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#92
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We've reached a point where, when playing as "the girls," you can achieve (well, if you're lucky, but still...) a 100% reduction in the loyalty of the "girls'" subjects. Not only is the balance ruined, but the gameplay itself is also destroyed.
I haven't played this game, but the phrase "playing as the girls" sounds funny.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#95
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Let's discuss round things – EVERYTHING IS SERIOUS!!!
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#97
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That it's the pastime of aesthetic degenerates who risk poisoning themselves and dying for dubious pleasure.
You could have just said that you think playing old games makes you an aesthetic/nostalgic/Arandor-loving/insert your own degenerate. Instead, you started talking about some kind of meaning and other nonsense.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#98
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I said that about the cheese, didn't you read it?
Where do we go?
Where do we end up when we save the world?
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#99
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Siverfale
You haven't played it, but you've got an expert opinion.
I do, because I looked at the "technical side" — that is, the scripts, the world map, the items and other "gadgets". But I didn't reread the dialogues and quests, so I only have a superficial idea of the plot.
Siverfale
Are you more drawn to male butts?
Trolls can pass on by.:mad: You understand perfectly well what I meant...
Siverfale
But these aren't even new games per se, they're just modifications of one and the same game.
What does it matter. If the games were aimed at least at casuals and normal players, then these "modifications" wouldn't be the exception either. But the facts say otherwise.:(
Ple-Sen
Well, that's like saying you didn't like the late seasons of some TV show and, based on that, claiming that modern TV shows are aimed at the riffraff.
Well then, name me at least one game that has a normal plot and where everything is more or less balanced.:smile32:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#100
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There are countless games like that.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#101
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Yashur, what do you mean by "casuals," "rabble," "normal players," and "hardcore gamers"?

Стартовый пост - Квенты - Разное - Список НПС -
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#102
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I do, because I looked at the "technical part," that is, the scripts, the world map, the items, and other "things." But I didn't reread the dialogues and quests, so I have only a superficial understanding of the plot.
And if I read the plot of a book or movie on Wikipedia, will I be able to judge them? After all, I will know the technical details.
You perfectly understand what I meant...
Are breasts bad?
What difference does it make? If the games were aimed at casual players and normal players, then these "modifications" would not be an exception either. But the facts say that things are different.
So, when Vasya creates a sword in Skyrim that kills everyone with one hit, does that say something about the majority of players? And yes, correct me if I'm wrong, but everything after Princess had little commercial success, and the gaming press rated them very poorly, so it's not what the modern consumer wants.
Where do we go?
Where do we end up when we save the world?
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#103
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But if I read the plot of a book or movie on Wikipedia, will I be able to judge them? After all, I will know the technical details.
You also need to read about the cast and the composer to get an idea of the voices of the characters, their appearance, and what music accompanies everything.
Well, name me just one game that has a decent plot and where everything is more or less balanced.
Balance is a rather peculiar thing and is the subject of many debates. Not to mention that it is primarily critical for games with a focus on multiplayer mode. And yet, people often enjoyed games with poor balance; a good example of this is the still-popular third installment. So, I won't say anything about balance. As for a good plot, here are a few relatively recent games with a decent storyline: Fran Bow, Undertale, DA:I.
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#104
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You should also read about the cast and composer to get an idea of the heroes' voices, their appearance, and what music accompanies everything.
But there's no need, since Yashur didn't read the game's plot on the wiki :p
Where do we go?
Where do we end up when we save the world?
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#105
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Mortulus
As many such games as you like.
Be more specific, please. And preferably turn-based (they appeal to me more than others).
Xezbeth
Yashchur, what do you mean by casuals, gopniks, normal players, and tryhards?
Tryhards are those who, in pursuit of some completely useless records, replay battles 10050 times and so on (points in the table, achievements, etc.).
Normal players play for pleasure according to their abilities. They might choose normal (if higher is too difficult), or impossible difficulty (if low is too easy), but they don't chase meaningless records.
Casuals are only interested in the plot; they don't need combat. They simply choose the easiest level and fight on auto-battle. Accordingly, after completing it once, they don't return to the game (they already know the plot, and the combat isn't interesting). In short, they play to "kill time".
Gopniks. Well, here everything is exactly as described in "that very article".
"I want to play on impossible, but without having to try too hard."
"Why are peasants so weak, can't I clear impossible with just them and no losses?"
"Unit X is not bad, but only for the first couple of locations. Buff it, because I'm too lazy to swap it for another one."
"Look, I cleared impossible without losses! One red dragon under invisibility and own armor plus Armageddon rules! I'm an unreally cool guy, aren't I?".
And so on, and so forth.
Siverfale
If I read the plot of a book or movie on Wikipedia, will I be able to judge them? After all, I'll know the technical part.
I didn't understand what you meant, but the technical part helped me understand the screams of one of the players on the forum when he wrote "My Ariman on normal turned out to be harder than on impossible. What the...???".
Siverfale
Are boobs a bad thing?
In this case, yes. It only emphasizes the product's orientation toward idiots. Why? Boobs are 16+, but the difficulty of the games is at a 10+ level. That is, to play you need to be 16 years old with the brain of a 10-year-old. Those are exactly the idiots.
Siverfale
If I read the plot of a book or movie on Wikipedia, will I be able to judge them? That is, when Vasyan creates a sword in Skyrim that kills everyone with one hit, does that say something about the bulk of players? And yes, correct me if I'm wrong, but everything after Princess didn't have much commercial success, and game journalists rated them quite poorly, therefore it's not what the modern consumer needs.
I don't know who Vasyan from Skyrim is, but I can assume that the failure was also related to the fact that not only normal players were dissatisfied, but gopniks as well. Due to completely pathetic balance, which created immense difficulties at the start of the game.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#106
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Casual players are only interested in the plot; they don't need combat. They simply choose the easiest difficulty level and fight using auto-battle. Consequently, after playing through it once, they don't return to the game (the plot is already familiar, and the combat is not interesting).
Yashchur, are you familiar with the term "non-linear plot"?
In short, they play to "kill time."
Or to enjoy a good story and the atmosphere of the game.