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#3125
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Regarding the name issue from the chat. It's not that important, but still. It's about death, after all.
[1:47:18] Ark: there was a point about the name
[1:47:28] Ark: I didn't think about it

As for the rest, I already said that I don't mind death, arrest, a fight inside the Temple or outside it. I don't mind dying from a lack of knowledge about game mechanics or traps, like those in the house of the woman with the sleeping spell, or if someone stunned me, because I really missed the point about the name. I wouldn't even mind dying from the altar, which I thought about (although I would consider it stupid), but the point wasn't the death itself, but the reason for it. This is already a game mechanic, not part of the plot, the world, or some information hidden from the character. That's basically it; I'm not against a fight followed by death.

Let's say, if instead of these words there was a phrase about how it would require a turn, I would have acted differently.
Are you sure? This is a sacred place...
Of course, I'm not talking about guilt or anything like that, but I think it's a matter of misunderstanding and a lack of a complete picture of what's happening. And if it's about the character, I can create a new one and play as him. I have plenty of ideas.

Be strong. Believe