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At the external dwelling on 111, the Castle player had mummies; along the roads, things went pleasantly, and by 113 I had already reached the fork. Alamar caught Earth at level 3 and took the lead of the parade. By the end of the week, he already had XP—too bad oil was nowhere to be found. A very long road to the green Tower player’s base; I seized it at the end of the week and started building the Mage Guild there. At home: mummies + portal. On 117, via double mana, I started from the stables at the fork. On 121, I broke two Griffin Conservatories (2+2) after 3 resurrections; I sent horses with an angel to two more Tower players. On 123, via a lucky red one-way portal, I ended up in the opponent's desert adjacent zone, scouted the strongest hero, Vidomina, in the tavern with a hundred skeletons and swordsmen, and cut down 2 horses. Since things were still grim for the opponent, I decided to rush. On 126, I seized the main where angels were built and placed my own Castle. On 127 and 131, I took two of the opponent's Griffin Conservatories: 3+3 angels, already 12 total + an 18-stack of upgraded mummies + added fanatics. On 133, I finally caught up with Septienna near the village; despite everything, she had managed to break a Dragon Utopia and had a decent army in the form of 400 skeletons and 3 angels. The finale was a formality—superiority in army and magic left no chance.
Thanks for the game!