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Posts from Walkthroughs for custom maps.

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In reply to Dirty_Player
10 years ago
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Everywhere it's silent, like snakes, it's so difficult to help, as if I'm asking for a bag of money! No, there's no initial walkthrough for this map described here. I've already tried a bunch of ways, but my own catapult ruins everything! I've already gotten 50 crossbowmen, and I still can't capture the castle. I tried a second approach: I captured the conservatory, and they gave me one archangel. And even with an upgraded archangel and the rest of my army, I can't capture it. I destroy all his army, but the main hero remains alive because he has incredibly high health, and he also shoots. You can't take the player with a ballista; this isn't possible in this campaign.
In reply to Dirty_Player
10 years ago
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Thanks for the link! But I'll repeat: I have an even larger army, and I can't capture this castle. It has a strong hero who attacks with 520 health (on a ship). The author made a note: this game is not profitable in WoG. So, there's no point in focusing on it.
In reply to samatron
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10 years ago
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samatron
As the map author, I am always glad that there are people who spend time describing their playthrough and the bugs they found. I always welcome that.
This balance, which almost ALWAYS writers of walkthroughs for custom maps forget about: <smile51:


It's nice when the author defends their creation.
Thank you for the comments, but I will still try to answer a bit.

1. I believe that I am writing objectively, with a touch of subjectivity.
2. AI cheating is very rare, but it happens, so it is not a fact that it will happen to everyone and often, it may be due to the game version, or something else unknown, it's like with life on Mars - science doesn't know for sure.
3. Regarding the heroes: on such a linear map, I used one hero (there is no need for more), I would use 1 hero even without Necropolis, but with them, I just had to click the button more...
Yes, it's an interesting move, but I think (IMHO) (yes, here I'm purely subjectively thinking) that closing off the space would be logical if we had enemies that run around it, i.e., additional difficulty for the player when interacting with the AI - not seeing what the AI is doing, where and when it will attack, and then also give these cities to the AI so that the AI itself does not have any interference, otherwise it is just extra interference for the game, again, some will find it interesting, some will not like it (everyone has different tastes and preferences).
4. I would like to write more detailed and separately about the balance.
Why was it decided that we, "writers," forget about the great and mighty balance, that we don't consider it???
Balance is always associated with the internal balance of the game, the playthrough of the map, but not with the skill level of the player...
Regarding "beastly grin": we are given books, but most of the spells cannot be cast in that battle, as I think, regardless of the skill level, there will be significantly fewer losses if you free the hero on the 1st day, and then transfer the troops (a strike force of dragons (can be divided into two stacks) and then only defensive units or slightly more than 1), magic is not really needed there.
I'm not sure that there will be fewer losses with magic, on the contrary, the losses will be much greater...
If the city was separate with a guard, and neutral creatures with books were separate in front of it, then it would be something more interesting, it would be some kind of quest with some kind of idea...

Thank you for responding, and still, be more tolerant of criticism of your own creations.
In reply to bolotnik
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10 years ago
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bolotnik

Thank you for the comments, but I'll still try to respond a bit to your reply.
I've never written a reply to a reply to a reply, but I'll try:D
bolotnik
1. I believe I'm writing objectively, with a touch of subjectivity.
This is a subjective opinion:smile02:
bolotnik
2. AI cheating is very rare, but it does happen, so it's not a fact that it happens to everyone and often, it could be due to the game version, or something else unknown, it's like the search for life on Mars - science doesn't know for sure.
This is an objective opinion:rolleyes: :)
bolotnik
...it would be logical to run with one hero and without Necropolises, ... to close off the space, if we had enemies that run through it, i.e., an additional challenge for the player when interacting with the AI - not seeing what the AI is doing, where and when it will attack.
I fully support this, and that's what I was aiming for. But for various reasons, I think it didn't turn out well.
bolotnik
Thank you for responding, and please be more tolerant of criticism...
Tolerance for criticism and deliberately false distortion of facts in a review are two different things. When it's said that something supposedly isn't there, that's, let's say, a mild way of putting it, "not true." And that's all I'm talking about. I have always treated and continue to treat criticism with great respect. In the specific situation described earlier, there is a battle using spellbooks. They can be used. You claim the opposite:
bolotnik
no spells are used in the first week... What's the point of giving out spellbooks?
You may not have used them, but others may want to, and the spellbooks will help them, as they simply add a choice of spells.
bolotnik
At the beginning, we already have a good army, but we need to capture a Rampart, which is guarded by a Blue Dragon and 2 Mages. To do this more optimally and better, I advise you not to attack the city immediately, but to give the guard of the passage spellbooks of magic and earth, free a hero with troops in the dungeon, combine everything into one army, have the main hero attack the city, and have the freed hero scout.
If you give the spellbooks to the guard of the passage, combine the troops, and attack the Castle, that's just a different scenario for the first few days. And no one is saying that you can't do it that way, but when you write a review, you give the impression that that's the only way to do it. But as I wrote earlier, it's very difficult to level the playing field for players who don't figure out this method, and immediately go into battle for the Castle where the spellbooks will be useful, with those who will do it your way. That's what I was talking about when I said balance for everyone. :smile44:
And here, it's precisely not objective to give advice on what will be more optimal and better, because everyone decides that for themselves. :smile26:
bolotnik
Balance for me is always associated with the internal balance of the game.
This is a very vague concept. And we start an endless discussion about balance. :smile11:
I agree that each author creates balance based on their own understanding of it. And even achieving this "own" balance is not easy at all. You can describe ways to achieve the goal, agree or disagree with the author's choice in the quest, but in the review, the "writer" still relies on their own understanding of balance. Therefore, to write an objective review of any map is sometimes an impossible task, more difficult than many, although it seems very simple at first glance. That's why I think writing reviews is much more difficult than creating a map.
I'm all for any feedback.:smile54: Write.:smile13: Thank you.
In reply to smolyak
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10 years ago
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smolyak
Another problem on the "jedi story" map, month 28, week 1, day 6; the game freezes when it's the orange player's turn. What should I do, and how can I fix this bug? (At this point, I've already completed Camelot).
You completed 28 months in 2 days?! Didn't you sleep, eat, or drink?! I think that's impossible! Maybe you used someone else's save file?
If you're playing the WoG version, freezing after many months is not uncommon; it's a pattern: stats and armies reach such magnitudes that they lead to numerical overflows. This also happens in SoD with long gameplay, but it's much more likely in WoG. You should have played in SoD.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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10 years ago
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Marmot
You completed 28 months in just 2 days?! Didn't sleep, didn't eat, didn't drink?! I think that's impossible!

in reality, it's quite possible; it all depends on the length of the turns.
and also on what's called "farming" or "skipping" turns, when you don't do anything but click "end turn" and skip a month in a minute, receiving gold and troops in your castles.
In reply to smolyak
10 years ago
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Can you recommend a map similar to Paragon, but with Inferno, Necropolis, or Dungeon as the main faction? Paragon is a good map, but the main castles there are Castle and Rampart, and I'm tired of them. Every map has Castle. It's so annoying :*(
In reply to boden
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10 years ago
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boden
Can you recommend a map similar to Paragon, but with Inferno/Necropolis/Dungeon as the main factions? Paragon is a good map, but the main castles there are Castle and Rampart, and I'm tired of them. Every map has Castle. It's so annoying :*(

There are no maps similar to Paragon... Paragon is a unique and magnificent map. I can recall a good RPG map with difficulty and the need for rapid development - Longest Journey, but the game is played as Tower....
In reply to bolotnik
10 years ago
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bolotnik
I figured out the Paragon map....

- Eternia: I didn't let it just disappear, and after defeating all the pink creatures, I went to finish it off - it's all about blinding the phoenixes, then the others, quickly eliminating the air units, and taking them down one by one with the phoenix under the blind effect, while resurrecting losses.

Doesn't it have immunity to blindness?
In reply to Spail
10 years ago
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Hello. Could you please advise on how to deal with "Ghashra" in the Paragon 2.0 map? I watched a stream where it attacked a castle, and it was possible to defeat it due to the odds, but in my case, it simply refuses to attack. This is not a bug; if I put 1 wizard in my army, it attacks, but if I put 500 wizards, it doesn't want to. It doesn't stay in the captured castle. Maybe something is wrong with the game itself; I really want to finish it and move on. And attacking it in an open field is impossible. It's the 4th month, 2nd week of the game. The same thing happened with "Yorogoss," but I ignored it because it wasn't in a castle. I always load the game as the author recommended, by exiting the game. The Heroes version is "Heroes 3 Complete Collection."
In reply to Kanditer
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10 years ago
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Kanditer
Hello. Could you please advise on how to deal with "Ghashra" in the paragon 2.0 map?
Hmm, I've forgotten a lot...
What hero is it, where is it located, and what is its army?

Added 1 minute ago
Spail
Doesn't it have immunity to blindness?
Hmm... (1st - I played the old version, 2nd - I don't remember if it had an amulet against blindness), and the Sphere of Vulnerability removes all defenses and magic immunities from units.

Added 4 minutes ago
Kanditer
It's the 4th month, 2nd week of the game. The same thing happened with "Yorogoss," but I defeated him outside the castle. I did all the game loads as the author recommended, by exiting the game. The Heroes version is "Heroes 3 Complete Collection."
Hmm... what? Yorogoss was defeated in the 4th month of the game???
If you didn't cheat movement points with a hat, I don't even know how you could reach the barbarians so quickly....

You need to start the game from scratch, i.e., enter Heroes and start the game, but if you start playing the map not as the first one after entering the game, but after some other maps (especially if there were tents there), then there is a high probability that there will be glitches...
In reply to bolotnik
10 years ago
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bolotnik
hmm, I've forgotten a lot already...
what hero is this, where is he located, and what is his army like???
Ghashra is that "canned food" that, when killed, gives access to Jorge, when you need to bypass the 30 Archangels. She has stats averaging 80/80, while mine are 50/50, and she has 1000 Hydras (I'll try to attach a screenshot).
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In reply to bolotnik
10 years ago
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bog creature

Hmm... what? On the 4th month of the game, you already defeated Yorogos?
If there was no cheating with movement points using a hat, I don't even know how you could reach the barbarians so quickly....
I'm playing the map for the second time: the first time, I was completely stumped by Yorogos, again because he didn't attack castles, and I also wasted a lot of time beforehand. The second time, knowing the area, the necessary routes, and learning from my previous mistakes, I reached him as quickly as possible, first leveling up tactics, and without losing key units, I broke through the crystal dragon garrison and defeated Yorogos in the open field (I reloaded many times until I got lucky).

Do you really think the problem is with the too-fast, unplanned timing? (While playing, I saw event messages that I had already passed a long time ago. But according to the script, the AI should attack forces that it outnumbers by a factor of ten.

I saved very often in the game, and each time, by loading the save, I exited using alt-f4 and loaded the desired save.

I started the game with a pawn, considering that it's a very difficult map and that I need to start as successfully as possible, and I followed your advice to run and not lose a single "centimeter" of movement.

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