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I took 2 rests while getting into the game, then a rest from the opponent and further distribution with slow roads (?) . On 111 I cast a survey spell, fast exits to computers; by the time I reached the citadel I had already hit the respawn - I don't take the last rest. Go. In the first [week] I killed the citadel and took the dungeon, blocked the elves. At the start of the second I take cons 2, further in the game I was ahead in terms of number of towns and army, although there were mistakes. In the 4th week I took the opponent's swamp computer and uselessly didn't protect it, Gunnar was still walking, while Tant had КЗ and wings. The treasure zone from the swamp probably gave Gunnar control . We met on 227 Tamika with same-side [КШ] and +3 speed 3200+ skeletons, 130 monarchs, 14 grey ones, 26 thunder birds, 15 necro-horses, 12 angels and 20 liches; Gunnar had 15 devils, 6 fire birds, 46 monarchs, 22 vivas, 2 angels, 62 bows and snakes with elixir - I got 70K without a fight, there were no shackles. On 234 Gunnar probably attacked half the army on Tant with shackles; alas, Tant still hadn't learned haste, it's good that the opponent didn't know this and couldn't overcome Tant with lightning at 1050.
Thanks for the game!
A tedious game; if Gunnar hadn't looked into the tavern in the second week, there would have been no struggle at all. Air control was only found on the sixth week, I built TP on 231 in the fourth guild in order (I don't even remember when I last built a гм on mininost). Throughout the game I made a number of non-optimal decisions, each of which led to the next. The apotheosis was the epic capture of the maximum dwarf town on 126; I have no idea how I decided to do that given such initial data :D However, the attack on Tant on 234 also turned out to be premature; I could have calmly run around the map and looked for the skull-helmet, and then confidently win, but I decided I could handle it as is. Moreover, I wanted to take advantage of the fact that the opponent split power and artifacts between two heroes, as well as prevent the opponent from finishing guilds in my towns while searching for дд. Thanks for the game!
Appendix. Gunnar lvl 2 with 30 mana, basic earth and a wagon storms the maximum dwarf town. There was enough morale, but none of it became critical, although they were all killed in the end. The timer hit zero, and the battle lasted another 10 minutes after its conclusion. In the finale, 18 archers ran in terror from the last full stack, but the dwarves never caught up, although during the chase a couple of times they did lose morale.
ICQ 423164784