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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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10 years ago
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Gnoll Shaman... interesting idea! However, who would be on the 1st level of the town then? I don't want to put more gnolls there because, in theory, they will be casters, and we need to avoid synchronous plagiarism... any ideas? (besides frog-people! :D)
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10 years ago
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Lone Corsair
A gnoll shaman... interesting idea! However, who will be on the 1st level of the town then? I don't want to put more gnolls there because, in theory, they will be casters, and we need to avoid synchronous plagiarism... any ideas? (besides frog-people! :D)
I think we should still keep gnolls on the first level, but make the gnoll mages a little different, dress him in a cloak, and put something like a hood on his head, so he won't look so much like his first-level counterpart. We can also do something with the lizard warrior, for example, give him a different head, and leave only the ears from the old one. We can take the head of a Murmidon from a mod for the Naga.
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10 years ago
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Still, 2 gnolls against 2 lizards... okay, let's see. In any case, it can be changed later. The idea of a gnoll in a hood is really good :D

Another head for the lizard warrior would also be useful, but whose?
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10 years ago
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Lone Corsair
Still, 2 gnolls against 2 lizards... okay, let's see. We can always change it later. The idea of a gnoll in a hood is really good :D

Another head for the lizard warrior would also be useful, but whose?
In Heroes 7, it's one gnoll against one orc:D, and the gnolls have a higher growth rate than the orcs.
I'm already starting to add a murmillo head to the lizard warrior.
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10 years ago
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New head model
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10 years ago
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That’s much better now (I’ll change the color later). Now we can say that the lizardman infantry also doesn't have a face like an archer, just as a regular swordsman doesn't look like a peasant.
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10 years ago
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It looks great :smile20:

The head fits surprisingly well, and most importantly, it makes sense. I saw some pretty good portraits for lizard heroes on some Polish website (Heroes with heads of monitor lizards, crocodiles... beauty and variety in short :D).
In reply to Lone Corsair
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10 years ago
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Yes, the new lizard creature turned out even better than the old one; the large head with a blunt snout perfectly suits this warrior.
And the icons can be taken from the Poles, and we also had some good icons; we also need to create a gnoll hero.
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10 years ago
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We could also take icons from the Poles, and we had some good icons ourselves; we also need to create a Gnoll hero.
We have icons for the Lizardmen. The only thing is, they need to be outlined.
https://yadi.sk/d/uU8CktFdiUSdr
In reply to Oversun
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10 years ago
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Oversun

Forgot to ask how exactly to make the legs. Here's an example from the standing animation.
Link
I didn't specify... The legs needed to be different models, a model for the left leg and a model for the right leg, but if each leg is colored with a separate texture, then everything is fine.
P.S.: I also found an interesting converter from the Heroes format to the obj format; it might also convert it back.
In reply to fktifzobr@mail.ru
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10 years ago
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fktifzobr@mail.ru
I didn't specify... The legs needed to be different models, a model for the left leg and a model for the right leg, but if each leg is colored with a separate texture, then everything is fine.
P.S.: I also found an interesting converter from the Heroes format to the obj format; it might also convert it back.
Okay, let's continue with the clarifications. The leg should be positioned at zero; along which axis should it be rotated?
Regarding the converter, please let me know, as I tried one, and it didn't work.

Could we create snake units based on the phoenix (but smaller) and make several of them, like ghosts (so that one unit is a swarm of snakes)? Accordingly, one of the abilities would be a chance to avoid physical damage.
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10 years ago
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Oversun
Okay, let's continue with the clarifications. The foot should be positioned at zero, but which axis should it be rotated along?
Regarding the converter, could you provide some guidance? I tried one, but it didn't work.

And could we create snake creatures based on the phoenix (but smaller) and make several of them, like ghosts (so that one unit is a swarm of snakes)? Accordingly, one of their abilities would be a chance to avoid physical damage.
I'm not sure about the axes. When I converted the Rakshasa to obj, it was facing down in Maya, but in the game, it stands facing forward. Ideally, it should be as it is in the game, with the foot pointing in the correct direction, but I'll clarify later.
There's a converter called ARCHANGEL.
If you reduce the size of the phoenix in the game, you won't be able to attach anything to it, but you could try creating a large, feathered snake like the one used by the Poles.

Added 1 minute ago
If you have time, I'll upload the converter in about 5-6 hours.

Added 5 hours 25 minutes ago
Okay, I've uploaded the program here: https://yadi.sk/d/tufm5ZaGpubTg
It turns out that you can't convert obj files to the Heroes format using this, but models from Heroes can be converted to obj
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10 years ago
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Maybe they could add **trolls** to the lizardmen faction, who would be either **infantry** or **casters**.
In reply to U.n.k.n.o.w.n.
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10 years ago
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U.n.k.n.o.w.n.
Maybe they could add trolls to the lizardmen faction, who would be either infantry or casters.
I don't know... trolls are quite different creatures; they would fit better with the orcs.

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