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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#57209
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And how about this?
"I go, I attack Namegoblin."
"I go invisible."
"I go to the tavern, I buy meat."
Basically, he just didn't bother and described the specific actions of his character without literary details.
 

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#57210
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Ment
What's unclear about my clearly described rules?
There's a mafia game (regardless of the genre) where it's clearly stated what you can and cannot do. The player is given a role with specific actions and character traits. The goal: defeat the opponents and win. Everything is clear, concise, and understandable.

Then there's an expansion where you have to come up with something, and it must be "consistent with the GM's world" (where is it stated what is consistent and what is not?). If you're using worlds from some of your games, then I'm completely out of it: my "world" is limited to FM 2008 and the first parts of King's Bounty. The goal is unclear, and it's unclear what to do.:confused:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57211
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where it is stated what contradicts and what does not.
I can elaborate if you're interested. These rules are indeed unwritten, but any player in an expedition can tell you in detail what is good and what is bad. For example:
GM: Your character is dead.
Player: No, he's not dead. I'm going to kill the enemy.
This is obviously bad. ;)
We come up with our own scenarios; we don't take them from others or from games.
 

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#57212
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Ment
"I go, I attack the Goblin named 'Imya'."
"I go invisible."
"I go to the tavern, I buy meat."
Oh! This is already better. :smile20: And fix #2 appeared on its own.:D

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57213
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The goal is unclear, and it's unclear what to do.
You can create a character whose goal is to cleanse the world of thugs using firearms.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#57214
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I don't know about Koshi, but it will be very difficult for me to achieve such a goal... Even starting to implement it will be practically an impossible task )))
 

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#57215
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Ment
Yeah, now I understand your point.
Imagine you're playing a game and you're given a main quest. Some guy gives it to you. Let's say, "save the world." You go and try to complete it, that is, save the world. Along the way, you visit locations, find allies, fight, complete side quests, and so on.
Now imagine that in this scheme, you don't have a guy who gives you the main quest. There just isn't one. There are plenty of side quests, but no one gave you a main quest. How is that possible? And how can you build a game around that? It's very simple: you give yourself the main quest. The guy who gives the main quest and the hero are combined into one person. And what principle do you use to give yourself these quests? Obviously, the same principle that the guy used before, he doesn't come up with them on the fly. The plot, the biography. To some extent, the character's personality, which compels him to pursue exactly this goal, and not another.
If simplified, that's it.
I think I'm starting to understand the essence. But the problem is that "creating" isn't my thing. :( It's not "age," not "being out of touch with life," etc. It's a "state of mind." I'm a "science-oriented person," not a "humanities person." I'm used to solving specific problems...:o

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57216
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This is called engineering thinking. In mathematics and physics, you often need to come up with problems yourself, rather than just solving the ones given. But in principle, I understand you. Take a look and explore more. Maybe over time, you'll become more interested.
 

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#57217
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Sky
You can create a character whose goal is to cleanse the world of thugs using firearms.
:smile20:
Ment
I don't know about Koshi, but it will be very difficult for me to achieve such a goal... Even starting to implement it will be almost an impossible task )))
What kind of game is it if there's no goal to win?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57218
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I don't know about Koshi, but it will be very difficult for me to achieve such a goal... Even starting to implement it will be an almost impossible task )))
What a terrible world you have.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#57219
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What kind of game is this if there's no goal to win?
Well... I'll have an "official" goal – to survive. So, in that sense, everything is fine for you.
What a terrible world you have.
You get the idea! :smile08:
 

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#57220
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Ment
Well... I'll have an "official" goal – to survive.
What about "kill everyone else"?:smile08:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#57221
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It would have been easier to just say that it's a role-playing game. Everyone knows that definition.

Be strong. Believe
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#57223
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You can try to kill all the humans, but I'll subtly hint that my world has some overpowered dragons, and I won't let you play as them. And if they find out you're killing all the humans...
By the way, I even have firearms, but there's a skill limit, and they can't be enchanted.

Actually, I don't understand what's so difficult about the expansion. For me, the only difficulty is writing verbose texts that are hundreds of words long when everything can be described in three words.
А, вот почему.

🏹🎪+⛓️♿=💕