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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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10 years ago
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!
In reply to Vigo
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10 years ago
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Please register me for the tournament.
In reply to Vigo
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10 years ago
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In the first few days, I revealed 2 elven external dwellings and 1 pegasus dwelling. 7 heroes - all mages) Galtran gnaws a bone in the tavern:p
On day 112, I took the maxi crypt and then continued to clear the respawn. On day 114, I upgraded the pegasi and have a good ramp-up. By the end of the week, I finished coloring the lookout towers, homes 1-4 in the fort with upgraded elves and pegasi in the citadel, also captured a necromancer village and built GM2 there. In this area, I got a decent set of artifacts +2/2 magic cloak, kneepads, and all1 cuirass. Alagar gained Intuition, Earth, Water, and then also Loga. But I didn't really have time to level anything properly. On day 123, I broke through 60 demons, on day 124 - 67 snipers in a treasury with a castle. On my turn, the blue player arrived within striking distance, Alagar 5-5-7-8 with 3200 movement points breaks into the necromancer village, learns Meteor Shower, and wipes out 51 Grands, 88 Bearded Ones, 50+ Centaurs, and a few pegasi. There Nagash 5-1-7-5 with a couple of angels, birds, a hundred skeletons, and 90 arrows had no chance
Thank you for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Алагар / Alagar Main Hero Алагар / Alagar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Panic
Game Length
125 days
Game Date
1/25/2016
Reported
1/25/2016 4:18 AM
Rating Impact Archived
FireToSky 1608 1614 +6 ↑
spl1nter 1380 1374 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2016 6:40 PM

In reply to FireToSky
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10 years ago
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Replacement:

Andres is forced to withdraw from the tournament.
In Group A, The_ replaces Andres

Added 1 hour 15 minutes ago
Questions arise regarding the h3dm1 template:

Specifically, the template scheme:



Template size L+U (Dungeon - opponent's plane)
Timer for the "h3dm1" template: 24:00+08:30+01:30.
Subjective restarts: 111
Restarts due to encounters: none
Roads – medium/fast
Dimension Door can be used once a day.

All other rules comply with ХВ rules
The only exception is the same as on Diamond – it is allowed to pass by shifted guards between zones.
*when playing as Flax, there is a choice of starting hero.
In reply to FireToSky
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10 years ago
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The game didn't turn out to be the most successful or fortunate for me, but still, the desire not to give up and the attempt to realize my potential somehow helped. The opponent surrendered due to a lack of prospects.
We used a couple of our restarts each and started playing.
On the first day, I expanded to 7 heroes, there was some potential money in the future, two passages to adjacent zones were activated, good artifacts were activated: +2 helmet from the crypt, +1 all for the Centaurs, +3 mana for the spears. External dwelling of dragons and woodcutters. Also visible were +2 speed behind a pack of Genies and a pixelated outline of a Dragon Fly Hive. I played the battles very sloppily, Centaurs were dying one after another, only the air elementals from Pasis with 2 stacks were true to their task and fought as best they could, right up to the battle with the Genies, where they were unfortunately not spared. +3 mana was guarded by almost 100 spears with Gorgons & Snakes, I had no Elves, so I had to sacrifice a lot: a dozen Centaurs, a ballista, Dwarves... other failures also wore down my army, but it was amusing to watch the taunting of AotD... I collected 3 parts in the very first week, saw a couple of ribs on the map, but they were only obtained with control... I had a Fly scroll. But there were almost no resources and even no money to build the Mage Guild, in the end I built Mage Guild 4 with Resurrection and Water Walk, and further on there were no resources either, would have had to farm.
The second week started briskly, but I lost it just as briskly. On the very first day, having bought Elves and 5 Power-ups, I broke through the mini Dwarf Cottage with Adelka, who had Water Magic from the start, then took the +2 Cloak behind the Genies, sacrificing Air and Wood, then took the Dragon Fly Hive with 8 Ducks behind a pack of Vampire Lords with Kira, thanks to her Haste on the Elves, went to break through a second Dragon Fly Hive, but lost all the growth to its guards, had no money throughout the entire game, so repurchasing it was problematic... lost almost all Elves on the Champions, the Dragon Fly Hive with 6 Wyverns, I lost 1 Wyvern to the Horses, then, I recaptured the Conflux and activated a Griffin Conservatory deep in the zone, broke into it with Adelka, but the Griffin Conservatory was strong, I didn't go in with just 13 Ducks and 5 Horses, didn't even have single creatures... this was the biggest failure: I forgot to transfer the artifacts to Alagar, who was standing at the Naga Bank, so I fought with just raw meat and underdeveloped magic... in the end, I lost 3 Horses and 6 Ducks, the level 3 Naga Bank fell, and I had almost no mana left (and I had a whole hundred)... but I was able to put Griffins in the Castle at the Conflux-compound - the only hope...
On the third week, I activated the Griffin Conservatory, bought the Griffins, the Griffin Conservatory was maxed and I had to lose all my Ducks there, because Alagar didn't have the Oil spell, there was no growth due to those money troubles, I only had Bless and Cure, Water Magic was only advanced... the main thing was that the Griffins were intact, the Ducks had long been dead men walking, unfortunately. Then, I ran into the treasure zone for a horde of Gold Golems and Demons, broke through a Pandora's Box behind a horde of Eyes for 5k experience, lost Griffins and Angels to Pyre, who had Oil and Expert Logistics (thanks to a Scholar with Earth Magic on the first day), took the level 2 Griffin Conservatory without losses (and I could have taken it with Adelka, but I didn't know the sizes), entered some zone from the treasure zone, possibly through a bugged passage, discovered 4 Beehives and the Gauntlets there, the Temple was starting from scratch, Mage Guild 4 was built, just 1 level left and I would have flown off for AotD and Dragon Fly Hives, besides, through the mountains there was another Conflux, maybe I could have taken the Griffins' growth (if they were standing), but the opponent surrendered, his game also didn't go well, he also lost a lot, just didn't have such bright prospects, it's a pity.
Thanks for the game, good luck in the future.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Алагар / Alagar Start Hero Алагар / Alagar
Алагар / Alagar Main Hero Алагар / Alagar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
135 days
Game Date
1/25/2016
Reported
1/25/2016 9:59 PM
Rating Impact Archived
hunter98 1364 1386 +22 ↑
korvet 1567 1545 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2016 10:10 PM

In reply to hunter98
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10 years ago
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hunter98
The game didn't turn out to be the most successful for me, but still, the desire not to give up and the attempt to realize my potential somehow helped. The opponent surrendered due to lack of prospects.
We each used a couple of our restarts and started playing.
On the first day I expanded to 7 heroes, there was some money in perspective, two passages to adjacent zones were scouted, good artifacts were scouted: +2 helmet from the crypt, +1 all from the harpies, +3 mana from the spearmen. External dwelling of dragons and wood. Also visible were +2 speed behind a stack of genies and a pixelated outline of Dragon Fly Hives. I played the fights very poorly, Centaurs kept pouring in one after another, only the air elementals from Pasis with 2 stacks were true to their purpose and fought as best they could, right up to the battle with the genies, where, alas, they were not spared. +3 mana was guarded by almost 100 spearmen with grandmasters, I had no elves, so I had to sacrifice a lot: a dozen Centaurs, a ballista, Dwarves... other failures also frayed my army, but it was funny to watch the taunts from the aotd... I collected 3 parts as early as the first week, saw a couple of ribs on the map, but they could only be obtained with control... I had a fly scroll. but I had almost no resources or even money to build the Mage Guild; in the end I built Mage Guild 4 with resurrect and water walk, and then there were no resources, I would have had to farm.
I started the second week vigorously, but just as vigorously I threw it away. On the very first day, after buying elves and 5 power-ups, I punched through a mini Dwarf Cottage with Adelka, who had water magic right away, then I took the +2 cloak from behind the genies, sacrificing air elementals and treants, then I took a Dragon Fly Hive with 8 ducks behind a stack of Vampire Lords with Kira, thanks to her haste on the treants, I went to break through the second Dragon Fly Hive, but I lost all my growth there; I had no money for the entire game, so buying more was problematic... I lost almost all treants on champions, a Dragon Fly Hive with 6 Wyverns, gave up 1 Wyvern on the horses, then I took Conflux and scouted a Griffin Conservatory deep in the zone, broke through there with Adelka, but the Conservatory was guarded by trogs; I didn't go in with just 13 ducks and 5 horses, not even any tier-1 units... and here was the biggest fail: I forgot to transfer artifacts to Alagar, who was standing at the nagas, so I fought with just raw army and under-leveled magic... in the end, I lost 3 horses and 6 ducks, the naga dwelling-3 fell, I had almost no mana left (and I had a whole hundred) almost... but I managed to place lightning elemental in the castle near the Conflux company - the only hope...
On the third week I scouted the Conservatory, bought lightning elementals, the Conservatory was maxed and I had to sacrifice all the ducks there, because Alagar had no slow, there was no growth because of those money troubles, I only had bless and cure, water magic was only advanced... the main thing was that the lightning elementals were intact, the ducks were long gone, alas. Then I ran to the treasure zone for a horde of gold golems and demons, broke a Pandora's box behind a horde of eyes for 5k experience, sacrificed lightning elementals and angels to Pyrrha, who had slow and expert logistics (thanks to a scholar with earth magic on the first day), took the level-2 Conservatory without losses (and I could have taken it with Adelka, but I didn't know the size), entered some zone from the treasure zone, possibly through a bugged passage, found 4 beehives and gloves there, the Temple started from scratch, Mage Guild 4 is built, one more level left and I would have flown for aotd and Dragon Fly Hives, besides, there was another Conflux through the mountains, maybe I would have had time to grab the lightning elemental growth (if they were there), but the opponent surrendered, his game also didn't go well, he also threw away a lot, only he didn't have such bright prospects, too bad.
Thank you for the game, good luck in the future.
At first everything looked great with 111, Dessa picked up boots from a wagon on the road, Aislin also came, an ogre dwelling. I revealed 2 Conservatories, quickly broke through to the computer. BUT with each passing day everything became sadder and sadder. Dessa leveled well (earth, tactics, armor), but in the end, out of all the scrolls, slow was never found, blocks all around, the center empty, all the treasure zones I broke through were empty. In the end, I lost to 70+ gold golems that were blocking the passage. Surrendered due to lack of prospects (there were still 250 skeletons), but the opponent was already close and the stats were looking better + Wyverns and angels.
Thank you to the opponent for the game!
In reply to FireToSky
10 years ago
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FireToSky
On the first few days I revealed 2 external dwellings of elves and 1 of pegasi. 7 heroes - all mages) Galtran gnaws on a bone in the tavern :p
On 112 I took the max crypt and then developed the respawn. On 114 I upgraded the pegasi and have a good momentum. By the end of the week I finished painting the lookout towers, homes 1-4 in the fort with upgraded elves and pegasi in the citadel, also captured a necro village and built GM2 there. In this area a decent set of artifacts dropped: +2/2 magic cloak, kneepads, and all1 cuirass. Alagar gained Int, Earth, Water, and then also Log. But I didn't have time to really level anything up. On 123 I broke 60 demons, on 124 - 67 snipers in a tier-3 with Castle. On my turn the blues came running into range, Alagar 5-5-7-8 with 3200 moves gets destroyed in the necro village, learns Meteor Shower and covers with 51 Grand, 88 Bearded, 50+ cents and a few pegasi. There Nagash 5-1-7-5 with a couple of angels, birds, a hundred skeletons and a shooter at 90 had no chance
Thank you for the game!
Thank you for the game!
In reply to FireToSky
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10 years ago
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We went to the mirror, and then the opponent says: "So I get the color, and you get Solmyr." Lol what, what Solmyr, when there is HIM :eek:


On the very first day, my colleague blows almost the entire timer, and as it turned out, not for nothing. A bunch of small guards, and also a guard in the adjacent zone of 100 corpses, which I slowly got to only on 113, thereby losing some tempo, but clearing everything without losses, flagging the sulfur mine, crystal mine, and a couple of crypts + Boots of Speed. It was fun with the walking dead, there weren't enough shots, of course, so I had to wait and run in to finish them off by hand) It was a very amusing fight. Secondary Inferno, from there I rolled out the horses and onto the grass for the white griffins, Lenya helped a lot with the prayer, thanks to the +3 SP for 5 rounds we prayed and had 10 speed. On the grass: a ramp and stables.
Petrovich, meanwhile, already had Expert Air and View, so from 114 he controlled his movements relative to mine)))
There's a scroll of Resurrection, gold-wise not exactly fat, couldn't even gather enough for Nagas, so the build is rather mage-like: T1-T4 in citadel + Mage Guild 2!
This actually decided everything. On 121 I hit 12 Efreets with Meteor Shower from Grandpa with a Bolt and... HYPNOTIZE! It was a very cool fight, thanks to the terrain I blocked with various Dwarves and used Hypnotize on their stacks)))
This paid off as it should; behind them were a couple of chests and an external dwelling of Unicorns. I didn't care about the external dwelling, never flagged it, but in the chest I chose experience, which Advanced Earth. I run to the stables, split-stack home, and rest, replenishing 110 mana. On 122 I build Mage Guild 4, there's a Citadel, but with the carried Resurrection scroll, nothing bothers me, and on easy mode I take a conservatory for 2 Angels near the castle, split-stack back to the ramp, and on 123 through the Arena I dive into THE MAX CYCLOP STACK! Max, damn it!!! What kind of warrior on 123 with 170+ Gremlins and 2 Angels would dive into a max Cyclops stack???
ONLY MAGES, ONLY HARDCORE :smile29:
-"A storm is coming," - Zhorik started quoting heroes from other games when he saw 50 huge one-eyed men.
-"Don't worry, we'll get through," - an invisible voice from above answered him.
And so it turned out that the fears were unfounded: Slow(3), Bolt(6), Citadel(18), and 3 Resurrections(14)... at the cost of only 69 mana, the pleasure of All 10 of all resources ended up in our treasury.
I split-stack home, build the Mage Guild... and there, in the best traditions of "Hero Petrovich Pro" (HPP) I get Dimension Door :smile44: :smile44: :smile44:
Then it gets better. Both Views are available, I jump into the untouched lands of the Barbarians, free from prison Dessa, level 5 with Expert Logistics, there are more stables for her there, I cast Dimension Door for mana in the steppes.
On 125-126 I explore 2 treasure zones — one from the Barbarians, the other from the Ramp, built the Bible — there's Easy Fly, rebuilt Mage Guild 4 — there's Town Portal :smile07:
On 127 I burst into the Red's respawn area, captured the Inferno and a village in its treasure zone, and I'm about to take the capital, no matter what Mage Guild 5 he's stuffed in there (on a mirror map, all mage guilds generate the same for adjacent towns).

Zhorik's selfie on 127


131 — captured the Red's capital, there's Mage Guild 4, breathed a sigh of relief... made it in time
But the Blue demon in the person of Solmyr wasn't twiddling his thumbs either. In one zone on the snow, he found 2 Dragon Utopias... which, as it later turned out, contained a КВ on one side, a КЗ on the other, and some stats everywhere. This was reported by the scout in the form of Dessa, who discovered a malicious plunderer of ancient utopias in a village on snow with unexpectedly high stats. Zhora would have punished him right then, but he couldn't reach him. Eh... had to go for my own analogous Dragon Utopias, so the punishment and spanking of the prodigal son with chronic hangover syndrome are postponed :smile32:

We ran around for a few more days, and finally caught up with him just a couple of steps away from another Dragon Utopia (there were no stats in it)

Final selfie:




Implosion at 2362 damage killed a stack of Wights exactly in 1 turn, nothing interesting happened after that. The son came home, got a spanking from grandpa, and everyone lived happily ever after :smile23:
Thank you for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Астрал / Astral Start Hero Астрал / Astral
Астрал / Astral Main Hero Астрал / Astral
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
h3dm1
Game Length
135 days
Game Date
1/28/2016
Reported
1/28/2016 8:08 AM
Rating Impact Archived
FireToSky 1611 1620 +9 ↑
Blitz 1450 1441 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2016 1:28 PM

In reply to FireToSky
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10 years ago
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Vanya, it's time to publish a book with your reports! )) You're simply the best!
In reply to =Lizard=
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10 years ago
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Excellent report! I might need to buy Joric from you again.
In reply to FireToSky
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10 years ago
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FireToSky
We went to the mirror match, and the opponent said: "So, you get the color, and I get Solmyr." Lol, what Solmyr, when there's HIM :eek:


On the very first day, a colleague almost drained the entire timer, and it turned out he wasn't doing it for nothing. A bunch of small guards, and even a guard stack of 100 corpses, which I slowly reached only on day 113, thus losing some tempo, but still capturing everything without losses, and claiming the sulfur mines, crystal mines, and a couple of crypts + boots of speed. It was fun with the walking dead; there weren't enough shots, so I had to run up and finish them off with my hands) It was a very amusing battle. Secondary Inferno, from there I redeployed the horses and went to the grass for the white griffins; Leny helped a lot with the preyer, thanks to the +3 spell power for 5 rounds, we prayed and had 10 speed. On the grass, there was a rampart and a stable.
Meanwhile, Petrovich already had advanced air and scouting, so from day 114, he controlled his movements relative to mine)))
There's a resurrection scroll; it's not that expensive, I couldn't even gather enough for a nag, so the build is quite magical: 1-4 in the citadel + GM2!
This really helped; on day 121, I attack 12 efreets with a Grand Sorcerer and a bolt thrower, and... HYPNOTIZE! It was a great battle, thanks to the terrain, I hid behind various gnomes and used hypnosis on their stacks)))
I got my revenge properly; behind them were a couple of chests and a unicorn lair. I didn't care about the lair, so I didn't claim it, but in the chest, I got experience to advance the earth skill. I run to the stables, go home, and spend the night, replenishing 110 mana. On day 122, I build GM4; there's a chain, but with a borrowed resurrection scroll, I don't care, and I easily take a reserve of 2 angels near the castle, go back to the rampart, and on day 123, through the arena, I go to the MAX CYCLOPS LAIR! Max, damn it!!! What kind of warrior on day 123 with 170+ goblins and 2 angels would go to the max cyclops lair???
ONLY MAGES, ONLY HARDCORE :smile29:
-"A storm is coming," - Zhorik said, quoting heroes from other games, when he saw 50 huge, one-eyed guys.
-"Don't worry, we'll break through," - an invisible voice from above replied.
And it turned out that the fears were unfounded: oil (3), bolt (6), chain (18), and 3 resurrections (14)... at the cost of only 69 mana, the pleasure of all 10 resources being in our treasury.
I go home, build a GM... and in the best traditions of "Hero Petrovich Pro" (HPP) I get a DD :smile44: :smile44: :smile44:
Further, both have scouting; I jump into the untouched lands of the barbarians, free Dess 5th level with an exploration log in the dungeon, there's another stable for her, I get a mana DD in the steppes.
On days 125-126, I explore 2 treasures - one from the barbarians, the other from the rampart, I build a library - there's easy flight, I rebuild GM4 - there's teleportation :smile07:
On day 127, I burst into the red player's territory, capture Inferno and the village in the treasure from it, and I'm going to take the capital, so that he doesn't build a GM5 there (in the mirror match, all guilds are generated the same for adjacent castles).

Zhorik's selfie on day 127


131 - I captured the red player's capital; there's a GM4, I sighed with relief... I made it
But the blue devil, in the form of Solmyr, wasn't sitting still either; in one zone on the snow, I found 2 utopias... which, as it turned out later, had a knight on one side, a crusader on the other, and a few parameters everywhere. The scout, in the form of Dess, reported this, who discovered an angry ancient utopia raider in a village on the snow with unexpectedly increased parameters; Zhor would punish him right now, but he couldn't reach him. Ugh... I had to go after my own utopian stacks, so the punishment and flogging of the prodigal son with chronic hangover syndrome are postponed :smile32:

We ran around for a few more days, and I finally caught up with him a couple of steps from another utopia (there were no parameters in it)

Final selfie:




An implant with 2362 damage killed a stack of vivs in one round; nothing interesting happened after that, the son returned home, got a spanking from the grandfather, and everyone lived happily ever after :smile23:
Thank you for the game!
Thank you for the game! The imba, in the form of Petrovich, cannot be countered :smile44:
In reply to FireToSky
10 years ago
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It was a tough game. When my opponent started attacking my castles with 1200+ skeletons, a Brissa, and a Sandro with full control in the early stages of the 4th week, it became a bit unsettling. But thankfully, I managed to rebuild my GM into a TP castle on the 4th or 5th attempt. After that, thanks to the logistics of the Vidomina and two pairs of boots, I was able to gain an advantage. The first final battle was at the end of the 4th week, where my opponent fled without troops, leaving me with 7 angels and 700 skeletons. I didn't risk finishing him off immediately, as I was significantly behind in magical stats compared to his combat stats, and he still had a decent stack of Sultanefreets on Brissa. In the end, I attacked him in his castle, where I managed to win with a slight advantage, although ideally, I should have spent another week or two to secure a more reliable victory. I also had 2 more powerful Treants available, plus a 20th-level Vidomina with all the artifacts for Necropolis, and she was already raising an insane number of skeletons.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
8xm12a
Game Length
216 days
Game Date
1/28/2016
Reported
1/28/2016 5:24 PM
Rating Impact Archived
LuckyF 1738 1744 +6 ↑
Lucky George 1492 1486 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2016 5:27 PM

In reply to LuckyF
User Avatar
10 years ago
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LuckyF
It was a tough game. When my opponent started attacking my castles with 1200+ skeletons, Brissa, and Sandro with full control in the early 4th week, it became a bit unsettling. But luckily, I managed to rebuild my GM into a TP castle on the 4th or 5th attempt. After that, thanks to the logistics and 2 pairs of boots, I managed to gain an advantage. The first final battle was at the end of the 4th week, in which my opponent fled without troops, leaving me with 7 angels and 700 skeletons. I didn't risk finishing it right away, as I was significantly behind in magical stats compared to combat stats, and there was still a decent stack of Sultan Efreet on Brissa. In the end, I attacked my opponent in his castle, where I managed to win with a slight advantage, although ideally, I should have played for another week or two for a more reliable victory. I also had 2 more powerful treants available + a 20th-level Vidomina with all the artifacts for Necropolis, and she was already raising a crazy amount of skeletons.
Thank you for the game.
The opponent played better, thank you for the game!
In reply to Lucky George
User Avatar
10 years ago
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Information
Dear players participating in the qualification rounds – the qualification round will end on February 1st.
Those who haven’t started playing or haven’t arranged a match should contact me now (via ICQ or in a private message on the forum) so I can schedule a match for you before the qualification ends.
Consequently, those who haven’t informed me, I assume they have no problems and their match will be completed on time.
Replacement players are ready to jump into the battle; 11 days is more than enough for one match.
In reply to FireToSky
User Avatar
10 years ago
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While my opponent was capturing all the castles on the map, I spent a week and a half clearing the respawn in search of gold, and I was very close to failing, but a random Town Portal scroll changed everything..)
Thanks for the game!
Battle Report Accepted
Random Faction Random
Андра / Andra Start Hero Андра / Andra
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Map Template
Panic
Game Length
141 days
Game Date
1/28/2016
Reported
1/28/2016 9:43 PM
Rating Impact Archived
KobRa_RR 1879 1880 +1 ↑
Blitz 1433 1432 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2016 9:51 PM

In reply to KobRa_RR
User Avatar
10 years ago
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KobRa_RR
While my opponent was capturing all the castles on the map, I spent a week and a half clearing a respawn in search of gold, and was very close to failing, but a random Town Portal scroll changed everything..)
Thanks for the game!
Thanks for the game!

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