Posts from Transformation of undead in the Temple of the Underworld.
Hello! In Necropolis, there is a special building called the Temple of the Underworld, which transforms any creature into undead according to the creature's level.
Is it possible to implement the transformation according to the TransformTable from \GameMechanics\RPGStats\DefaultStats.xdb?
Otherwise, it becomes absurd; for example, a level 7 creature, regardless of what it is, transforms into a bone dragon.
Oh yes, sorry, I made a mistake; I remembered that the temple only transforms creatures according to their level.
Thank you for clarifying, now it's clear that things are not so simple. We will go a different way.
I wonder, which way exactly? I just don't see any other options.
I wonder, in what way exactly? I simply don't see any other options.
Here's an option: make the transformation button inactive in the interface. Instead, after building the Temple, add a scripted transformation spell to the hero's spellbook (or allow activating a spell already written in the book) that transforms the town into a Necropolis. I've seen such a spell in the NHF 0.84 mod and in Reanimation Mod 1.2. The town transformation would have conditions, such as requiring money, resources, or the hero's level being higher than or equal to the town's level, etc.