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#1314
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We had one restart left each. A Kreg appeared, with a market, 2 resource nodes, a Naga lair, and 2 Gremlin lairs, and Pandora was near the Fire Elementals. On his turn, the opponent almost burned through the timer in Noo'l, which was a bit scary, but he didn't take the restart. On turn 112, I found +6 All Stats and +5 All Stats in different treasure chests, a Consulate, and 2 Lairs. Kreg was leveling up like Gurney, so I maxed out Tunar's tactics skill to expert, to break through the Liches and the 6 All Stats. Nearby, I found a Castle. On turns 121-122, Kreg takes 2 Lairs (19 Viv), a Consulate, and the entire Jedi army moves along the chain. He takes another Consulate, gives the army to Tunar, Tunar attacks the +6 All Stats, and Jedi blocks the passage by standing on a column to prevent the opponent from coming. On turn 123, I return the entire army, repel the +5 All Stats, and the scouts from the lookout shoot at the Castle. On turn 125, I face a dilemma: attack the opponent with a weak army or take the Castle. I set up a GM2 with a Lightning spell to deal some damage, retrained the Lightning spell, replenished mana, and attack with Tunar. 16 Ducks, 4 Angels, 4 Chaos Hydras, 6 Nagas, 160 Gremlins, stats around 20-16-14-140 mana. Tunar is an expert in tactics. Angel, 2 Dread Knights, 2 Ducklings, 13 Skeletons, 400 Skeletons, Claudius 9/7/9, 35 mana. There was an Earth expert, and I was shooting bolts that dealt 360 damage. In the end, I exchanged 1 Angel for Ducks, a Dread Knight, and almost all the Skeletons. The opponent bought himself out. After that, there was a lot of running around the map, taking cities from him, and killing computer-controlled factions. Then Claudius gets into a situation where he finds his death again

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