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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to TT_HNK
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Please register me for the tournament.
ICQ 728 732 136

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Please register me for the tournament.
In reply to Andres
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Please register me for the tournament:smile41:
In reply to skd
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Please register me for the tournament.
In reply to Andres
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Please register me for the tournament.
Summer 2013


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Please register me for the tournament.
ICQ 678596492
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Please register me for the tournament.
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
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Please register me for the tournament.
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Please register me for the tournament.
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In reply to skd
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Please register me for the tournament.
In reply to calvert
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Registration for the tournament is closed.

Information

1. I discussed the issue with a wizard regarding the Hv rules patch; no changes are planned in the near future. Therefore:
- I removed the clause about HotA from the regulations because the War of the Wizards option does not work there now;
- also, before the group stage begins, we will hold a vote on the library.

2. The draw for the qualifying round will be held in the morning.
The draw for the group stage will be held in the evening of January 22.

3. Added a poll on the library; the voting period lasts only two days. The result of the vote will be accepted if more than 1/3 (22 people) of the participants vote. If fewer vote, the "no restrictions" option will remain in the tournament.
Voting options are as follows:
1) Building without restrictions (can be built in any city and village)
2) Building only in the starting city (can only be built in the players' starting cities when playing Tower) - proposed by Blitz and Aiwe.
3) In the starting city, building is allowed without restrictions; in any other tower on the map, it is limited to 211. - slightly modified version =Lizard=.
4) Buildings can only be constructed in the starting cities of players and computers.
This clause prohibits building libraries in neutral villages.

4. The draw will take place as follows:
All players are divided into groups according to the overall Hv rating.
There will be a total of 12 groups of 5 people each. The winners of the groups advance to the round of 16, and 2nd and 3rd places advance to the round of 32.
The groups are as follows (the player's position in the general ranking is indicated in parentheses):

1) KobRa_RR 1901 (4), Amster 1866 (6), HellLighT 1852 (8), Dark 1830 (9), herolwy 1811 (10), Сатир 1802 (11), =Lizard= 1781 (14), Dawidu91 1780 (15), BISHOP 1772 (17), Dave_HUN 1765 (18), MuLLIyTa 1718 (28), Falcone 1718 (28)

2) LuckyF 1712 (30), Antiplayer 1686 (33), bRitvo4kA 1677 (35), Dima Surmay 1671 (37), u2noob 1661 (40), Jubi-Juby 1651 (43), theShevanesian 1649 (44), Bahan 1645 (46), Sanin 1640 (47), Diabler 1640 (47), Toganash 1639 (48), Andres 1639 (48)

3) FireToSky 1629 (52), Vigo 1628 (53), Aiwe 1626 (54), Mizrael 1612 (59), Javdet 1612 (59), bubuch 1597 (63), rebellious 1549 (76), GUNAR 1542 (81), YaR 1533 (86), Lucky George 1530 (88), Scorpiona 1529 (89), Simon5760 1529 (89)

4) Huanito 1514 (97), Silence- 1510 (100), zwei 1497 (108), MoxuTo 1492 (111), sShreKs 1467 (128), Loinz 1458 (132), Chemist_HP 1456 (134), flate 1455 (135), mals 1451 (137), Blitz 1437 (148), BlackFatal 1432 (151), R@sIM 1418 (158)

5) spl1nter 1378 (177), Gee 1371 (180), aka.Ward3n 1353 (186), socola 1348 (188), St_Klaus 1336 (189), and 7 winners of the qualifying round.

The following players participate in the qualification:
Sevan_80 1328 (191), MaxGor 1327 (192), Vladimir_Ospa (unranked), yarik1987 (unranked), Amazing (unranked), 4Chaos (unranked), korvet (unranked), Court (unranked), hunter98 (unranked), TT_HNK (unranked), Kruptik (unranked), novaforyou (unranked), Limera1n (unranked), calvert (unranked).


The result of the vote does not apply to the qualification games. In the qualification games, you can build a library without restrictions.

Registration was denied for:
Chocolate Puma - suspended from tournaments by decision of the AC.
Wyndoc - 1 message on the forum, no games played.

UTC+03:00, icq 593626431
In reply to skd
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Please register me for the tournament.
По игре писать в скайп: milko_mihail@ukr.net
или в вайбер +380993817224, так как аська не работает!
In reply to Hi-Tech
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4. Construction is only possible in the starting towns of players and the AI.
This point prevents building a library in neutral villages.
How do you propose to differentiate a starting town from a village that the AI has upgraded to a town?
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Wicc
How can we distinguish the starting town from a village that the AI has upgraded to a town?
Maybe, by looking at the template to see where the starting zones are? Of course, many people aren't very good at template topography (and I'm one of them), but if the question is controversial, you can refer to the Arbitration Committee, for example, and they can do anything with it - they can analyze the save file and figure it out based on the template. The question will be what to do with games where a library was built in the wrong place (even if it wasn't intentional): technical loss or replay?
P.S. and yes, logic still applies: if you're already playing on week 2-3, and there are only golems or something like that built there (without municipalities and other things, because that could indicate that the AI is developing its economy), then it will also be clear that the town is not a starting town. But following the template will be a much more reliable and accurate way.
P.P.S. it's not often you see an AI building a tower with a secondary tower and building it as quickly as possible :D
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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Wicc
How do you propose to distinguish the starting town from a village that the AI has upgraded to a town?
templates: Diamond, 8mm6a, 6lm10a, Spider, 8xm12a
For us to even have to ask this question, a very extreme situation must arise.
The map must generate an AI tower that can break through to a treasure node in a snow terrain, where there will be a tower village, and it is this tower that captures it and builds a town there, while also clearing the treasure node, so that the player can conclude that this treasure node is the AI's.
This is very unlikely, in my opinion. In this case, if this option is chosen, the player can save the game and appeal to the judge.
In any case, the tournament rules contain a paragraph: "If the situation that arises is not regulated by the rules, the judges are guided by elementary logic and gaming ethics."

This point was created primarily to avoid building a library in a tower village in underground treasure nodes or treasure nodes on the surface that are not on snow, which may be a much more common occurrence.

UTC+03:00, icq 593626431

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