Posts from ASW – Alternative hero leveling.
Yes, the official patch is installed, and the game is a licensed copy.
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After the Lightning Lord, there will be the Lightning Altar perk, which grants a spell that places an Altar on the field, which throws lightning at the nearest enemy.
Accordingly, you can create similar altars: one will have a fireball exploding around it, and the other will have a ring of cold around it.
Will the chain lightning be overpowered?
Accordingly, you can create similar altars: around one, a fireball will explode, and around the other, a ring of cold will appear.
No, it's not possible. Unfortunately, there can only be one.
Instead of a Hive.
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Now, regarding the scheme itself for the academic, some criticism and questions. As I understand it, all elements not related to unique perks (i.e., racial + golem march) are common to all races, with all their connections (with the exception of unique perk insertions). Therefore, the questions relate to the general wheel.
1) Machinery. Devotion to Machines, and from it, the catapult. To put it mildly, the entire branch seems questionable. Will there be any balance changes?
2) Seals. Against Darkness in Light, against Light in Darkness. There is already Eternal Light against Darkness in Light; is a second perk necessary?
3) School of Light. I don't see a connection between Ritual and Wrath and Teleport.
4) School of Darkness. From Master of Pain, Weakening Strike, and from Master of Weakness, Misty Veil? Where is the logic, or are the icons simply mixed up? I don't see a connection between Deadly Misfortune and its branches.
5) School of Chaos. I don't see a connection between Cold Steel and lightning. It's unclear why the more powerful Deadly Cold comes before the Ice Lord.
6) School of Summoning. Elemental Balance as a purely transitional perk instead of a counter? It's unclear why the Life Lord comes after Cursed Lands.
7) Attack. I would like to see the overpowered Battle Blow as a level 3 perk, not level 1.
8) Leadership. Resilience doesn't seem appropriate, as it's a bonus to HP, and this is traditionally related to defense (similar to Battle Blow).
9) Education. There is no connection between Economy and Revelation.
The remaining connections seem more or less logical, many are interesting and deserve attention.
1) Machine Lore. Devotion to Machines, and from it, the catapult. To put it mildly, the entire branch is questionable. Will there be any balance changes?
2) Seals. Against Darkness in Light, against Light - in Darkness. There is already Eternal Light against Darkness in Light, is a second perk needed?
3) School of Light. I don't see a connection between Ritual and Wrath and Teleport.
The Ritual of Light itself is aesthetically pleasing because light is more suitable for restoring good than other magic.
Light is important for the Knight, but there may not be enough mana.
4) School of Darkness. From Master of Pain - Weakening Strike, and from Master of Weakness - Misty Veil? Where is the logic, or are the icons simply mixed up? I don't see a connection between Deadly Misfortune and its branches.
Weakening reduces damage, and so does Misty Veil.
Deadly Misfortune reduces a parameter, hence Darkness. Darkness is suitable for Necromancers - it's okay. Necromancers have Banshee's Cry. Although it would be more suitable for the Lord of Curses, giving it there is dangerous - the Lord of Pain and the Lord of Mind must be in different branches, and the Fallen One with Pain - in one. Although it is possible to swap the Fallen One with Deadly Misfortune.
5) School of Chaos. The connection between Cold Steel and Lightning is not visible. It is unclear why the more powerful Deadly Cold comes before the Lord of Ice.
6) School of Summoning. Elemental Equilibrium as a purely passable perk instead of a counter? It is unclear why the Lord of Life comes after Cursed Lands.
Cursed Lands, at least, somewhat restrict movement. In order to raise the dead, no one should be standing on them or have died. And if there are few hit points, it is dangerous to approach - you will die before you reach them. And putting it in another branch is worse.
7) Attack. I would like to see the overpowered BB (Berserk Barbarian) as a level 3 perk, not level 1.
8) Leadership. Resilience doesn't seem to fit, as it is a bonus to HP, and this is traditionally in defense (by analogy with BB).
+HP is not a direct increase in defense.
9) Education. There is no connection between Economy and Revelation.
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Synergies: Machine Loyalty + Rate of Fire, Machine Loyalty + Tent, Machine Loyalty + Catapult – and runes everywhere.
Punishment and Haste are very strong under the effect of Wrath. Therefore, they should cost more mana.
The Ritual of Light is aesthetically pleasing in itself because light is more suitable for restoring good than other magic.
Light is important for the Knight, but there may not be enough mana.
Lightning and Stone Curse stun, albeit in different ways. The connection comes from a semi-physical ability, which is not so critical (and there is nowhere else to put it).
Cursed Lands, at least, somewhat restrict movement. To raise the dead, no one should be standing on it or have died on it. And if there are few hit points, it is dangerous to approach – you will die before you reach it. And putting it in another branch is worse.
A bonus to HP gives the army resilience, as does HP Bonus. Leadership and army are one element. Or should HP Bonus also be moved?
+HP is not a direct increase in defense.
Regarding HP Bonus – absolutely not, its place is precisely in Leadership, both for gameplay (weakening mages) and for atmospheric reasons.
Economy also brings experience, Revelation also brings gold.
As for the other arguments, OK.
Attacking and defensive auras, as practice has shown, only work for dwarven units, so they need to be replaced.
Added 1 hour 13 minutes ago
The mod may have new perks. Does anyone have any ideas about them?
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"Wheel" of the Inferno faction:
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Added after 12 minutes
I also suggest adding a modification to the mod that changes the starting skills of heroes (without changing the specialization or the hero's composition).
But some ideas for a skill upgrade system have emerged:
I like the last one, but there aren't that many skills. =)
And then it hit me: we could use one system in some schools, and another in others.
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