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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Aslan_Red
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Aslan_Red
Can a dead Elf not be a Necromancer?
Luna
Show me what your hero looks like.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Evanger
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Evanger
I agree, there are as many opinions as there are people, but I wanted to talk about this infamous "re-skinning." As far as I know, it's impossible to create conceptually new heroes here (in Heroes 5). I'm working on modeling for Warcraft 3 (it's fundamentally different), but I wanted to point out that even the developers weren't afraid to use this very "re-skinning" for their heroes (Shadia sends her regards). If you unfold her texture, you can see the familiar Dusk Witch, and even a novice in Heroes 5 like me managed to put it on the same witch with simple manipulations in Photoshop in 15 minutes. So why not do the same? Sure, the hero will "look like" a unit, but that doesn't mean he won't be different. You can create a truly unique hero (considering one hero per patch, 1-2 months). I see you're making heroes, creating icons and unique abilities for them (you're doing great in this), but they're all clones, just copies of each other. Doesn't a hero deserve his own model? After all, it's a hero, not a cloned "jerk" on a dead horse where it's unclear whether it's a man or a woman. Take the Swamp Witch, recolor her, and remove the rudimentary spikes and needles – that would be a "re-skin," but wouldn't anyone mind working on her geometry? Put her on a mount, and finally, surpass yourself and create a decent animation for shooting a bow. I think you're capable of that, and then the project will truly be unique and have no analogues. This also applies to heroes of other factions; there is plenty of room for imagination; all that's needed is the desire to create magnificent models.
So, if there's experience with mods, why not try to do it yourself?
Maybe the work will be useful ;)
It's unlikely that psatkha will bother with a female elf model. As far as I know, it's quite complicated there.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Luna

The link doesn't work

Added 3 minutes later
Dyrman
So, if you have experience with mods, why not try to do it yourself?
Maybe your ideas could be useful ;)
I doubt psatkha will bother with a female elf model. As far as I know, it's quite complicated.

And what does Luna look like?
And can you share a picture of what Sylvanas looks like?
In reply to Dyrman
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Dyrman
So, if there's experience with mods, why not try to do it yourself?
Maybe the existing work could be useful ;)
It's unlikely that psatkha will bother with a female elf model. As far as I know, it's quite complicated.

Because there's experience in a completely different kind of software, and moreover, I don't have the time or desire to start working on modeling for Heroes 5. It's complicated, but not impossible. Wouldn't modders be interested in creating something complex and something that no one has done yet (at least I haven't found it)? It's better to make 100,500 clones of the same thing, as they say, moving a mug from one shelf to another.
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Someone has already worked on female models for the map editor quite extensively, almost like psatkha himself. If this hasn't been done yet, there are probably reasons for it... I assume it's due to an unfavorable ratio between the quality of the result and the complexity of the task.
 

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In reply to Evanger
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Evanger
It's better to make 100,500 clones of the same thing, as they say, moving a mug from one shelf to another.
Moving a mug from one shelf to another is relocation, not copying.
We are not relocating anything; we are leaving it as the game intended. No one is copying models; they are already there by default, and that's normal.
Let's wait and see what psatkha decides.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Aslan_Red
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Aslan_Red

And what does the Moon look like?
And could you post a picture of what Sylvanas looks like?
http://g.zeos.in/?q=%D0%93%D0%B5%D1%80%D0%BE%D0%B9%20%D0%90%D1%81%D1%85%D0%B0%D0%BD%20%D0%9B%D1%83%D0%BD%D0%B0

Yes, it would be better to post a picture of Sylvanas that could be used to create a good icon.
I'll warn you in advance: no anime style.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Evanger
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Evanger
Because there is experience in a completely different type of software, moreover, I don't have the time or desire to start working on modeling for Heroes 5. It's complex, but not impossible. Surely, as modders, you yourselves wouldn't be interested in creating something complex and something that no one has done yet (at least I haven't found it)? It's better to make 100,500 clones of the same thing, as they say, moving a mug from one shelf to another.

I have the desire, but at this stage, I don't have the time and energy for something new! The current workload drains all my energy...

Added 52 seconds later
Ment
Someone has already worked on female special unit models quite thoroughly, almost Psatkha himself. If this still doesn't exist, there are reasons for that... I think it's an unfavorable ratio of the quality of the result to the complexity of the task.

I haven't given up yet; it's a difficult but necessary task!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Dyrman
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Dyrman
http://g.zeos.in/?q=%D0%93%D0%B5%D1%80%D0%BE%D0%B9%20%D0%90%D1%81%D1%85%D0%B0%D0%BD%20%D0%9B%D1%83%D0%BD%D0%B0

Yes, it would be better to share the Sylvan picture, which could be used to create a good icon.
Just a warning: no anime style.

I can't upload the picture myself, but here's a link:
https://www.yandex.com/images/touch/search?text=%D0%B8%D0%BA%D0%BE%D0%BD%D0%BA%D0%B0%20%D0%A1%D0%B8%D0%BB%D1%8C%D0%B2%D0%B0%D0%BD%D1%8B
Which one would be more suitable?
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Aslan_Red
I can't upload the image myself, but here's a link:
https://www.yandex.com/images/touch/search?text=%D0%B8%D0%BA%D0%BE%D0%BD%D0%BA%D0%B0%20%D0%A1%D0%B8%D0%BB%D1%8C%D0%B2%D0%B0%D0%BD%D1%8B
Which one would be more suitable?

Okay, describe the desired heroine's biography in more detail!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
Understood, please provide a more detailed biography of the desired heroine!

Okay

Once, Sylvanas Windrunner was a brave Ranger-Captain of the elven scouts and commander of the elven armies. But during the Third War, a Death Knight leading an army of undead invaded the elven kingdom. Sylvanas threw all her forces against the horde of the undead, but was eventually defeated by the Death Knight and transformed into an obedient banshee slave.
Cursed and deprived of free will, Sylvanas was forced to serve her master until his power weakened to the point where he could no longer control her. Rebelling against the Undead, the Dark Lady and her rebels fled to the uncharted lands of Erathia, declaring themselves free and independent. Having regained her physical form, she continues to bear the curse of the undead, and therefore her former life is no longer accessible to her.
Now, Sylvanas dreams of only one thing – to find and destroy the Death Knight she hates most in the world, the one who ruined her life. To avenge her curse and bring ultimate freedom to her subjects, Sylvanas made a pact with the Necromancers of Erathia and joined their ranks. Her eloquence compels all the Undead to follow her, which makes her a respected commander, as she did not lose this gift even in life and after death.
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It's not necessary to make a mounted hero; you can also create a foot soldier. For example, you could take a Sylvan archer as a base and rework it significantly. This will require much less effort in terms of adding animations for shooting a bow and mounting a horse, but you will need to work seriously on the body structure.
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I once created a hero based on a foot soldier. The experience was negative: it was too small, and hard to see. Either this model needs to be made larger, about one and a half times bigger, or a larger model should be used from the start, or a mount should be used instead: one of these options would be highly desirable.
 

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In reply to Ment
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Ment
I once created a hero based on a foot soldier. The experience was negative: it was too small, and hard to see. Either this model needs to be made about one and a half times larger, or a larger model should be used from the start, or a mount should be used: one of these options would be highly desirable.

But why is a huge hero needed (the Overlord sends his regards)? Moreover, there is always an aura around the hero that reflects the faction he belongs to, so you can't "make him invisible" anyway, and you would have to be blind not to notice the hero. Besides, there is Biara, who isn't much larger in size, but the developers didn't think that a "not very large" hero was a bad thing, so I don't see anything wrong with this. Increasing the size a little would be nice, but no more than that. It's better for the hero to be on foot and not the size of half a mountain, but still be present in the game. Also, heroes on horseback aren't that big (without the horses themselves), so a small hero size would be quite logical. Besides, you yourself wrote that the hero's appearance isn't that important to you, so what's the problem? Or maybe it's better to struggle with the geometry and connect the mount, the rider, and the animation of shooting a bow from a third object. In my opinion, these are some unfounded stereotypes about heroes not being as large as a Castle. If we talk about the hero suggested by the lady above, I can share a few variations of textures for this hero, so you can have a more accurate idea of what needs to be done. The textures are not based on creeps/heroes from this game, but they will provide a more than illustrative example.
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Evanger, you don't want to engage in modding for Heroes 5, but you still give advice on how to do it :smile38:
Biara, as well as the Overlord, are not used in the NHF mod (don't confuse it with NHF_E).
If an elf heroine is included, it will likely be on a unicorn.
There will be no hero models on foot, except for demons, in NHF.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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