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In reply to =Lizard=
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#6896
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=Lizard=
In my opinion, you should team up with Dau and create a poll. Are you by any chance his brother?
My patience might not be enough for a poll, and "comrade" will be sent to the "ban" for the 3rd time.
296524052
Весна 2012.
In reply to злой_романтик
#6897
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evil_romantic
My patience might not be enough for this, and "friend" will be sent to the "ban" for the 3rd time.
Wow, what a bunch of nervous people, get some treatment, guys. I suggest this scheme: Whoever invests, for example, 5 thousand, wins 10 thousand, and all the others share the remaining prize money. It's fun, interesting, and tempting.
Psyfactor_Over_the_edge
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#6898
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a1a1a1a1
Wow, they're so nervous, you guys need to get some help.
I suggest this scheme:
Whoever invests, for example, 5,000, wins 10,000, and everyone else splits the rest of the prize money. It's fun, interesting, and enticing.
Organize your own tournament and suggest your schemes there, but for now, I see just another flood of pointless messages.
296524052
Весна 2012.
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#6899
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start listening to the opinions of strong players

This would be much easier if strong players occasionally expressed at least their own opinion, rather than keeping it to themselves, assuming it is already known to everyone. On some matters, discussion did take place here /topic/11696/ , but this is absolutely insufficient for building an adequate dialogue. Of all possible topics, only control scrolls and rebuilding were discussed (the latter in an absolutely unproductive manner of repeating the same arguments that had already been answered; no one except Marcus attempted to propose other types of rebuilding).
Now they'd add even more new objects to increase balance.

From everything I've seen, the impression is quite the opposite — new objects have added well to the overall balance of layouts. The reverse is true only on Jebus Cross, where layouts have leveled out a bit from the top, and as a result, non-chocolate starts have begun to appear more often. Although, of course, the strongest impact is also imposed by the one-restart rule. Jebus Cross with 1 restart on a blitz timer is, in principle, the absolute antonym of layout balance. Be that as it may, the problems of Jebus Cross, if they indeed exist, will need to be resolved by fine-tuning Jebus Cross itself along the lines of what Sav described
#6900
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StickyFingaz
I don't understand how one interferes with the other. If Hota is supposed to be the main game, then why upgrade the SoD, which is supposed to die anyway?

In my opinion, it interferes. For example, I don't understand why there's an object with Wolf Guard in Hota. What does it give? It creates an ambiguous situation: the game is convenient for online play (for money), but it differs significantly from the original. Many people from outside won't play it.
In reply to Vinceras
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#6901
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Okay, how will upgrading HotA (which the developers apparently didn't want to release) encourage HotA players to play it? It's more likely to have the opposite effect, right?
In reply to Vinceras
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#6902
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Another division of the community into niches. Only time will tell which one will prove to be more sustainable. TE, VT is dead. Now it's Hota. And the "inferior SoD" is still alive. Although, of course, it's not the same SoD that was just released. But that's a completely different story.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Vinceras
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#6903
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Why bother with Schism and In the Wake of Gods when you have The Restoration of Erathia? At least finish polishing that one first, and listen to the opinions of experienced players!
In reply to StickyFingaz
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#6904
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StickyFingaz
Okay, how will upgrading HotA (which the developers seemingly don't want to do?) encourage HotA players to play it? It's more likely to have the opposite effect, right?

In short, I predict that the loyalty of HotA players to HotA and its developers will increase sharply. Right now, it looks like all the improvements are only for HotA, and neutral developers are forbidden from working on it (even though the original idea was to make it a shared project).
Currently, the HotA audience is only about 30-40 people on the world server, but it could be much larger with proper marketing.


In reply to Vinceras
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#6905
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the loyalty of Sod players to Hote and its developers will increase significantly
well, it will increase, but it won't make more people want to play Hote. If Hote doesn't attract Sod players, then it's hard to say what else could help.
I myself disagree with many things in Hote, but after playing Hote, I don't feel like playing Sod. There are enough people who want to play Hote. In short, it's doing fine anyway.
In reply to Vinceras
#6906
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Well, it rather put off the Sodovites, remember the conflicts between Ze and Hell. The tournament idea is brilliant, it's like a fun, informal tournament.
In reply to Marcus Aurelius
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#6907
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Marcus Aurelius
Why bother with Soda and HotA when you have The Restoration of Erathia? At least finish it properly and listen to the opinions of experienced players!
Is this some kind of trolling? Or are you talking about a new HD version of Erathia? There's a subtle hint here that no one is even discussing it:D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#6908
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Lider1
Is this some kind of trolling? Or are you talking about the new HD version of Erathia? There's a subtle hint here that no one is even discussing it:D

This is a logical continuation of the ideas expressed in this thread. For those who are unaware, HotA positions itself (and quite justifiably) as an addition to the original game, continuing the classic series: The Restoration of Erathia -> Armageddon's Blade -> The Shadow of Death -> Horn of the Abyss (HotA). People are complaining about the presence of new objects and a new town in HotA. Let them complain, but I don't understand why they have such complaints and play The Shadow of Death instead of The Restoration of Erathia, where there was no terrible town of Conflux and other "new unnecessary features." Statements like "why are you adding new features to HotA and neglecting SoD," in my opinion, are equivalent to a complaint, say, to Baratorch: "why are you adding new features to SoD and neglecting The Restoration of Erathia."
#6909
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imho, the only plus of HotA is the balance of the starting army, but on the other hand, the thrill of restarts is lost when you know exactly who will join you; the role of 2nd-level specialists in Castle, Fortress (though Dragon is a contender there too), and Citadel has increased, but Jebus on HotA is even more vicious than on SoD; not only does one get Griffins and another 2 Zealots, but also without artifacts for +morale and +leadership; breaking a ГО with a mixed army is a real pleasure; the same OH again, I think that top players are rather against it, because besides saving real time, it's a minus for the quality of the game; for example, I remember how Artem Cobra in our party in the OH tournament on Nostalgia compared it to StarCraft; what I'm getting at) there are more goodies in HotA, but there is no balanced map in fact either) rather the opposite, even more imbalance due to the larger number of caches and creature-creating objects)
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