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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to Scorpiona
#427
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Groups for beginners are really great. As a beginner myself, I was very happy to play with such experienced players as Amilu, Rebelius, and Vova in the "favorite players" group, or here with Dave and Mizrael. It's clear that I wouldn't be able to play with them in a regular season.
In reply to Dirty_Player
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#428
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Dirty_Player
I think it's time to move away from long, drawn-out group stages with many participants (more than 4), and instead hold more different tournaments, so there would be an opportunity to quickly drop out of one and focus on the next.
+1
Otherwise, it turns out like it is now, namely: interest in the current tournament is lost, and other started ones are again delayed because you have to play everywhere, and it's difficult to drop out.
ICQ: 564224919
In reply to Dirty_Player
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#429
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Dirty_Player
I think it's time to move away from drawn-out group stages with many people (more than 4), and instead make more different tournaments, so that there is an opportunity to get eliminated quickly in one and throw your forces into the next.
HeroesWorld has always differed in that it gave newcomers and mid-tier players the opportunity to play in tournaments longer, gain experience; without this influx of fresh blood, there will be none, imho. If you increase the number of tournaments, it's not hard to predict what that will lead to: newcomers will drop out at the start of a tournament, resulting in a bunch of people not involved in tournaments at all and a handful of top players with tails of tournament games N per brother each... As for me, that's a questionable development of the tournament system; you need to think it through more carefully :)
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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#430
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03/24/2016 sShreKs (Blue, Random, Inferno, Zidar, Kalh) def Amster (Red, Random, Castle, Sanya, Adel) Skirmish M200 124
Thank you for the game.
icq 247 326 814
skype sShreKs
In reply to sShreKs
#431
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sShreKs
03/24/2016 sShreKs (Blue, Random, Inferno, Zidar, Kalh) def Amster (Red, Random, Fortress, Sanya, Adel) Skirmish M200 124
Thanks for the game.
He put himself in a vulnerable position in the center with his Fortress, bought himself out, but didn't have enough gold to buy back his hero. All hope was on the Tower for a quest, but he only got 15k experience instead of the potential 30 monks)))
Thanks for the game!
ICQ-685884492
In reply to Amster
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#432
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4. All games in the tournament contribute to the HoMM3 HW player rating. What does this mean?
In reply to flate
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#433
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flate
4. All games in the tournament contribute to the HoMM3 HW player rating. What does this mean?
Reports for tie-breaker games can be submitted without using the automated reporting system, as they serve as one of the methods for determining the final standings within a group after the completion of the group stage tournament games.

UTC+03:00, icq 593626431
In reply to skd
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#434
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Javdet def SShreks, red elf/blue Dungeon. 127
Many bows from the start, and although he exposed himself, there was no opponent to deal damage to.

Javdet def Amster
without any gameplay.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#435
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Javdet
Javdet def SShreks red elf/blue Dungeon. 127
Many bows from the start, and although he exposed himself, there was no opponent to deal damage to.

Javdet def Amster
without playing

03/23/2016 sShreKs (Blue, Random, Dungeon, Alamar, Alamar) lose Javdet (Red, Random, Rampart, Melodia, Labeta) Skirmish M200 127
Thank you for the game!
icq 247 326 814
skype sShreKs
In reply to sShreKs
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#436
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Information:

In the Group E match, a save result has been awarded.

Antiplayer (Blue, Rampart, Elshar, Nimbus) def BISHOP (Red, Inferno, Aiden, Jeddit) 6lm10a 142

At the time of the save:
Blue has 5 towns and 1 village, while Red only has 1 swamp village;
Blue has КЗ and "Flight" researched, as well as control over a town with GM5; Red has no control whatsoever;
Within Blue's reach is Dragon Utopia, which he can take by summoning it. Taking the Dragon Utopia seems to be the only logical action for his next turn.

The decision was made unanimously (skd, HellLighT, Mizrael)

link to the save
passwords:
red - 98-66
blue - 159

Group stage completed.

Technical results have been awarded in matches that were not finished within the set timeframe:

rebellious def The_ (technical win) - The_ failed to finish the save; beforehand, he had conceded victory to his opponent.

Huanito - Court (did not take place) - the match did not affect the distribution of places in the group and was never played.

Loinz draw St_Klaus (match not completed within the set timeframe) - if St_Klaus won, he could have taken 3rd place in the group, but it seemed that I was most interested in finishing the save.



P.S. Reports on games from the group stage will not be accepted after the final results are summarized. The deadline for the group stage has already been extended three times.

The playoff draw will be held during a stream at 1:00 PM Moscow time.

Statistics by template:
6lm10a - 20
8mm6a - 18
Diamond - 16
8xm12a - 15
Spider - 14
Panic - 9
h3dm1 - 7
2sm4d - 5
Balance - 4
Ёлка - 1

Therefore, Balance and Ёлка are eliminated from the playoffs

UTC+03:00, icq 593626431
In reply to flate
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#438
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Information:

As you can see at the top of each page, the playoff bracket has been added.
I did the draw during a stream, but I messed up and didn't record the audio:mad:
Therefore, I will explain some points for those who don't like to read the rules carefully or for whom some points remain unclear.

1. Playoff matches are played to 2 wins (i.e., BO3).

2. In the first two matches, the map and starting cities are determined by a pick-and-ban system, and the color selection rule is also used.

3. The first player in the pair is the player who is "higher" in the bracket, and the second player in the pair is, accordingly, "lower."
In the first game, the player who is "higher in the bracket" starts the map pick-and-ban and subsequently chooses the color, while the player who is "lower in the bracket" starts the city pick-and-ban. In the second match, everything happens in reverse.

* Questions may arise regarding the h3dm1 map in the first two matches. If this map remains, the server will use the HWR rules options to determine a random Castle, after which the player who has the right to choose the color selects their color. After that, the player playing as blue chooses their hero first.

4. If, after two matches, the score in the series remains tied (1-1).
*that is, a score of 1.5 - 0.5 is allowed for advancing to the next round (a draw in the first game and a win by one of the players in the second),
then the map is determined by a coin toss - numerical codes have been added to the rules, as well as to the general information about the tournament.
A negotiation takes place for the right to choose the city first (or the hero if the cities are the same) or the color.
Please note that the rules do not include a point about re-rolling - mirror cities or subjective re-rolling for 500 coins, and the negotiation is for the right to choose the city or the color.
Of course, you can agree with your opponent to conduct the negotiation on terms that are acceptable to you, but if one of the players does not want to change anything, then the tournament rules are used.

UTC+03:00, icq 593626431
In reply to Toganash
#439
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At the external dwelling on 111, the Castle player had mummies; along the roads, things went pleasantly, and by 113 I had already reached the fork. Alamar caught Earth at level 3 and took the lead of the parade. By the end of the week, he already had XP—too bad oil was nowhere to be found. A very long road to the green Tower player’s base; I seized it at the end of the week and started building the Mage Guild there. At home: mummies + portal. On 117, via double mana, I started from the stables at the fork. On 121, I broke two Griffin Conservatories (2+2) after 3 resurrections; I sent horses with an angel to two more Tower players. On 123, via a lucky red one-way portal, I ended up in the opponent's desert adjacent zone, scouted the strongest hero, Vidomina, in the tavern with a hundred skeletons and swordsmen, and cut down 2 horses. Since things were still grim for the opponent, I decided to rush. On 126, I seized the main where angels were built and placed my own Castle. On 127 and 131, I took two of the opponent's Griffin Conservatories: 3+3 angels, already 12 total + an 18-stack of upgraded mummies + added fanatics. On 133, I finally caught up with Septienna near the village; despite everything, she had managed to break a Dragon Utopia and had a decent army in the form of 400 skeletons and 3 angels. The finale was a formality—superiority in army and magic left no chance.
Thanks for the game!
ICQ-685884492
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Random Start Hero Random
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
6lm10a
Game Length
133 days
Game Date
3/28/2016
Reported
3/28/2016 8:21 PM
Rating Impact Archived
Amster 1849 1862 +13 ↑
Jubi-Juby 1801 1788 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/28/2016 8:28 PM

In reply to Amster
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#440
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Amster
On day 111, took external dwelling of liches at Castle, roads were favorable, by day 113 reached the crossroads, Alamar at level 3 got Earth and took the lead of the parade, by the end of the week already had experience, too bad there was no oil anywhere, a very long road to the green Tower player's town, captured it at the end of the week, started building Mage Guild there. At home, liches + portal, on day 117 started from the stables at the crossroads via double mana, on day 121 broke two Griffin Conservatories 2+2 through 3 resurrections, sent some horses after an Angel to the other two Tower players, on day 123 got to the opponent's desert adjacent zone via a lucky red monolith, scouted the strongest Vidomina in the tavern with 100 skeletons and Swordsmen + cut off 2 horses, since the opponent's situation was dire, decided to rush, on day 126 captured the main town where Angels were built, and placed my own Castle there, on day 127 and 131 took the opponent's two Griffin Conservatories 3+3, already 12 Angels + 18 stack of liches + added Fanatics, on day 133 finally caught up with Septienna near a village, who despite everything managed to break a Dragon Utopia and had a decent army of 400 skeletons and 3 Angels, the final was a formality, the advantage in army and magic left no chance.
Thanks for the game!
The game was not dragging at all with such a rush from the opponent. I had one road leading out of the monolith, while the opponent had the entire map showing roads and intersections. As a result, map control was completely in the opponent's hands. I had a ghost of a chance for victory only if the game went into the late stage, since there were three Necromancers. Played decently, but lost:( Annoying, frustrating, but oh well:(
Thank you, Artyom, for the game and for the proper lesson in playing Dungeon!
ICQ 669307560

In reply to Toganash
#441
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We restarted a bit, but it seemed both of us still had some left. On day 111, I revealed a decent external dwelling of swordsmen and angels with a large amount of gold, plus I freed a level 5 Kira from a prison. I decided to play. Until day 117, I was collecting mines/resources/gold. Labeta also showed up — I leveled her up to 4. I scouted 2 harpy hives and a Griffin Conservatory, though they were all far away. On day 121, Brissa arrived, and I decided to level her too. In the end, I had two strong Flux mages. By day 127, I took the external dwelling of angels and slowly started setting up a chain to move into the treasure zone. The treasure zone turned out to be below average. By day 137, I had around 80 griffins and 2 leveled battle mages, plus 3 horse assistants with Expert Air Magic. On day 141, another horse with Expert Air Magic showed up. I didn't have Town Portal, but with that many Dimension Doors, the army could easily roam even from the far corners of the treasure zone. I upgraded the archers on day 142 and slowly moved toward the opponent. Little Labeta was running at 3900, with 100 titans, 12 archers, and 3 speeds. I wanted to upgrade the griffins too, but I didn't have the gold. However, their loot in the treasure zone was significantly worse. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
6lm10a
Game Length
143 days
Game Date
3/29/2016
Reported
3/29/2016 2:15 PM
Rating Impact Archived
Diabler 1629 1643 +14 ↑
Scorpiona 1615 1601 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2016 4:38 AM