We've reached a point where, when playing as "the girls," you can achieve (well, if you're lucky, but still...) a 100% reduction in the loyalty of the "girls'" subjects. Not only is the balance ruined, but the gameplay itself is also destroyed.
Posts from Eggs
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How do you prefer to eat eggs?
I haven't played this game, but the phrase "play with boobs" sounds funny.
That it's the pastime of aesthetic degenerates who risk poisoning themselves and dying for dubious pleasure.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Where do we end up when we save the world?
You haven't played it, but you've got an expert opinion.
Are you more drawn to male butts?
But these aren't even new games per se, they're just modifications of one and the same game.
Well, that's like saying you didn't like the late seasons of some TV show and, based on that, claiming that modern TV shows are aimed at the riffraff.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
I do, because I looked at the "technical part," that is, the scripts, the world map, the items, and other "things." But I didn't reread the dialogues and quests, so I have only a superficial understanding of the plot.
You perfectly understand what I meant...
What difference does it make? If the games were aimed at casual players and normal players, then these "modifications" would not be an exception either. But the facts say that things are different.
Where do we end up when we save the world?
But if I read the plot of a book or movie on Wikipedia, will I be able to judge them? After all, I will know the technical details.
Well, name me just one game that has a decent plot and where everything is more or less balanced.
You should also read about the cast and composer to get an idea of the heroes' voices, their appearance, and what music accompanies everything.
Where do we end up when we save the world?
As many such games as you like.
Yashchur, what do you mean by casuals, gopniks, normal players, and tryhards?
Normal players play for pleasure according to their abilities. They might choose normal (if higher is too difficult), or impossible difficulty (if low is too easy), but they don't chase meaningless records.
Casuals are only interested in the plot; they don't need combat. They simply choose the easiest level and fight on auto-battle. Accordingly, after completing it once, they don't return to the game (they already know the plot, and the combat isn't interesting). In short, they play to "kill time".
Gopniks. Well, here everything is exactly as described in "that very article".
"I want to play on impossible, but without having to try too hard."
"Why are peasants so weak, can't I clear impossible with just them and no losses?"
"Unit X is not bad, but only for the first couple of locations. Buff it, because I'm too lazy to swap it for another one."
"Look, I cleared impossible without losses! One red dragon under invisibility and own armor plus Armageddon rules! I'm an unreally cool guy, aren't I?
".And so on, and so forth.
If I read the plot of a book or movie on Wikipedia, will I be able to judge them? After all, I'll know the technical part.
Are boobs a bad thing?
If I read the plot of a book or movie on Wikipedia, will I be able to judge them? That is, when Vasyan creates a sword in Skyrim that kills everyone with one hit, does that say something about the bulk of players? And yes, correct me if I'm wrong, but everything after Princess didn't have much commercial success, and game journalists rated them quite poorly, therefore it's not what the modern consumer needs.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Casual players are only interested in the plot; they don't need combat. They simply choose the easiest difficulty level and fight using auto-battle. Consequently, after playing through it once, they don't return to the game (the plot is already familiar, and the combat is not interesting).
In short, they play to "kill time."

