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Thanks, that puts my mind at ease.
Only thing is, in controversial battles, one could demand intermediate saves instead of settling for a description like "my morale triggered 56 times in a row" :smile03:
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Thanks, that puts my mind at ease.
Only thing is, in controversial battles, one could demand intermediate saves instead of settling for a description like "my morale triggered 56 times in a row" :smile03:
This implies that if I need to, my morality will kick in and work 100 times in a row with load/save.
But some units have other tricks that allow you to do TERRIBLE things on the battlefield using load/save, and that's perfectly LEGAL!
But some units have other features that allow you to do TERRIBLE things on the battlefield through save-loading, and all within the rules!
But you can request several saves from this battle, which means you'll have to get all 100 morale points during the playthrough, and that's a challenge.
i.e., if ambushing is prohibited, does that make the Minotaur the strongest unit? Because you can say that he was lucky n times in a row and deflected the damage... is that right?
Indeed, it's interesting how the verification will be carried out. I also didn't save 5-10 times during one battle. Although, I can provide a detailed description, day by day and hour by hour ;).
In my opinion, in this tournament, a description of the playthrough is mandatory for each player. Otherwise, it will be impossible to understand.
P.S. if cheats are really not detected, then let everyone know so that everyone is on a level playing field.
But if a Minotaur is attacked by several units and a couple of archer squads, then it needs to successfully deflect attacks four times in a row between saves. I think such a battle is theoretically possible, but not in reality. In reality, you can still fight when the Minotaur needs to deflect a maximum of two attacks in a row between saves! But since there are no rules on this, well, I don't know, maybe someone will find a brazen player whose Minotaur will always deflect 3-4 attacks between saves throughout the entire battle :)
On the other hand, the Fairy still remains a strong unit against slow enemies. But let's not forget that the Fairy can be sped up, the enemy can be slowed down, wings can be cut off from flying units, and arrows can be lured away from archers - then it's easier with Fairies than with Minotaurs. And no ambush is needed here, but it might be necessary to choose the right terrain.
Yeah... and there are also mages with poison... that is, one mage poisons a whole group, and another, a fast unit, runs away from them... until the end of time... no, that's absurd.
P.S. poor Alan, I don't envy him...
Your verification method doesn't work. At most, you can request 3-4 saves from a single battle, and there are dozens of battles. Are you going to request all saves from every battle?
Well, yes, and what does it give? This battle can actually be won – what complaints could there be?
The check works, and it works well. You can request a save before the battle (the map), before the loop starts, in the middle of the loop, and before the loop ends (the fight). The question is whether they will do it.
Personally, I have no complaints (I used the ballista-killing method with pleasure, but I would be even happier if I could just enter a code and not load the game).
I would really like to hear the verdict of the organizers.
I also indicated the set of saves needed for checks:
save at the end of the day
save before the attack, from which you get your battle map if the terrain plays an important role in the battle
save at the beginning of the battle - when almost no one has moved yet - to see the setup
save at the moment the battle loops
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this is enough for now, but you also need saves - before the hero gains a new skill and before taking artifacts and scrolls from caches
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Dear Alan, I would like to know if a walkthrough will be accepted (and under what conditions) in which several minotaurs wipe out armies that do not deal magic damage, which is possible due to their ability to block attacks and a high number of re-saves.
Let's agree on this for the current tournament: if, in a battle, your Minotaur manages to block a maximum of two consecutive attacks between two saves, then the battle is considered valid. However, if three or more attacks are inflicted on him between two saves, the battle is considered invalid, even though it is theoretically possible to win it. Because it's unrealistic to conduct an entire battle where the Minotaur consistently blocks three or more times in a row between each save!
We will later include this in the rules or discuss a more acceptable option, although this one is pretty good.
Personally, I would ban Minotaurs in offline mode altogether (prohibit building them in the castle, attaching them, etc.). This should be done even in the starting save.