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Sacred Haven of Debauchery

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where it is stated what contradicts and what does not.
I can elaborate if you're interested. These rules are indeed unwritten, but any player in an expedition can tell you in detail what is good and what is bad. For example:
GM: Your character is dead.
Player: No, he's not dead. I'm going to kill the enemy.
This is obviously bad. ;)
We come up with our own scenarios; we don't take them from others or from games.
 

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