Thanks, that puts my mind at ease.
Only thing is, in controversial battles, one could demand intermediate saves instead of settling for a description like "my morale triggered 56 times in a row" :smile03:
Posts from The fourth stage of the "Van Kanighem" tournament.
This implies that if I need to, my morality will kick in and work 100 times in a row with load/save.
But some units have other tricks that allow you to do TERRIBLE things on the battlefield using load/save, and that's perfectly LEGAL!
But some units have other features that allow you to do TERRIBLE things on the battlefield through save-loading, and all within the rules!
But you can request several saves from this battle, which means you'll have to get all 100 morale points during the playthrough, and that's a challenge.
Your verification method doesn't work. At most, you can request 3-4 saves from one battle, and there are dozens of battles. Will you request all the saves from all the battles?
This is not serious. But what does it matter? This battle can actually be won; what complaints can there be?
Added after 8 minutes
i.e., if ambushing is prohibited, does that make the Minotaur the strongest unit? Because you can say that he was lucky n times in a row and deflected the damage... is that right?
On the other hand, the Fairy still remains strong against slow units. But let's not forget that the Fairy can be sped up, the enemy can be slowed down, wings can be cut off from flying units, and arrows can be lured away from archers - then it's easier with Fairies than with Minotaurs. And ambushing is not needed here, but it may be necessary to choose the right landscape.
In my opinion, in this tournament, a description of the playthrough is mandatory for each player. Otherwise, it will be difficult to understand.
P.S. if cheats are indeed not detected, then at least everyone should know this, so that everyone is on equal footing.
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Indeed, it's interesting how the verification will be carried out. I also didn't save 5-10 times during one battle. Although, I can provide a detailed description, day by day and hour by hour ;).
In my opinion, in this tournament, a description of the playthrough is mandatory for each player. Otherwise, it will be impossible to understand.
P.S. if cheats are really not detected, then let everyone know so that everyone is on a level playing field.
I also indicated the set of saves needed for verification:
save at the end of the day
save before the attack, from which your battle map is generated if the map plays an important role in the battle
save at the beginning of the battle - when almost no one has moved yet - to see the initial setup
save at the moment the battle loops
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for starters, this is enough :) but you also need saves - before the hero receives a new skill and before taking artifacts and scrolls from caches
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This does not mean that all of them must be requested from you for verification. They can check selectively, for example, one battle and the acquisition of some artifact. Therefore, to make life easier for himself and others, the player should have all the specified saves available. He doesn't know which ones will be requested. + a description of the leaders. This is quite enough for a correct verification of the playthrough!
Why take a description from a player who completed the game in a very long time. There's no need to bother him. Unless he wants to.
But if a Minotaur is attacked by several units and a couple of archer squads, then it needs to successfully deflect attacks four times in a row between saves. I think such a battle is theoretically possible, but not in reality. In reality, you can still fight when the Minotaur needs to deflect a maximum of two attacks in a row between saves! But since there are no rules on this, well, I don't know, maybe someone will find a brazen player whose Minotaur will always deflect 3-4 attacks between saves throughout the entire battle :)
On the other hand, the Fairy still remains a strong unit against slow enemies. But let's not forget that the Fairy can be sped up, the enemy can be slowed down, wings can be cut off from flying units, and arrows can be lured away from archers - then it's easier with Fairies than with Minotaurs. And no ambush is needed here, but it might be necessary to choose the right terrain.
P.S. poor Alan, I don't envy him...
Yeah... and there are also mages with poison... that is, one mage poisons a whole group, and another, a fast unit, runs away from them... until the end of time... no, that's absurd.
P.S. poor Alan, I don't envy him...
Your verification method doesn't work. At most, you can request 3-4 saves from a single battle, and there are dozens of battles. Are you going to request all saves from every battle?
Well, yes, and what does it give? This battle can actually be won – what complaints could there be?
I would really like to hear
The check works, and it works well. You can request a save before the battle (the map), before the loop starts, in the middle of the loop, and before the loop ends (the fight). The question is whether they will do it.
Personally, I have no complaints (I used the ballista-killing method with pleasure, but I would be even happier if I could just enter a code and not load the game).
I would really like to hear the verdict of the organizers.
After all, at the moment, participating in tournaments is mainly a pleasure for the players themselves. Since there are no serious prizes yet. Therefore, I really hope that when playing for themselves, players will try to avoid unfair tactics.
Now, regarding the looped battles.
I also indicated the set of saves needed for checks:
save at the end of the day
save before the attack, from which you get your battle map if the terrain plays an important role in the battle
save at the beginning of the battle - when almost no one has moved yet - to see the setup
save at the moment the battle loops
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this is enough for now, but you also need saves - before the hero gains a new skill and before taking artifacts and scrolls from caches
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I also think that these saves are enough for the check.
If there is no "cheater" message at the end, and the walkthrough is passable for any player, then I don't see any reason to overload the check. Anyway, as IronAxe rightly said, if something happens, we'll all figure it out together.
Now, I wish you good luck and don't break your mice too much ;-)
Dear Alan, I would like to know if a walkthrough will be accepted (and under what conditions) in which several minotaurs wipe out armies that do not deal magic damage, which is possible due to their ability to block attacks and a high number of re-saves.
Later we will add this to the rules or discuss a more acceptable option, although this one is great too :)
Let's agree on this for the current tournament: if, in a battle, your Minotaur manages to block a maximum of two consecutive attacks between two saves, then the battle is considered valid. However, if three or more attacks are inflicted on him between two saves, the battle is considered invalid, even though it is theoretically possible to win it. Because it's unrealistic to conduct an entire battle where the Minotaur consistently blocks three or more times in a row between each save!
We will later include this in the rules or discuss a more acceptable option, although this one is pretty good.
Personally, I would ban Minotaurs in offline mode altogether (prohibit building them in the castle, attaching them, etc.). This should be done even in the starting save.
