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Posts from New war.

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Name: New War.
Map name: New War.
Map type: Multiplayer.
Number of players: 4 (2x2).
Dungeon: Present.
Size: Medium.
Author: Bravo1853

About the map:
For ten years after the battle for the archipelago, there were no wars in Ashan. But the peaceful time is over, a new war is coming! A new island was discovered in the Sea of Shadows, which holds ancient artifacts. A war immediately began for this island, in which only one side will survive.
Map version: 1.3

Please share your opinion about the map. Have a good game!

Map screenshots:
Attachments 3
3 files attached • Total size: 317.3 KB
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The download file is being blocked due to security concerns. Is it possible to upload a different version?
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After your comment, I thought the installer was inside, but no, it's just a regular Zip archive containing h5m files. So, I believe the problem lies in your security settings. What's blocking the download? And does this happen with other maps in this section?
Although, I see that uploading was working fine for you... I'm not sure, maybe the author can provide some insight.
 

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In reply to Antik
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Antik
The download file is being blocked under the pretext of being unsafe. Is it possible to upload a different version?
The archive contains a regular file with the .h5m extension; there are no other files. It is most likely an issue on your end.
In reply to Antik
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Antik
The download file is being blocked under the pretext of being unsafe. Is it possible to upload a different version?
The archive is a regular one, it downloads without any problems and without scary warnings. However, the images cannot be opened because the site is deemed unsafe. Where are they hosted?
In reply to Antik
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Antik
The download file is being blocked under the pretext of being unsafe. Is it possible to upload a different version?
This is a problem with Windows 10, or rather, its search engine.
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There were no problems with other maps in this section. However, Smart Screen blocks this link under the pretext of it being unsafe. What should I do?

Added 13 minutes later
I figured it out; I downloaded it through "Mozilla." Thank you for your responses.
In reply to 13га
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13th
The images aren't loading because the site is flagged as unsafe.
I've re-uploaded the screenshots.
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It’s a pity, but you can’t play the map in single-player mode: the AI doesn’t intend to open the red gate… I think it would be worth adding keyholders on both sides. Otherwise, you complete your half, and that’s it…:eek:
In reply to vadim_t
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vadim_t
It's a pity, but you can't play the map in single-player mode: the AI doesn't seem to want to open the red gate... I think it would be worth adding keyholders on both sides. Otherwise, you complete your half and that's it...:eek:
You are right, I will need to fix this. Thank you.
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Excellent map, but unfortunately, the AI really doesn't want to open the red outpost. I kept a weak unit there as bait for 3-4 weeks, but it didn't work. Something needs to be changed.
In reply to Antik
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Antik
Excellent map, but unfortunately, the AI really doesn't want to open the red gate. I kept a weak unit there as bait for 3-4 weeks, but it didn't work. Something needs to be changed.
Fixed the path to the center.
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It's been a while since I've seen such a pleasant map. However, the changes made by the author (removing the guard posts) slightly spoiled it. I played as a human hero without an ally against the Warlock faction, and the AI came to attack me on the 5th week, so I had to deal with them, and the game was completed in 6.5 weeks. As a result, I naturally didn't have time to visit the central dungeon and some other remarkable places. Maybe the monsters placed instead of the guard posts should be made stronger? Overall, I repeat, it's a good map. Respect and kudos to the author.
In reply to Antik
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Antik
It's been a while since I've seen such a pleasant map. However, the changes made by the author (removal of blockades) slightly spoiled it. I played as a human hero without an ally against the Dungeon faction, and the AI came to me on the 5th week, so I had to deal with them, and the game was completed in 6.5 weeks. At the same time, I naturally didn't have time to visit the central Dungeon and some other wonderful places. Maybe the monsters placed instead of the blockades should be made stronger? In general, I repeat, it's a good map. Respect and kudos to the author.
Yes, I agree with you, such blockades can deprive you of the opportunity to visit some places. I was thinking about making a Guardian of the Border in the center, of one color, and giving each player a key to it. But the bots probably won't open it anyway. Regarding the Dungeon, I will probably do the following: there will be portals from the players' Dungeons to a neutral one, as well as a passage in the center.
In reply to Bravo1853
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I played the map. It turned out to be lively and fun. The only thing worse than an AI opponent is an AI ally. Perhaps it would be better to change the game mode in alliance to "against everyone," at least for one color. (1-1-1+1). The map has large areas that are excluded from the gameplay. In this respect, it reminded me of the "Birth of Legends" map – with a similar layout and the same problems in terms of space utilization. Having an already occupied outpost for a player is more of a disadvantage than an advantage. It directs the hero's movement, essentially creating unvisited zones. By removing creatures from the outpost, they can be easily upgraded, which is a significant bonus for some races. (Orcs have to grind for Cyclops; here, they get them almost immediately.) Many objects on the map have been visually altered. I felt that there was too much embellishment. If, for example, a witch's hut is made with some kind of aura around it, then it is logical to assume that this is no longer just a simple hut: skills are given there for money, resources, or something else. However, the hut is quite ordinary, everything is as usual. Why the aura then? Near the red player's castle, I didn't find a stable. Is that intentional?
Good luck with further development, thank you for the map.

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