And how about this?
"I go invisible."
"I go to the tavern, I buy meat."
Basically, he just didn't bother and described the specific actions of his character without literary details.
New here? I'm Roha — want a quick tour?
And how about this?
What's unclear about my clearly described rules?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
where it is stated what contradicts and what does not.
"I go, I attack the Goblin named 'Imya'."
"I go invisible."
"I go to the tavern, I buy meat."
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
The goal is unclear, and it's unclear what to do.
Yeah, now I understand your point.
Imagine you're playing a game and you're given a main quest. Some guy gives it to you. Let's say, "save the world." You go and try to complete it, that is, save the world. Along the way, you visit locations, find allies, fight, complete side quests, and so on.
Now imagine that in this scheme, you don't have a guy who gives you the main quest. There just isn't one. There are plenty of side quests, but no one gave you a main quest. How is that possible? And how can you build a game around that? It's very simple: you give yourself the main quest. The guy who gives the main quest and the hero are combined into one person. And what principle do you use to give yourself these quests? Obviously, the same principle that the guy used before, he doesn't come up with them on the fly. The plot, the biography. To some extent, the character's personality, which compels him to pursue exactly this goal, and not another.
If simplified, that's it.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
You can create a character whose goal is to cleanse the world of thugs using firearms.
I don't know about Koshi, but it will be very difficult for me to achieve such a goal... Even starting to implement it will be almost an impossible task )))
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
I don't know about Koshi, but it will be very difficult for me to achieve such a goal... Even starting to implement it will be an almost impossible task )))
What kind of game is this if there's no goal to win?
What a terrible world you have.
Well... I'll have an "official" goal – to survive.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
What about "killing everyone else"?