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#3114
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x
А, вот почему.

🏹🎪+⛓️♿=💕
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#3115
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X(((((((((
Revan, please come back. Hanelion is dead, and that's okay. Death exists in this world, so there's no reason to lose interest... We will all die eventually, so please return.
 

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#3116
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Let’s sacrifice Arza on the altar of Ryuji; maybe it will work.
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#3118
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We're all going to die!!!111
Nuesh is going to rob and betray Kira.
А, вот почему.

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#3119
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There was no one nearby.
"It's impossible to escape alone. I need to save a few local thugs. They probably aren't happy about being behind bars."
I head towards the cells, trying to peek into each one to see if there are any other prisoners and if it's safe to free them.
I also check if there are any guards in the entire sector in the lower right corner. I wouldn't want them to sneak up on me.

Added 3 minutes later
Nah, it seems like nothing will happen here today.
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#3120
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/Be careful there, Uran, or you might find some Ansgarites... In general, even prisoners, hypothetically, could be hostile./
 

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In reply to kcfgogbfalgfl
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#3121
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Xezbeth
X/_)))))))))))) xDDDDD

Play it yourself, I got burned out and lost interest.
That stupid Arandor, he ruined everything.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#3122
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Kir shuddered at the terrifying vision that came to his mind. He imagined that somewhere high in the sky above the Temple, a bloody fragment of an incomprehensible biomass, vaguely resembling the rear of a human, flew past. It was moving so fast that it was burning in the atmosphere. Kir remembered that he had seen something similar before; the locals called it a "divine explosion of a guzzle," whatever that meant. It was quite surprising that he remembered something like that now.
Where do we go?
Where do we end up when we save the world?
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#3123
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Now that I've slept and calmed down, I understand what my problem was: I shouldn't have engaged in a dialogue. At all. No matter how stupid, idiotic, or simply absurd Kira's death was, I should have just ignored all these questions instead of trying to have a conversation. *Trying to explain myself*. There are two situations: Kira's death and Hanelion's death, and I'm curious if both happened under not the "best" (lol) circumstances, but the difference between them is that one of them involved someone constantly messing with my head, while the other didn't. In short: A very long gameplay sequence unfolds, providing the player with many hints that they might not want to be here and many opportunities to get the hell out. Scene zero: The GM clarifies whether the player's character followed all instructions and identified themselves; the player answers in the affirmative. Scene one: The priest returns with a guard. The player says, "I didn't give my name." And here, the GM has to EXPLAIN. Scene three: Kira tries to take money from the Temple and teleport, and the guard shoots him. Further arguments: P: I didn't know this would be considered an action. It's even faster than drawing a weapon! GM: But that's how the game mechanics work. P: I even wrote it in gray because I didn't even consider it an action. GM: Oh, but you were also bound (and I actually forgot to mention this initially because it slipped my mind). Like, how are you going to teleport? P: [Turns out the GM understands the magic system worse than I do] GM: This rollback doesn't make sense; I don't see any way Kira could have avoided the guard after that. P: Well, never mind, that would have been my mistake, but this is just stupid! [Insists on replaying the scene with the money and teleportation, of course, continuing to ignore the thread issue] And all this went on for two damn hours. Some pointless conversation where the GM is justifying himself to the player after he himself triggered a situation that doomed Kira to arrest/death upon arrest. In the game, there are roughly three main ways to die: get into a hopeless situation like this, drop HP below a permissible level, and fail to roll the necessary numbers outside of combat. For example, Nuaesh had four chances to die yesterday. That is, there were four situations in which he would have definitely died—when he tried to escape from the Rat's Lair (he was fast enough to escape without being pursued; but I still made a roll of his dodge against the informant's accuracy, and if Nuaesh had failed it, he would have been shot). Then, returning, he failed a stealth check after the "alert level" was raised, and he was targeted by crossbowmen—he dodged nine out of ten shots and thus avoided death again. Next, he twice got through the hospital guards, even though his debuffed stealth stat was 30, while the guards' awareness stat was as high as 50. I think Nuaesh was very lucky that day, but I have absolutely no complaints about this situation, and it completely satisfies me because everything happened within the mechanics I designed. But what happens with Kira? He put himself in this situation (like the first character of Ment of Ertheia), and I, like a complete idiot, left an opening for Aretz to maneuver—I wrote that the guard just approached, instead of directly describing the fact of capture or execution on the spot. This is my damn mistake as a GM. That's it. That's what allowed Aretz to exploit my oversight and give me a headache for those two hours. I hate arguing with people, proving things, etc.; I've had enough of that outside the digital world. But as a GM, I felt obligated to answer players' questions and complaints—as it turns out, in vain. I'm not trying to claim that my games are some kind of amazing thing, just a few facts: since I started running this expedition, I've spent all my time on it; the rest goes to sleep (ha), chores, and one or two hours playing Slay with Loken and Vistrit. That is, regardless of the quality, I put effort into it. I enjoy doing this, and I like entertaining other people—that's true. But if, instead of enjoyment, my work brings me some incredible irritation, I don't need that. That's all. You might think I'm just doing this to kill player characters and annoy them, lol. Now, about rollbacks. Some might think that "pff, let there be as many as you want!", but I disagree. First, I don't want corridors, and I have my own standards for running games, but I've mentioned this somewhere before. Another point is that I'm trying to minimize my own intervention in the gameplay. That is, yes, I create situations, manage NPC actions, and so on, but all this happens according to my vision of the world. Other things, such as calculating numbers, I take very seriously. If, in some alternative universe, I decided to rig the rolls for someone, that game would be like a "corrupted save" for me. A similar situation, although to a lesser extent, applies to calculating numbers: for example, the situation with Darius, when I accidentally posted a copy of an old post and closed the new one without sending it. Fortunately, no player characters died as a result of this, but in my opinion, even this was an intervention in the gameplay on my part. What can we say about rollbacks, which go against the common sense of the game world and "fairness" to other players. And so I try to keep all this in mind, spend a lot of time running the game, follow my own standards (because I'm not interested in other game formats), and, despite all my explanations (which I might not even have provided), I get a fun conversation for a couple of hours in which I somehow have to justify myself and go against the foundations that I laid in the game itself.
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#3124
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In my opinion, it's simple: the GM is always right. Even if they make mistakes that could lead to a character's death. They are the GM, their word is law, and what they say goes. If they want to listen to arguments, that's their decision; if they don't, that's also their decision, and the player has to accept their harsh fate and create a new character. Perhaps I am partly to blame for asking to save the character, and Reven yielded to the persuasion, but I am incredibly grateful to him for this chance. I'm not the best player, but I feel like I was less awkward in this experience and even managed to stay in character a bit, so I think, personally for me, a second chance was worth it. I don't know how it would have gone with a different character. Usually, Reven's campaigns seem quite complex to me because of the very detailed world-building (which is more of a compliment), but this time I really enjoyed the game. So, at least for me, you didn't try in vain, and if you decide to continue, I wouldn't mind playing further, instead of being awkward and hiding in alleys
А, вот почему.

🏹🎪+⛓️♿=💕
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#3125
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Regarding the name issue from the chat. It's not that important, but still. It's about death, after all.
[1:47:18] Ark: there was a point about the name
[1:47:28] Ark: I didn't think about it

As for the rest, I already said that I don't mind death, arrest, a fight inside the Temple or outside it. I don't mind dying from a lack of knowledge about game mechanics or traps, like those in the house of the woman with the sleeping spell, or if someone stunned me, because I really missed the point about the name. I wouldn't even mind dying from the altar, which I thought about (although I would consider it stupid), but the point wasn't the death itself, but the reason for it. This is already a game mechanic, not part of the plot, the world, or some information hidden from the character. That's basically it; I'm not against a fight followed by death.

Let's say, if instead of these words there was a phrase about how it would require a turn, I would have acted differently.
Are you sure? This is a sacred place...
Of course, I'm not talking about guilt or anything like that, but I think it's a matter of misunderstanding and a lack of a complete picture of what's happening. And if it's about the character, I can create a new one and play as him. I have plenty of ideas.

Be strong. Believe
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#3126
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Actually, I'm also satisfied with this game, although the current character would probably have ended up with an arrow in his forehead. In short, you played well, and I personally got a lot of positive emotions from the game, so I hope for a continuation. If we're going to have a dramatic ending, let it be during or after the sea segment, as before!

Added 2 minutes later
Ar, I think Revan is more interested in not having your character die (although who am I kidding, their deaths give Revan strength), but in the promise not to bother him with similar moments.
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#3127
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There wasn't really a specific goal, it wasn't planned. Actually, this isn't the first time a character has died, and after the previous ones, I created a new character, although it was sad and all that. And I don't mind the difficulties that arose during the storyline and that appear in every game.

Be strong. Believe
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#3128
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I can solemnly promise not to complain about my character deaths for more than five minutes. To be honest, I didn't calm down right away after the Hanelion incident; I was probably also to blame (well, it's unpleasant to lose characters), but it's okay... We had a little discussion, came to an agreement, and overall, everyone is satisfied. Well, that is, EVERYONE IS DISSATISFIED, but that's also part of the fun and interest of the game; otherwise, we really could end up like the Teletubbies. And guys, prepare yourselves mentally. I really want to run an experiment in the future, and there will be a lot of deaths. So... let's get used to it, gentlemen.
 

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