Skip to content

Posts from Favorites, to battle! - 8 - The Battle of Favorites! - 8

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
Favorites, to battle! - 8


For the eighth time, we will compete for our favorite castle, prove its strength, delight viewers with interesting games and unconventional combinations. In this tournament, each player immediately chooses a faction that they will play throughout the tournament.
The first such tournament took place in 2008.
Conflux and Necropolis have twice celebrated victory; once, Fortress, Castle, and Rampart were the best.
What will happen now?

I. General questions.
1. Throughout the tournament, each participant plays as their chosen favorite faction.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is currently available: as of early December 2015, HD mod 4.0 RC33, HW_rules_mod 1.38.
3. Color in bracket tables – for the initial seeding. Colors change after each SUBJECTIVE restart.
4. The choice of template is made by crossing out one from the list of 9 templates: 2SM4d(3), Balance, skirmish (at 200% difficulty), Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, and Spider. The player marked with blue in the table starts eliminating a template.
By mutual agreement, it is permissible to play on any other template. This issue must be discussed beforehand with the tournament judges.
5. If there are two identical factions in a match, then the template is chosen from the list: 2SM4d(3), Balance, skirmish (at 200% difficulty), Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, Spider, mir_diamond and mir_h3dm1.
In this case, players bargain for the right to choose the starting hero. Players take turns (first, the one marked red in the table, then - blue) crossing out one undesirable hero from the full list; then, the players inform each other how much gold they are willing to transfer to their opponent for the right to make the first choice among the remaining heroes. The player who offers the larger amount chooses the hero first and transfers the gold to his opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
Also, on the mir_diamond and mir_h3dm1 templates, players negotiate over color. The player who offers the larger amount chooses which color he will play as and transfers the gold to his opponent.
6. Standard rules apply.
The default timer is chess clock style, with parameters specified in the rules.
Any changes to the game rules are allowed by mutual agreement of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The participant marked with blue in the table begins choosing computer opponents' castles. When the color changes, the selection is not repeated; the castles chosen by the player remain his secondary choices.
Diamond. The participant marked red in the table removes an extra (ninth) castle. If the favorite castles are identical, then red first removes one castle, then blue - a second.

II. Organizational questions.
1. This tournament is official and regular.
2. Tournament goals:
- to play as your favorite faction and try to prove its strength,
- to gain valuable experience and improve your gameplay.
3. The tournament is held according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Blacklist and Penalty Bench are not allowed to participate in the tournament.
5. Tournament hosts and judges: Pit for LM (ICQ: 471401475) and
KobRa_RR (ICQ: 286406830).
If it is impossible to resolve a controversial issue independently, the judges will seek help from the AC.
The host has the right to make any changes to the regulations and rules during the tournament if necessary.
6. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be saved until the end of the tournament and presented upon first request by the tournament host or any member of the AC.
7. Information about the progress of the tournament is updated as needed and is located at the beginning of this thread.
8. All games of the tournament go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
9. The winner of the tournament and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All participants in the tournament must strictly adhere to the announced deadlines:
1. Immediately after the start of the next stage or round, contact your opponents for preliminary arrangements for the games. Agreeing means reaching an agreement after negotiations and discussion. An offer without a response will not be considered an agreement.
2. Any temporary problems (with internet access, travel plans, personal matters) must be reported to the tournament hosts.
3. The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the host in favor of his opponent.

Registration - October 25 – November 24, 2015.
Approval of the list of participants - November 25-29, 2015.
Bracket generation - November 30, 2015. The bracket will be generated taking into account the declared faction and the player's skill level based on the results of other tournaments.
Start of the tournament - December 1, 2015.

IV. Regulations.
The regulations will be determined after the end of registration, depending on the number of participants.
A standard format is planned: group stage and Full Double Elimination.

Winners of previous "Favorites, to battle!" tournaments:

"Favorites, to battle! - 1" (2008) - Dudge (Necropolis) - Tournament history
"Favorites, to battle! - 2" (2009) - Pit for LM (Conflux) - Tournament history
"Favorites, to battle! - 3" (2010) - Satir (Fortress) - Tournament history
"Favorites, to battle! - 4" (2011) - Maretti (Castle) - Tournament history
"Favorites, to battle! - 5" (2012-13) - GoD (Rampart) - Tournament history
"Favorites, to battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament history
"Favorites, to battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament history

In the application, you must indicate the faction that you will play as.
In reply to ShadowManiac
User Avatar
Auto-translated
A long slog along slow roads. I played using bears and wyverns; at 127 in the treasure zone, I took КВ, then cleared the center and started taking my Dragon Utopia zones. By the fourth week, one and a half underground treasure zones remained uncollected, but the opponent went on the attack, aiming to upgrade their wyverns or bears, so I had to strike. The trade-off ended up not being in my favor; I was left with shooters and 4 hydras, while the opponent bought back 27 wyverns and 2 angels, headed toward me again, and once more didn't attack first. Checking with a scout — Kirry didn't put on +1 speed, switching instead to +3 morale/luck. I calculated the SP needed for Armageddon and attacked with a fly and 5 fires; Kirry doesn't buy back on tactics and dies from one cast.

Thanks for the game!
Attachments 1
1 file attached • Total size: 246.1 KB
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
146 days
Game Date
5/9/2016
Reported
5/9/2016 8:05 PM
Rating Impact Archived
Sanin 1743 1759 +16 ↑
Medium_HP 1771 1755 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/9/2016 8:17 PM

In reply to Sanin
Auto-translated
Sanin
A long slog along slow roads. I played using bears and wyverns; at 127 in the treasure zone, I took КВ, then cleared the center and started taking my Dragon Utopia zones. By the fourth week, one and a half underground treasure zones remained uncollected, but the opponent went on the attack, aiming to upgrade their wyverns or bears, so I had to strike. The trade-off ended up not being in my favor; I was left with shooters and 4 hydras, while the opponent bought back 27 wyverns and 2 angels, headed toward me again, and once more didn't attack first. Checking with a scout — Kirry didn't put on +1 speed, switching instead to +3 morale/luck. I calculated the SP needed for Armageddon and attacked with a fly and 5 fires; Kirry doesn't buy back on tactics and dies from one cast.

Thanks for the game!Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Roger-ua
User Avatar
Auto-translated
Roger-ua
External dwelling of horses, 4 hives for 24 vivs. Reached 122 by breaking through with 38 bears (8 grey ones) without mass magic, which was painful. Then I pushed the opponent out of the center, cleared the center, and broke through to the stones. In a stubborn struggle, I wore Kostya down.

Thanks for the game!
The loss at 116 spoiled things slightly; because of that, I came out a day later than planned. By this time, Goshan was already in the center with stats of 20 and had collected enough to make it clear that I was redundant here. Took a box with all the air, returned to respawn, ate 2 Dragon Utopias, and received an air book, an orator's hat, and angel wings (facepalm). Tried to control, hit-and-run, but a strong army advantage and the cloak of renunciation hinted that it was time to finish. Thanks for the game!
In reply to Sanin
Auto-translated
We had one restart left each. A Kreg appeared, with a market, 2 resource nodes, a Naga lair, and 2 Gremlin lairs, and Pandora was near the Fire Elementals. On his turn, the opponent almost burned through the timer in Noo'l, which was a bit scary, but he didn't take the restart. On turn 112, I found +6 All Stats and +5 All Stats in different treasure chests, a Consulate, and 2 Lairs. Kreg was leveling up like Gurney, so I maxed out Tunar's tactics skill to expert, to break through the Liches and the 6 All Stats. Nearby, I found a Castle. On turns 121-122, Kreg takes 2 Lairs (19 Viv), a Consulate, and the entire Jedi army moves along the chain. He takes another Consulate, gives the army to Tunar, Tunar attacks the +6 All Stats, and Jedi blocks the passage by standing on a column to prevent the opponent from coming. On turn 123, I return the entire army, repel the +5 All Stats, and the scouts from the lookout shoot at the Castle. On turn 125, I face a dilemma: attack the opponent with a weak army or take the Castle. I set up a GM2 with a Lightning spell to deal some damage, retrained the Lightning spell, replenished mana, and attack with Tunar. 16 Ducks, 4 Angels, 4 Chaos Hydras, 6 Nagas, 160 Gremlins, stats around 20-16-14-140 mana. Tunar is an expert in tactics. Angel, 2 Dread Knights, 2 Ducklings, 13 Skeletons, 400 Skeletons, Claudius 9/7/9, 35 mana. There was an Earth expert, and I was shooting bolts that dealt 360 damage. In the end, I exchanged 1 Angel for Ducks, a Dread Knight, and almost all the Skeletons. The opponent bought himself out. After that, there was a lot of running around the map, taking cities from him, and killing computer-controlled factions. Then Claudius gets into a situation where he finds his death again
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Diamond
Game Length
134 days
Game Date
5/12/2016
Reported
5/12/2016 10:14 AM
Rating Impact Archived
Diabler 1705 1713 +8 ↑
Blitz 1525 1517 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/12/2016 5:54 PM

In reply to Diabler
User Avatar
Auto-translated
Diabler
We both had one restart left. He played as a Crag Hack, and there was a market, two stones of experience, a hidden stash of Nagas, and two hidden stashes of Gremlins, with Pandora's Box located near the Fire Elementals. On his turn, he almost burned through the timer in Noool, which was a bit scary, but he didn't manage to take the restart. On turn 112, I found a +6 all stats artifact and a +5 all stats artifact in different treasure chests, along with a Consulate and two Lairs. The Crag Hack was leveling up quickly, so I leveled up my Tunarr to Expert Tactics to deal with the Liches and the +6 all stats artifact. I also found a Fortress nearby. On turns 121-122, the Crag Hack took two Lairs (19 Vivs), a Consulate, and moved his entire army to Jedi. He took another Consulate, gave the army to Tunarr, Tunarr attacked the +6 all stats artifact, and Jedi blocked the passage by standing on a column to prevent the opponent from coming. On turn 123, I moved my entire army back, defended against the +5 all stats artifact, and the units from the lookout tower attacked the Fortress. On turn 125, I faced a dilemma: should I attack the opponent with a weak force or take the Fortress? I placed a GM2 with a Lightning Bolt spell to deal some damage, retrained the Lightning Bolt spell, replenished mana, and attacked with Tunarr. 16 Ducks, 4 Angels, 4 Chaos Hydras, 6 Nagas, 160 Gremlins, stats around 20-16-14-140 mana. Tunarr is an Expert in Tactics. Angel, 2 Dread Knights, 2 Tier 1 Ducks, 13 Skeletons, 400 Skeletons, Claudius 9/7/9, 35 mana. There was an Expert in Earth Magic on the opponent's side, and my spells dealt 360 damage. In the end, I exchanged 1 Angel for Ducks, a Dread Knight, and almost all the Skeletons. The opponent bought his way out. After that, there was a lot of running around the map, taking cities from him, and killing computer-controlled factions. Then, Claudius was put in a vulnerable position where he found his death again.
It was a one-sided game. Thanks for the game.
In reply to Blitz
User Avatar
Auto-translated
FireToSky def Maretti
I will write a detailed report later.
In reply to Sanin
User Avatar
Auto-translated
Took 2 resets while entering the game, then a reset from the opponent, and then a slow road rollout (?). On 111, scouted with a candle; fast exits to the opponents, reached the respawn at the citadel - didn't take the last reset. Go. On the first, killed the citadel and took the dungeon, blocked the elves. At the start of the second, I took Consul 2; later in the game, I was ahead in number of towns and army, though there were mistakes. On week 4, I took the opponent's swamp player and failed to protect him, Gunnar was still on foot, while Tant had KZ and wings. The treasure zone from the swamp apparently gave Gunnar control. We met on 227 — Tamika with KSh and +3 speed: 3200+ skeletons, 130 monarchs, 14 nagas, 26 thunderbirds, 15 necro horses, 12 angels, and 20 liches. Gunnar: 15 devils, 6 firebirds, 46 monarchs, 22 wivs, 2 angels, 62 archers, and snakes with an elixir — received 70K without a fight, no fetters. On 234, Gunnar probably attacked half of the army at Tant with fetters; alas, Tant never learned haste. Good thing the opponent didn't know that and couldn't handle Tant with lightning at 1050.

Thanks for the game!
Весна 2013.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mini-Nostalgia
Game Length
234 days
Game Date
5/13/2016
Reported
5/13/2016 5:28 PM
Rating Impact Archived
Roger-ua 1623 1644 +21 ↑
Sanin 1796 1775 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/14/2016 4:52 AM

In reply to Roger-ua
User Avatar
Auto-translated
Roger-ua
I took 2 rests while getting into the game, then a rest from the opponent and further distribution with slow roads (?) . On 111 I cast a survey spell, fast exits to computers; by the time I reached the citadel I had already hit the respawn - I don't take the last rest. Go. In the first [week] I killed the citadel and took the dungeon, blocked the elves. At the start of the second I take cons 2, further in the game I was ahead in terms of number of towns and army, although there were mistakes. In the 4th week I took the opponent's swamp computer and uselessly didn't protect it, Gunnar was still walking, while Tant had КЗ and wings. The treasure zone from the swamp probably gave Gunnar control . We met on 227 Tamika with same-side [КШ] and +3 speed 3200+ skeletons, 130 monarchs, 14 grey ones, 26 thunder birds, 15 necro-horses, 12 angels and 20 liches; Gunnar had 15 devils, 6 fire birds, 46 monarchs, 22 vivas, 2 angels, 62 bows and snakes with elixir - I got 70K without a fight, there were no shackles. On 234 Gunnar probably attacked half the army on Tant with shackles; alas, Tant still hadn't learned haste, it's good that the opponent didn't know this and couldn't overcome Tant with lightning at 1050.

Thanks for the game!

A tedious game; if Gunnar hadn't looked into the tavern in the second week, there would have been no struggle at all. Air control was only found on the sixth week, I built TP on 231 in the fourth guild in order (I don't even remember when I last built a гм on mininost). Throughout the game I made a number of non-optimal decisions, each of which led to the next. The apotheosis was the epic capture of the maximum dwarf town on 126; I have no idea how I decided to do that given such initial data :D However, the attack on Tant on 234 also turned out to be premature; I could have calmly run around the map and looked for the skull-helmet, and then confidently win, but I decided I could handle it as is. Moreover, I wanted to take advantage of the fact that the opponent split power and artifacts between two heroes, as well as prevent the opponent from finishing guilds in my towns while searching for дд. Thanks for the game!

Appendix. Gunnar lvl 2 with 30 mana, basic earth and a wagon storms the maximum dwarf town. There was enough morale, but none of it became critical, although they were all killed in the end. The timer hit zero, and the battle lasted another 10 minutes after its conclusion. In the finale, 18 archers ran in terror from the last full stack, but the dwarves never caught up, although during the chase a couple of times they did lose morale.
ICQ 423164784

In reply to Sanin
User Avatar
Auto-translated
Thank you for playing!
ICQ 353428546
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
145 days
Game Date
5/14/2016
Reported
5/14/2016 6:04 PM
Rating Impact Archived
RozenKran 1635 1653 +18 ↑
Mizrael 1718 1700 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/14/2016 8:47 PM

In reply to RozenKran
User Avatar
Auto-translated
Linear heroes :( No matter what I tried, against the external dwelling of angels for a Dungeon with a double and КВ from the opponent's only Dragon Utopia, even Dessa couldn't do it. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Pit for LM
User Avatar
Auto-translated
Thank you for playing! TFP!


Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
215 days
Game Date
5/10/2016
Reported
5/15/2016 11:03 AM
Rating Impact Archived
KobRa_RR 1873 1882 +9 ↑
Jaris 1717 1708 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2016 12:00 PM

In reply to KobRa_RR
User Avatar
Auto-translated
KobRa_RR
Thank you for the game! TFP!
TFP :)
In reply to Sanin
User Avatar
TFP!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
133 days
Game Date
5/15/2016
Reported
5/15/2016 6:18 PM
Rating Impact Archived
Dawidu91 1830 1841 +11 ↑
Vinceras 1730 1719 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/20/2016 4:52 PM

In reply to Sanin
User Avatar
Auto-translated
I was definitely distracted by Galtran there.
Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
124 days
Game Date
5/15/2016
Reported
5/15/2016 8:00 PM
Rating Impact Archived
FireToSky 1748 1763 +15 ↑
Heroin_HP 1747 1732 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2016 8:38 PM

In reply to FireToSky
Auto-translated
FireToSky
FireToSky def Maretti
I will write a detailed report later.
:smile04: :smile04: There's nowhere to go into more detail:smile04:

Statistics

Welcome our newest member: Emil