament is official, regular, and follows the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The tournament schedule will not change after registration closes during the tournament.
4. All tournament games count toward the HoMM3 HW Player Rating.
5. Players who are in the SoD Player Rating are invited to the tournament.
The host has the right to refuse registration to players without a rating, players recently registered on the site, as well as players who have had disqualifications for violating tournament deadlines in other tournaments on HeroesWorld.
6. In matches not played within the set deadline, technical results will be assigned.
7. Saves and password files for all matches must be kept until the end of the tournament and presented upon the first request of the hosts, judges, or any member of the AC. Forgetting or losing the password for a game may serve as grounds for assigning a technical loss in the match.
8. Controversial issues, if any arise, please discuss off the forum. To resolve, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation is not covered by the rules, the judges will rely on basic logic and gaming ethics.

Schedule


Rules.

1. Game version. The tournament uses game version SoD 3.2(4.0) + HD mod version 4.2 + HW_rulez 1.38 (if a newer version is released, this rule item is subject to change).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 2 days (111+111 or 112). After each subjective restart, players swap starting colors.
A restart of generations with identical towns is taken at the request of at least one opponent immediately after map generation (this is a technical restart at the request of any participant, no restart day is spent, no color swap occurs).
4. Starting town, hero, and bonus are random.
5. The right to choose the starting color in the first generation belongs to the player who wins the coin toss. The HW Rules "Flip a coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
In BO3 games, the right to choose color passes to the other player for the second game; if a third game is necessary, a new coin toss is conducted.
6. The following templates are used in the tournament: Skirmish, 2sm2c, Balance (Size M, no Dungeon, monster strength - average, difficulty 200%, roads - slow/average).
For each stage in BO1 rounds, a template will be set according to the drawing.
In BO3 rounds - the template for the first game from the three available templates is chosen by the player who lost the coin toss for color choice; in the second game, the right to choose the template passes to the opponent, who selects a template from the two remaining templates; if a third game is necessary, it is played on the remaining template (note: the template is chosen first, after which the player selects the color for the first generation).
7. All games are played with a chess timer: 8-4-1.

Tournament format.

1. The tournament uses the Double Elimination system (loser in the upper bracket moves to the lower bracket, loser in the lower bracket leaves the tournament).
2. Early stages are BO1 matches; from the Quarterfinals of the upper bracket and the Quarterfinals of the lower bracket, matches are BO3.
3. The Grand Final of the tournament consists of BO3 series, where the winner of the upper bracket needs to win one series, and the winner of the lower bracket needs to win two series.

Deadlines.

1. Registration: May 1 - May 13.
2. Start of tournament games: May 14.
3. Round deadlines:
Upper Bracket:
Round of 64 - until 18.05
Round of 32 - until 22.05
Round of 16 - until 02.06
Round of 8 - until 12.06
Quarterfinals - until 26.06
Semifinals - until 10.07
Final - until 07.08;

Lower Bracket:
Round 1 - not applicable
Round 2 - until 28.05
Round 3 - until 02.06
Round 4 - until 07.06
Round 5 - until 12.06
Round 6 - until 19.06
Round 7 - until 26.06
Round 8 - until 03.07
Round 9 - until 10.07
Quarterfinals - until 24.07
Semifinals - until 07.08
Final - until 21.08;

Grand Final - until 18.09.

I wish all players intense, successful, and victorious battles! The tournament winner will be awarded the "Winner's Cup of the online tournament Heroes of Might and Magic 3 called M-200%" for their avatar.

UTC+03:00, icq 593626431
In reply to Ca5peR
10 years ago
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I can’t seem to reach my opponent, Churik, at the moment.
In reply to skd
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10 years ago
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After some very poor spawns, I found a rich Stronghold with goblins and orcs. On map 121, it was positioned so that it wouldn't be rushed and lasted for half a turn while Moner was in the portal. On maps 122-123, I took a village and a capital.
The main hero then went to look for Hope in the next zone, but nothing of the sort was found.
Another bad draw.
Thanks for the game.


469326983
Battle Report Accepted
Random Faction Random
Терек / Terek Start Hero Терек / Terek
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Random Faction Random
Аджит / Ajit Start Hero Аджит / Ajit
Аджит / Ajit Main Hero Аджит / Ajit
Map Template
Skirmish
Game Length
123 days
Game Date
5/22/2016
Reported
5/22/2016 11:21 AM
Rating Impact Archived
Scorpiona 1594 1609 +15 ↑
battanas 1605 1590 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/22/2016 11:22 AM

In reply to Scorpiona
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10 years ago
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Scorpiona
After the worst spawns, came the richest Stronghold with goblins and orcs. On map 121, it stood with half a turn in Moner's portal to prevent a rush. On maps 122-123, it took a village and a capital.
The main hero ran to look for hope in the next zone, but nothing like that was found.
Another unfair distribution.
Thanks for the game.
TFP - so bad resp
In reply to Aya
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10 years ago
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It came with starting heroes: 9 elves, a pile of gold, an external dwelling of elves, dendroids, on turn 1 I placed unicorns in the Citadel and a spread of 7 heroes, by turn 115 I had captured all mines except gold. By turn 122 already 41 elves, 5 battle unicorns, 10 dendroids, but an unsuccessful capture of the Ully for 90 orcs :smile07: :smile32: (at medium monster difficulty). However, even losing 5 unicorns didn't affect the rest of the game much.
Thanks for the game!
ISQ: 668828912
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Алагар / Alagar Main Hero Алагар / Alagar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Малекит / Malekith Start Hero Малекит / Malekith
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
2sm2c
Game Length
127 days
Game Date
5/22/2016
Reported
5/22/2016 12:11 PM
Rating Impact Archived
Vladimir_Ospa 1563 1571 +8 ↑
Клоун_HW 1388 1380 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/22/2016 12:17 PM

In reply to Vladimir_Ospa
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10 years ago
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Vladimir_Ospa
Started with starting heroes: 9 elves, a bunch of gold, external dwelling of elves, dendroids, on day 1 placed unicorns in the Citadel and split into 7 heroes, by turn 115 captured all mines except gold. By turn 122 already had 41 elves, 5 battle unicorns, 10 dendroids, but an unsuccessful capture of the uli against 90 orcs:smile07: :smile32: (on average monster difficulty). But even losing 5 unicorns didn't significantly affect the rest of the game.
Thank you for the game!

Respawn was tough... Didn't manage to reach the castle in time, otherwise I would have defended it + one more day and I would have had the purchase

Thank you for the game :smile44:
In reply to The_
10 years ago
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The_
Thank you for the game!
The first week was quite depressing, as there were no decent heroes and many ranged guards. In the beginning of the second week, Grinya joined, which made things a bit better, but he didn't want to level up, and there was no one left to level up, so I had to break through to the third level without any buffs. I leveled up buffs, and then broke through to other levels. I ran around them, and among the interesting things I found a hidden stash of giants, a hidden stash of angels, and a Pandora's Box worth 20k experience. I collected everything, and also turned in a quest artifact for 15k gold. I built a GM5 in the hope of getting good offensive spells, ideally Armageddon, but I was generously given Inferno. Although, logically, Inferno in Inferno... I had to run to the opponent - I saw some gray-haired players, but I hoped that there were no good spells there either, and my mage stats were better, so I thought I could defend myself in the castle. But I was wrong.
Thank you for the game!
584609712
In reply to Scorpiona
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10 years ago
Opponent gave up,thanks for your time.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Random Faction Random
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Random Faction Random
Малекит / Malekith Start Hero Малекит / Malekith
Малекит / Malekith Main Hero Малекит / Malekith
Map Template
Balance
Game Length
113 days
Game Date
5/22/2016
Reported
5/22/2016 4:07 PM
Rating Impact Archived
Dave_HUN 1840 1857 +17 ↑
=Lizard= 1905 1888 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/22/2016 4:47 PM

In reply to Dave_HUN
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10 years ago
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It wasn't 113, but just the beginning of 112. It was the moment when I read that "sim towns" can be freely restarted. The previous map, where I took a restart, was also a Dungeon-Dungeon, and I didn't know about this rule. Such a principality from a good player is, at the very least, strange.

I request to be removed from the tournament and to not participate in the lower bracket due to a complete lack of desire to deal with another instance of "European stubbornness."
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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10 years ago
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=Lizard=
It wasn’t 113, but just the beginning of 112. It was the moment when I read that “sim towns” can be restarted for free. The previous map, where I took a restart, was also dungeon-dungeon, and I didn't know about this rule. Such a principality from a good player is at least strange.

I ask to remove me from the tournament; there is absolutely no desire to continue in the lower bracket due to another instance of "European stubbornness."

Who am I making posts for in the tournament topic and duplicating everything in the regulations? And this same rule is also in the ХВ rules?

A free mirror restart can be taken immediately after generation, not when the player has made their move and noticed that the mirror match went badly.

Confirm the report; it is entirely your responsibility that you did not carefully review the rules.

UTC+03:00, icq 593626431
In reply to skd
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10 years ago
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A pleasant long respawn appeared, giving plenty of gold but almost no wood. The respawn contained a Griffin Conservatory (which turned out to be a triple), a Dwarf Cottage 10-15, a Spirit of Despair, and a Necklace of Speed.

I built Wyverns on 115, took a crypt, and decided to break into both adjacent zones. I sent a scout hero to zone 8, and pushed Moner with the army into zone 9 — and it paid off! I stumbled upon two crypts, a double Griffin Conservatory, and several piles of gold. With the growth (5 Wyverns, 50 Lizard Warriors, 90 Gnolls), I was hesitant to attack the Griffin Conservatory, but with support from the chat dads, I went for it anyway. I got off with a light scare, losing the fodder troops from the village and a dozen Lizard Warriors.

From zone 9, I break through to the adjacent zone — zone 4. There I see the stone and wood mines painted red. Along the way there's a portal — I jump into it and end up on the opponent's respawn. The respawn is compact, and the main town and secondary town are close together. I capture both castles and buy up the unclaimed fodder. From somewhere far away, Gunnar returns, and I engage him in battle on 127. The opponent has 30+ Grand Elves, 50 Halberdiers, and 50 Centaurs.

Thanks for the game!

icq 199283060
Battle Report Accepted
Random Faction Random
Мирланда / Mirlanda Start Hero Мирланда / Mirlanda
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Random Faction Random
Мефала / Mephala Start Hero Мефала / Mephala
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Balance
Game Length
127 days
Game Date
5/22/2016
Reported
5/22/2016 4:48 PM
Rating Impact Archived
Mori 1469 1481 +12 ↑
Клоун_HW 1384 1372 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/22/2016 5:14 PM

In reply to skd
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10 years ago
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Balance game played. Whew, interesting game:p With two fun Factions, in the first game, mistakes by Oppa and the blue units with the Wizard helped them win:rolleyes:
In the second game, Gurney had no more units left.
Thanks for the game!


469326983
Battle Report Accepted
Random Faction Random
Тан / Thane Start Hero Тан / Thane
Тан / Thane Main Hero Тан / Thane
Победа / Def Победа / Def
Random Faction Random
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Skirmish
Game Length
145 days
Game Date
5/22/2016
Reported
5/22/2016 5:04 PM
Rating Impact Archived
Scorpiona 1606 1624 +18 ↑
The_ 1699 1681 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/27/2016 3:36 PM

In reply to Mori
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10 years ago
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Mori
Had a nice long respawn that gave plenty of gold, but almost no wood. On the respawn there's a Griffin Conservatory (turned out to be a tier 3), a dwarf dwelling 10-15, a Spirit of Despair, and a Pendant of Speed.

I put the Vivi at 115, took the crypt, and decided to push into both neighboring zones. I sent the Lich to zone 8, and with Monere's army I went into zone 9 and didn't miscalculate! I popped out onto two crypts, a tier 2 Griffin Conservatory, and several piles of gold. With the growth (5 Vivi, 50 G. Lizardmen, 90 Gnolls) I hesitated to attack the Griffin Conservatory, but with support from the guys in the chat I went for it anyway. Got off with a light scare, losing the flak troops from the village and a dozen Lizardmen.

From zone 9 I push into the adjacent zone 4. I see stone and wood mines painted red there. Along the way there's a portal — I dive in and end up on the opponent's respawn. The respawn is compact, and the main town is close to the secondary. I capture both castles and buy up the unrecruited troops. From somewhere far away, Gunnar returns, and I engage him in battle on 127. The opponent has 30+ Grands, 50 Halberdiers, and 50 Kents.

Thanks for the game!

I got killed by the green portal )))
Thanks for the game
:smile44:
In reply to Scorpiona
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10 years ago
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This was a crazy marathon, but let's start from the beginning. After the first generation with my poor Inferno against my opponent's Rampart, I told the generator to go screw itself and took a restart. Then I realized I might have been too hasty: I should have sent it off after all the generations. That "sore loser" deliberately gave me a Citadel against a Dungeon. But I didn't lose heart and, without fully realizing what I'd done, took another restart. Well, of course, I get a pair of Inferno vs. Rampart again. Not hard to guess which side I was on. One thing was reassuring: the generator god probably did end up where I sent it, because the only way to explain this road from the Castle and two lookout towers on the respawn was that it had to draw the map in the dark — there's definitely no light there by definition.

However, it wasn't all that bad. I leisurely spilled onto the neighboring respawn, lost about 20 Magogs there, but barely managed to put Ifrits in the dwelling. Then, by Amil's tradition, I spent three weeks in a row proving that they, just like Magogs, were trash. In short, I was losing, not completely, but definitely not in a way that would lead to victory. It was logical to see my opponent in the third week with two Red Dragons and 4 Angels, plus all the rabble from his native Castle. I had taken three Dragon Fly Hives for 18 Wyverns. After that, I reduced them to 7 through various means — it's a long story, but for me it's easier to do that. In the end, the game turned into another one — catch me if you can, brick. The brick was Mephala. She caught me twice, but the sneaky Alkin kept buying her off thanks to his boots; he even managed to capture all the towns (here I regretted giving up Logistics). To top it all off, my opponent sawed off 2 Angels.

I forgot to mention: the wretched generator apparently took all the mages along with him on his journey. (Why do you think me and my opponent were playing as Warriors?) I didn't find a single one until the sixth week, when Labetha miraculously showed up (now I know where she got her Earth skill).

In the end, my opponent poorly leveled his hero, and Alkin far outpaced him in stats, especially magical ones, which my opponent frankly ignored and didn't even pick up artifacts under his nose, so Alkin had to take them. Then I built 2 GMs up to level 5 and gained full control :smile41: , lucky that Meteor Shower dropped in the Tower at level 4, there was nothing else offensive among high-level spells. In the final, my 47 Magogs, 52 Zombies, 16 rags from Pandora's Box, 10 Ifrits, 14 Pit Lords, and 22 Demons, all with Meteor Shower, utterly destroyed the enemy with 42 Grand Elves, 9 Centaur Captains, 6 Dragons, 2 Angels, and a hundred Centaurs. Stats decided it, especially since the fight was on home ground. When 42 Grand Elves killed 8 Magogs, I realized that while the girl Mephala may be fat, she's not trained to fight at all.

Sorry for the long game and thanks for the game. The boots decided it, giving control over the map; Mephala was lagging terribly behind.
ICQ: 564224919
Battle Report Accepted
Random Faction Random
Рашка / Rashka Start Hero Рашка / Rashka
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Random Faction Random
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Skirmish
Game Length
227 days
Game Date
5/23/2016
Reported
5/23/2016 5:55 AM
Rating Impact Archived
Toganash 1634 1645 +11 ↑
PunkeR 1533 1522 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/23/2016 1:57 PM

In reply to Toganash
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10 years ago
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I asked Togu in the chat, but he's not responding. I'll ask the community.

Why is there a CONTROL option in Skirmish if it can't be used?!

- It is forbidden to use the spells Flight, City Portal, Spatial Gate, as well as the artifact Angel Wings.
Весна 2013.

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