Posts from Nowaru
Specializations are points used to unlock talent branches, such as preparation or fire magic. Education is represented by red points, which are required to learn certain skills. An extra turn means that a character acts twice in a row, for example: it attacks a nearby enemy, moves forward a distance equal to its speed, moves forward again a distance equal to its speed, and attacks a second enemy that it reached. At the same time, the extra turn is taken into account when recharging abilities, and the duration of buffs and debuffs (preventing some characters from "locking" it). The chance of paralyzing Shunian creatures, as far as I understand, depends on the ratio of its dexterity and the opponent's stamina.
What are the 3 specializations?
1 education
How is it related to the brown numbers after the orange ones (orange is the cost, I understand that)
What does an extra turn mean?
first strike
I'm still interested in the chance of paralyzing Orcs, because it seems like they have a lot of racial bonuses.
I'll wait for official answers, in general. Although what's described above seems to be true.
Added after 57 seconds
And with the Taoists too, the colors are highlighted for a reason.
When generating a character, the player has 90 points to allocate to attributes. The minimum value for each attribute is 7.
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Ples corrected me, saying that the HP values are in the table. Most of them are 120. I don't know where you got 90 from, Ar).
I read the set, and I have a couple of questions:
The additional feature of the Melkoreans - does this mean that they have ranged attacks and archers from the beginning, or do they automatically take up a free specialization slot and skills?
The "Spiritual Arrow" skill - I understand that it requires magic? What is 150? Is it mana or its power?