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Posts from Current questions and answers regarding the map editor.

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10 years ago
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Here's the question.
I'm editing the "City of Wonders" map for Heroes V ToE. In this map, there's a quest to capture an object. After editing (changing the landscape), when I start playing, the game ends after a couple of days, and it says that player X has won. My question is, how do I disable the victory condition of capturing territory and instead make the standard victory condition to defeat all opponents? If possible, please provide screenshots showing how and what to click.
In reply to Petrovisch
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10 years ago
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(This question is more related to modding, but there are more people here.)

First aid tent. Why, regardless of whether there is an ammunition cart, does it always have three shots?
Is this a bug in the game? Is there any way to influence this?!
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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10 years ago
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This is not a bug in the game; it’s designed this way. The tent has 3 actions per battle, and the cart has no effect on the tent. Only the skill “Machine Management” affects the tent. Without the skill, the tent can heal 10 HP; with the basic skill, it heals 20 HP and can revive creatures in the squad (up to 20 HP, but it cannot revive a completely destroyed squad). A more developed skill allows it to heal 50 HP and revive the squad. And a master skill heals 100 HP and allows for revival. However, it still cannot revive squads that are completely destroyed, only those where some creatures were killed but not all. The “Tent Mastery” skill also allows it to remove dark magic buffs up to level 3, depending on the skill level. At the master level, the tent can remove all harmful buffs up to level 4.
This is in relation to Heroes V. As for fixing the tent with mods, I don’t know how to do that.
In reply to Petrovisch
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10 years ago
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An interesting question has arisen. How do you replace the units that are recruited in a standard building? A classic example is the Death Knights in the Necropolis Fortress. And also, could you explain what the RandomCreatures(true) and creaturesEnabled parameters do in the building properties?
Злой пещерный демон:smile24:
10 years ago
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Hello! The other day, I decided to start learning the editor by creating a map. After a couple of hours of continuous work, I saved my masterpiece and decided to take a break. The next day, when I opened my creation, I saw this: "Can't load (drive D/folder/folder/GMM5/Maps/map) file (The file may be corrupted, file version unsupported or you are trying to load the map from outside the [Game installation folder]/Maps folder)." The file size is 106 KB, and it doesn't appear in the game (on the 2nd day). In the Editor/H5MMods/[map name] folder, there are no files. What should I do? Please help!
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10 years ago
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In the game, the map might not display for other reasons as well. As far as I remember, it should meet a number of minimum requirements for this to happen (at least two players, possibly some other conditions). As for the fact that it doesn't open in the editor, I can only assume that it was corrupted during the previous save. For testing, you can try opening other people's maps, creating some of your own, and checking the statistics. If it always fails to open, it's best to reinstall the game.
10 years ago
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There are about 40 maps!

The editor only opens 3-4 "favorites" of them, while the rest cannot be opened, and they almost don't differ from the favorites.

The maps I downloaded work, and some of the ones I quickly created myself also work.
I've made the latest one before, and before finishing, I checked for major errors (special cities, towers for all players, etc.).
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10 years ago
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I used it, but the bug still exists, even on downloaded maps and simple ones. NCF doesn't work in my game. I'm trying to create maps for a campaign, but they don't work. The campaign is called "To Arms." There will also be a storyline, so I need help. I've planned additional campaigns, but the maps aren't working.
In reply to RobinMobin
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10 years ago
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Sorry, does anyone have a guide on creating maps in the map editor? I want to create a map, but as soon as I finish, it doesn't load and isn't in the game, plus, to edit it, the editor automatically deletes it.
In reply to Aslan_Red
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10 years ago
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It doesn't delete the map; it just makes it inaccessible.
In my case, it disappeared on its own.
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10 years ago
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I made a map, but I can't play it, and I need to test it. The map is in the list of maps in the game, but it doesn't work. What should I do?

I'm making a campaign called "To Arms".

Added 36 seconds later
There are no errors except
PLAYER 2 has no town
But this isn't an error, it's just a minor issue, and it can be left as is.
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10 years ago
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Hello everyone. Yesterday, I started creating a map with beautiful landscapes and effects, but I encountered a problem: I need to add a new decoration with its own texture to the map. Question: how can I do this? (There are very few interesting decorations in the game, but it seems that they can be added.)
And here's another question: how can I create my own battlefield? (For example, a dungeon or a human city?)
Thank you in advance.
In reply to Jack_of_shadows
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10 years ago
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Hello everyone. I have a curious question: in Heroes of Might and Magic VII (those who have played it know), and not only in VII, but also in VI, there was the possibility to create very high and large bridges across canyons and ravines (on the surface). Question: is it possible to create such bridges in Heroes of Might and Magic V, and if so, what is needed for this? Thank you in advance.
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10 years ago
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Long bridges can be made; I've seen maps with bridges that take a whole day to cross. But high bridges are more difficult. You can, of course, raise the entire surface, then cut deep holes between the bridge spans and try to install bridges. But! There's an unpleasant aspect: when moving across such uneven terrain, the camera either rises or lowers, which isn't very pleasant to look at.
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