As many such games as you like.
Yashchur, what do you mean by casuals, gopniks, normal players, and tryhards?
Normal players play for pleasure according to their abilities. They might choose normal (if higher is too difficult), or impossible difficulty (if low is too easy), but they don't chase meaningless records.
Casuals are only interested in the plot; they don't need combat. They simply choose the easiest level and fight on auto-battle. Accordingly, after completing it once, they don't return to the game (they already know the plot, and the combat isn't interesting). In short, they play to "kill time".
Gopniks. Well, here everything is exactly as described in "that very article".
"I want to play on impossible, but without having to try too hard."
"Why are peasants so weak, can't I clear impossible with just them and no losses?"
"Unit X is not bad, but only for the first couple of locations. Buff it, because I'm too lazy to swap it for another one."
"Look, I cleared impossible without losses! One red dragon under invisibility and own armor plus Armageddon rules! I'm an unreally cool guy, aren't I?
".And so on, and so forth.
If I read the plot of a book or movie on Wikipedia, will I be able to judge them? After all, I'll know the technical part.
Are boobs a bad thing?
If I read the plot of a book or movie on Wikipedia, will I be able to judge them? That is, when Vasyan creates a sword in Skyrim that kills everyone with one hit, does that say something about the bulk of players? And yes, correct me if I'm wrong, but everything after Princess didn't have much commercial success, and game journalists rated them quite poorly, therefore it's not what the modern consumer needs.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).