Skip to content

Posts from Nowaru

No ratings yet — be the first to rate!
User Avatar
#152
Auto-translated
Alright, folks, I plan to have some serious fun in the coming month (there's a reason for that), so I might drop by here, although I can't promise anything substantial. There's a lot of text, but I still haven't seen the battle mechanics. How many cells are on the map, where do units start, and what's the turn order? I basically understand: there are 120 (usually) points that are distributed across 6 characteristics, with a limit of 50 for each. There are about 8-10 talent points, which are used to acquire various perks like physical training or various spells. And what are the 3 specializations and 1 education? Are they somehow related to the brown numbers after the orange ones (orange is the cost, I understand that)? In the racial characteristics, what do extra turn, first strike, and the paralysis chance of Orcs and Shun mean (in the formula, is it the Shun's or the enemy's endurance?) Well, if I start, I'll have a lot of questions..., and this is just a starting point.
User Avatar
#153
Auto-translated
Revan mentioned that the average map size would be 25x25, if I remember correctly. The positions of the characters always varied depending on the situation. The turn order is determined by initiative, which depends on awareness. Characters with an initiative bonus from skills, however, have priority in the turn order.
Specializations are points used to unlock talent branches, such as preparation or fire magic. Education is represented by red points, which are required to learn certain skills. An extra turn means that a character acts twice in a row, for example: it attacks a nearby enemy, moves forward a distance equal to its speed, moves forward again a distance equal to its speed, and attacks a second enemy that it reached. At the same time, the extra turn is taken into account when recharging abilities, and the duration of buffs and debuffs (preventing some characters from "locking" it). The chance of paralyzing Shunian creatures, as far as I understand, depends on the ratio of its dexterity and the opponent's stamina.
User Avatar
#154
Auto-translated
What are the 3 specializations?
Specializations. For example, earth magic, water magic, one-handed weapons, paladin, Ishaan, etc.
1 education
As I understand it, these are points in purple brackets (there are many of them in "Gramotei").
How is it related to the brown numbers after the orange ones (orange is the cost, I understand that)
I think it's still the purple ones... Although in the HTML code, it says "darkred"...
What does an extra turn mean?
Instead of one turn, you get two.
first strike
Let Reven explain this in more detail, I don't know. That is, it's clear that it attacks first, but how exactly and whether it only attacks...
 

К А
Стикеры GBF в Telegram
User Avatar
#155
Auto-translated
24x24 typical battlefield.

Whatever
User Avatar
#156
Auto-translated
I think that First Strike is actually the highest priority for initiative, allowing a character to always go first, except in situations where there are other characters with this trait. In that case, initiative bonuses from skills and the Consciousness stat come into play.
User Avatar
#157
Auto-translated
Here's a more detailed explanation about the "hit and run" tactic. And if you attack first and then run away (H&R, right?), is that possible? Or does the turn always end with an attack (shot, spell), just like in Heroes?
I'm still interested in the chance of paralyzing Orcs, because it seems like they have a lot of racial bonuses.
I'll wait for official answers, in general. Although what's described above seems to be true.
User Avatar
#158
Auto-translated
With the Orcs, you only get one of the bonuses.

Added after 57 seconds
And with the Taoists too, the colors are highlighted for a reason.
User Avatar
#159
Auto-translated
When generating a character, the player has 90 points to allocate to attributes. The minimum value for each attribute is 7.
Should these rules be used? I see that some players have stats as low as 5.

Be strong. Believe
User Avatar
#160
Auto-translated
Yeah, there were only 120 characteristic points... And now there's no information at all... Maybe Revenant is changing it.
------------
Ples corrected me, saying that the HP values are in the table. Most of them are 120. I don't know where you got 90 from, Ar).
 

К А
Стикеры GBF в Telegram
User Avatar
#161
Auto-translated
120 points for all except the Dungeon faction, which has 130. Minimum stats are 5, and maximum stats are 50.
User Avatar
#162
Auto-translated
Don't you need another player? I've been thinking about trying out the expansion for a while now, I miss playing RPGs. I was going to read "Dahl Shabét" first, as Alex suggested, but I haven't found the time yet, oh well...
I read the set, and I have a couple of questions:
The additional feature of the Melkoreans - does this mean that they have ranged attacks and archers from the beginning, or do they automatically take up a free specialization slot and skills?
The "Spiritual Arrow" skill - I understand that it requires magic? What is 150? Is it mana or its power?
User Avatar
#163
Auto-translated
This is the mana cost of using the ability.
User Avatar
#164
Auto-translated
How is the mana reserve calculated? Consciousness seems to determine initiative...
User Avatar
#165
Auto-translated
Consciousness determines the mana reserve, psychic resistance (MEN), and turn order.