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Posts from NHF – new heroes for Heroes V 3.1.

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In reply to Lokken
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Lokken
/topic/at/602079/

Okay, then it's Markel's Specialization.

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psatkha
Kricha is a transcription of the English word Creature, i.e., Monster.

Then it's Markel's Specialization.
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I am against cloning Markel.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
I am against cloning Markel.

Well, then maybe you can come up with some interesting specialization? I have some ideas, but they might not appeal to you; after all, I'm still new here.
In reply to Aslan_Red
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Aslan_Red
Well, then maybe you could come up with some interesting specialization? I have some ideas, but they might not appeal to you; after all, I'm still new here.
What can you suggest for such a hero, then?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Considering the specific nature of this hero (I know where he/she comes from), an alternative specialization could be suggested, something like a goblin ability, but it should work differently. In a battle with this hero (Sylvan), an enemy unit whose numbers have dropped to a certain percentage would switch sides. But most importantly, I think the hero should be given a different name; it's not good to completely copy heroes/characters from other games/universes. Overall, the idea is great. And as a follow-up, I often read your forum out of interest and have seen many posts requesting the addition of forest elves or something similar (they really aren't in the game). Why not give the people what they want instead of creating yet another set of identical necromancers, demons, etc.? This is just my opinion.
In reply to Evanger
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Evanger
Considering the specific nature of this hero (I know where he, or rather she, comes from), we could suggest an alternative specialization, something like the goblins' ability, but it should work differently. That is, in a battle with this hero (Sylvanas), a unit of the opposing side, whose numbers have decreased to a certain percentage, would switch to the enemy's side. But most importantly, I think the hero should be named something else. It's not good to completely copy heroes/characters from other games/universes. In general, the idea is great. And as a follow-up, I often read your forum out of interest and have already seen many posts requesting the creation of forest elves or something similar (they really aren't in the game). Why not give the people what they are asking for instead of making yet another set of identical necromancers, demons, etc.? This is just my opinion.

Well, I saw NCF creatures from another game somewhere on the forum, and I thought, physiologically speaking, if there are creatures, then maybe a couple of heroes could also be added. And the name Sylvanas is very beautiful.
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Why is Sylvanas portrayed as undead? Why not create a "living version," which would also be a forest elf that many have been requesting for months?
In reply to Evanger
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Evanger
Why is Sylvanas an undead? Why not make a "living version," which would also be a forest elf that many have been requesting for months.

Well, I don't know, maybe because the final version is that she is dead, and it looks more impressive.

Added 1 minute ago
Dyrman
What can you suggest for such a hero then?

There are a couple of specializations, but I'm not sure if they would fit.
In reply to Aslan_Red
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The effectiveness is a matter of taste, and the final variation... if you want to borrow a hero from another universe, it's not necessary to strictly adhere to the hero's "temporal" state.
In reply to Evanger
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Evanger
Aslan_RedWell, I don't know, maybe because the final version is that she's dead, and it looks more impressive.

Impressiveness is a matter of taste, and the final version... you want to borrow a hero from another universe, so it's not necessary to strictly adhere to the exact time frame of the hero's "state."

Well, I don't know, but you could also create elves, purely from imagination, and I also think that the model will look better as a dead character.
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In general, whether or not to create a hero is not our decision, but I think a unique ranger would look better than a necromancer... he's a necromancer everywhere. I forgot the most important thing: this would be a real reason to create a forest elf, which, in principle, doesn't exist, so I think this would be much more productive.
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Evanger
Ultimately, whether or not to create this hero is not our decision, but I think a unique ranger would look better than a necromancer... he's a necromancer everywhere. I forgot the most important thing: this would be a real reason to create a forest elf, which, in principle, doesn't exist, so I think this would be much more productive.

I agree, it's not up to us to decide whether they will make it or not.
In reply to Evanger
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Evanger
And as a follow-up, I often read your forum out of interest and have already seen many posts about requests to create forest elves or something similar (they really aren't in the game). Why not give the people what they ask for instead of making yet another set of identical necromancers, demons, etc.? This is just my opinion.
For me, heroes are the same when they have the same specialization (secondary: skills and abilities), and how they look externally doesn't really matter much; the main thing is that they resemble their faction, are noticeable on the map, and move quickly.
But this is just my opinion. There are other participants in the project who may have a different opinion.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
For me, heroes are the same when they have the same specialization (secondarily: skills and abilities), and how they look externally doesn't really matter; the main thing is that they resemble their faction, are noticeable on the map, and move quickly.
But that's just my opinion. There are other participants in the project who may have a different view.

And can't a dead Elf be a Necromancer?
In reply to Dyrman
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Dyrman
For me, heroes are the same when they have the same specialization (secondarily: skills and abilities), and how they look externally doesn't really matter; the main thing is that they resemble their faction, are noticeable on the map, and move quickly.
But that's just my opinion. There are other participants in the project who may have different views.

I agree, there are as many opinions as there are people, but I wanted to talk about this infamous "re-skinning." As far as I know, it's impossible to create conceptually new heroes here (in Heroes 5). I'm working on Warcraft 3 modeling (it's fundamentally different), but I wanted to point out that even the developers themselves weren't ashamed to use this very "re-skinning" for their heroes (Shadia sends her regards) because if you unfold her texture, you can see the familiar Dusk Witch, and even a novice in Heroes 5 like me could put it on the same witch with simple manipulations in Photoshop in 15 minutes. So why not do the same? Sure, the hero will "resemble" the unit, but that doesn't mean he won't be different. You can create a truly unique hero (considering one hero per patch, 1-2 months). I see that you are creating heroes, making icons for them, and giving them unique abilities (you're doing great in this), but they are all clones, like carbon copies. Doesn't a hero deserve his own model? After all, it's a hero, not a cloned "[censored]" on a dead horse where it's unclear whether it's a man or a woman. Take the Swamp Witch, recolor her, and remove the rudimentary spikes and needles – that would be a "re-skin," but no one has forbidden you to work on her geometry? Put her on a mount, and, in the end, surpass yourself and create a decent animation of shooting from a bow; I think you are capable of that. Then the project will truly be unique and will have no analogues. This also applies to heroes of other factions; there is plenty of room for imagination; it just takes the desire to create magnificent models.

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