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#162
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Don't you need another player? I've been thinking about trying out the expansion for a while now, I miss playing RPGs. I was going to read "Dahl Shabét" first, as Alex suggested, but I haven't found the time yet, oh well...
I read the set, and I have a couple of questions:
The additional feature of the Melkoreans - does this mean that they have ranged attacks and archers from the beginning, or do they automatically take up a free specialization slot and skills?
The "Spiritual Arrow" skill - I understand that it requires magic? What is 150? Is it mana or its power?