Posts from Illuminating different parts of the dungeon.
1. Could you please tell me how to create different lighting in different parts of the Dungeon? For example, if the Inferno Castle is located in the center, the lighting for it should be red, and in the left part, let's say, there is a Necropolis, so the lighting for it should be darker.
2. I also want to know if it's possible to highlight small areas. For example, in the same Dungeon, an area of 5x5 is filled with crystals (not resources), and I would like to highlight them, creating, say, an independent light source.
And one more question: I saw something about this somewhere, but still, how do you create chasms in the Dungeon?
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\WallDown_01.(AdvMapStaticShared) - straight section (there are 4 of them, slightly different)
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\WallCornerDown_01.(AdvMapStaticShared) - outer corner
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\WallInnerDown_01.(AdvMapStaticShared) - inner corner
AdvMapStaticShared:MapObjects\Subterra\Dungeonwalls\W_Dno_Down.(AdvMapStaticShared) - bottom of the abyss
Yes, you can make the crystals glow. Click on one of them, go to the left panel (ObjectPropretiesTree), and there should be a property called Light. You need to choose the color, radius, and coordinate relative to the center of the object.
It's strange, but nothing appears for me. I click on it and also press the spacebar and click on the panel, but the property doesn't show up.
Thank you, Jack_of_Shadows, I downloaded the editor extension and now I have the Abyss objects in Subterra objects. There are also new tabs for various special effects, such as glowing or a wall of fire.