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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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In reply to fktifzobr@mail.ru
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10 years ago
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fktifzobr@mail.ru
I don't know... trolls are completely different creatures; they are more similar to Orcs.
I completely agree!
In reply to fktifzobr@mail.ru
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10 years ago
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fktifzobr@mail.ru
I don't know... trolls are completely different creatures; they are more similar to Orcs.

Trolls are indeed more suited to the Orcs.
(in mythology, these creatures live in mountains and forests, but not in swamps/deserts!)
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10 years ago
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and on what model should we make the gnoll shaman? I suggest these options:
1. on the goblin warlock, he is slightly taller than the assassin
2. on the elven sorceress, this option can only be done with new paws, and a new torso will also need to be added
3. on the javelin thrower or gnome warlock, but he will be much wider than the first level
suggest your own options if you have any ideas.
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10 years ago
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Feel free to suggest your ideas if you have any.
Maybe we can make it for the Rogue? For the animation of the spell, we can use a joyful animation.
In reply to WizardNazyr
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10 years ago
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WizardNazyr
Could it be done for the Ranger? For the spell animation, we could use a joyful animation.
The Ranger is essentially the same as the Assassin, just without knives. If there are no other options, we can do it this way.
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10 years ago
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A ranger is basically the same as an assassin, just without knives. If there are no other options, you can do it this way.
Yes, I know. I just suggested it because of the cloak with a hood.
In reply to WizardNazyr
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10 years ago
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WizardNazyr
Yes, I know. I just suggested it because of the hooded cloak.
I'll have to remove the old hood and attach a new one at head level.

Added 17 minutes later
The alternative upgrade for the Gnoll now has a shield on its right hand and a sword in its left. I'm out of inspiration right now, but I'll finish them later.
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10 years ago
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The idea of creating a gnoll shaman based on a druid, or even a mage/archmage, flashed through my mind (if you remove everything and leave only the "framework," it might result in a good warlock with cool attack animation).
In reply to Lone Corsair
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10 years ago
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Lone Corsair
I had an idea to create a gnoll shaman based on the druid, or even a mage/archmage (if you remove everything and leave only the "framework," it might result in a good spellcaster with cool attack animation).
Druids and archmages have legs that are too thick:D Also, I think the archmage is too slow and "unmaneuverable," while gnolls are fast. The druid is a good option; it could result in an interesting unit. As for the legs, I've already reworked them somewhere; here, we just need new models of gnoll paws.
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10 years ago
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I'm starting to work on an upgrade for the Lizard.
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10 years ago
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Ment, I was thinking, maybe my models aren't exporting because Maya isn't installed correctly! If it's not too much trouble, could you tell me the path where it's installed (mine is C:\Program Files\Alias\Maya6.0)?
It doesn't seem to matter...
I got confused; Maya turned out to be on a different computer... I'll find it, install it, and let you know. I saw the file; I'll download it.
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10 years ago
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Legs
Here's the file; it contains legs: left and right, in separate files, aligned along the X-axis. Formats: OBJ and 3DS
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10 years ago
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I had a fleeting idea to create a gnoll shaman based on a druid, or even a mage/archmage (if you remove everything and leave only the "framework," it might turn out to be a good warlock with cool attack animation).
Well, I was thinking that we could create mages for Might & Magic on the druid, and liches for Necropolis on the archmage.
In reply to WizardNazyr
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10 years ago
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WizardNazyr
Well, I was thinking that on the Druid, we could create mages for Might and Magic, and on the Archmage, we could create liches for the Necropolis.
I also think the same about the Druids, which is why I first suggested a bunch of other options, and I hadn't thought about liches, but I like that idea.

Added 1 hour 25 minutes ago
I reinstalled MoO, and everything is working now:smile03: :smile44:
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10 years ago
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Now Gnolls have new legs; thanks to Oversun, I shortened them slightly (apparently, I can do that now) because they didn't fit well before
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