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In my opinion, it's simple: the GM is always right. Even if they make mistakes that could lead to a character's death. They are the GM, their word is law, and what they say goes. If they want to listen to arguments, that's their decision; if they don't, that's also their decision, and the player has to accept their harsh fate and create a new character.
Perhaps I am partly to blame for asking to save the character, and Reven yielded to the persuasion, but I am incredibly grateful to him for this chance. I'm not the best player, but I feel like I was less awkward in this experience and even managed to stay in character a bit, so I think, personally for me, a second chance was worth it. I don't know how it would have gone with a different character. Usually, Reven's campaigns seem quite complex to me because of the very detailed world-building (which is more of a compliment), but this time I really enjoyed the game. So, at least for me, you didn't try in vain, and if you decide to continue, I wouldn't mind playing further, instead of being awkward and hiding in alleys