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Posts from Illuminating different parts of the dungeon.

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#1
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Hello, everyone. :) 1. Could you please tell me how to create different lighting in different parts of the dungeon? For example, if there is an Inferno Castle in the center, the lighting for it should be red, and in the left part, where there is a Necropolis, the lighting should be darker. 2. I would also like to know if it is possible to highlight small areas? For example, in the same dungeon, a 5x5 area is filled with crystals (not resources), and I would like to highlight them, creating, say, a separate light source.:rolleyes: I couldn't find anything similar on the forum. :) And one more question: I saw something about this somewhere, but I'll ask anyway, how do you create chasms in the dungeon?:confused:
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#2
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1. Could you please tell me how to create different lighting in different parts of the Dungeon? For example, if the Inferno Castle is located in the center, the lighting for it should be red, and in the left part, let's say, there is a Necropolis, so the lighting for it should be darker.
You can create some neutral, subtle lighting for the entire map, and then give luminosity to certain objects in separate "locations" to create the atmosphere. Otherwise, it's not possible.
2. I also want to know if it's possible to highlight small areas. For example, in the same Dungeon, an area of 5x5 is filled with crystals (not resources), and I would like to highlight them, creating, say, an independent light source.
Yes, you can make the crystals glow. Click on one of them, go to the left panel (ObjectPropretiesTree), and there should be a Light property. You need to choose the color, radius, and coordinate relative to the center of the object.
And one more question: I saw something about this somewhere, but still, how do you create chasms in the Dungeon?
You need to find them in the non-displayed objects, through Shared in ObjectPropretiesTree.
 

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In reply to Ment
#3
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Thank you, that was helpful!
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#4
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Could you provide more details on how to create chasms in the Dungeon? If you know the exact path within the editor sections, please specify it. Thank you in advance.
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#5
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Subjugator,
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\WallDown_01.(AdvMapStaticShared) - straight section (there are 4 of them, slightly different)
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\WallCornerDown_01.(AdvMapStaticShared) - outer corner
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\WallInnerDown_01.(AdvMapStaticShared) - inner corner
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\W_Dno_Down.(AdvMapStaticShared) - bottom of the abyss
In reply to Jack_of_shadows
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#6
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Thank you, Jack_of_Shadows, I downloaded the editor extension and now I have the Abyss objects in Subterra objects. There are also new tabs for various special effects, such as glowing or a wall of fire.
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#7
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I know there are probably a lot of similar questions, but I'll ask again: I created a map with a dungeon, but when I tested it, the hero couldn't enter, and it says that "the dungeon is blocked, you have to go back."
Делаю кампанию "Последний Феникс"
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#8
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Either the portal numbers don't match (press Spacebar to check), or the active tile is blocked (clear the area around the entrance/exit to the stairs).
 

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#9
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Well, it seems to match (the input and output both have the number 0), there's space available, that's strange.
Делаю кампанию "Последний Феникс"
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#10
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Did you clear the dungeon with a 3x3 brush beforehand?
 

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#11
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Yes, you know, I placed one entrance to the Dungeon on an elevation (the entrance is guarded by a Necromancer). And the second one – at the bottom, and connected the two caves with a portal. Maybe the problem is due to the elevation (although probably not).
Делаю кампанию "Последний Феникс"
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#12
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Not because of its grandeur.
 

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#13
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There's only one option: remove the entrances and exits and either rebuild them or redesign the Dungeon, but at least the objects aren't in the way.
Делаю кампанию "Последний Феникс"
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#14
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Ment
Yes, you can make the crystals glow. Click on one of them, go to the left panel (ObjectPropretiesTree), and there should be a property called Light. You need to choose the color, radius, and coordinate relative to the center of the object.

It's strange, but nothing appears for me. I click on it and also press the spacebar and click on the panel, but the property doesn't show up.
Делаю кампанию "Последний Феникс"
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#15
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Subjugator
Thank you, Jack_of_Shadows, I downloaded the editor extension and now I have the Abyss objects in Subterra objects. There are also new tabs for various special effects, such as glowing or a wall of fire.
"editor extension"? What is that? The person who wrote this hasn't been active for two years, so if anyone understands or knows what he's talking about, please let us know. Also, the problem of hidden objects in the editor is still relevant; it would be nice to always see them in the menu.

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