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I played the map. It turned out to be lively and fun. The only thing worse than an AI opponent is an AI ally. Perhaps it would be better to change the game mode in alliance to "against everyone," at least for one color. (1-1-1+1). The map has large areas that are excluded from the gameplay. In this respect, it reminded me of the "Birth of Legends" map – with a similar layout and the same problems in terms of space utilization. Having an already occupied outpost for a player is more of a disadvantage than an advantage. It directs the hero's movement, essentially creating unvisited zones. By removing creatures from the outpost, they can be easily upgraded, which is a significant bonus for some races. (Orcs have to grind for Cyclops; here, they get them almost immediately.) Many objects on the map have been visually altered. I felt that there was too much embellishment. If, for example, a witch's hut is made with some kind of aura around it, then it is logical to assume that this is no longer just a simple hut: skills are given there for money, resources, or something else. However, the hut is quite ordinary, everything is as usual. Why the aura then? Near the red player's castle, I didn't find a stable. Is that intentional?
Good luck with further development, thank you for the map.