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The binary scheme turned out to be more interesting and promising than I thought during the preliminary discussion with Dirman. For example, I'm glad that in the magic schools, it's impossible to take all 3, and often not even 2, lords at once. The idea of simplifying (stabilizing) the progression by using 2 bases instead of 3 certainly deserves attention. But it's still unclear how this will play out in practice, as the downsides could also have a significant impact.
Now, regarding the scheme itself for the academic, some criticism and questions. As I understand it, all elements not related to unique perks (i.e., racial + golem march) are common to all races, with all their connections (with the exception of unique perk insertions). Therefore, the questions relate to the general wheel.
1) Machinery. Devotion to Machines, and from it, the catapult. To put it mildly, the entire branch seems questionable. Will there be any balance changes?
2) Seals. Against Darkness in Light, against Light in Darkness. There is already Eternal Light against Darkness in Light; is a second perk necessary?
3) School of Light. I don't see a connection between Ritual and Wrath and Teleport.
4) School of Darkness. From Master of Pain, Weakening Strike, and from Master of Weakness, Misty Veil? Where is the logic, or are the icons simply mixed up? I don't see a connection between Deadly Misfortune and its branches.
5) School of Chaos. I don't see a connection between Cold Steel and lightning. It's unclear why the more powerful Deadly Cold comes before the Ice Lord.
6) School of Summoning. Elemental Balance as a purely transitional perk instead of a counter? It's unclear why the Life Lord comes after Cursed Lands.
7) Attack. I would like to see the overpowered Battle Blow as a level 3 perk, not level 1.
8) Leadership. Resilience doesn't seem appropriate, as it's a bonus to HP, and this is traditionally related to defense (similar to Battle Blow).
9) Education. There is no connection between Economy and Revelation.
The remaining connections seem more or less logical, many are interesting and deserve attention.
Now, regarding the scheme itself for the academic, some criticism and questions. As I understand it, all elements not related to unique perks (i.e., racial + golem march) are common to all races, with all their connections (with the exception of unique perk insertions). Therefore, the questions relate to the general wheel.
1) Machinery. Devotion to Machines, and from it, the catapult. To put it mildly, the entire branch seems questionable. Will there be any balance changes?
2) Seals. Against Darkness in Light, against Light in Darkness. There is already Eternal Light against Darkness in Light; is a second perk necessary?
3) School of Light. I don't see a connection between Ritual and Wrath and Teleport.
4) School of Darkness. From Master of Pain, Weakening Strike, and from Master of Weakness, Misty Veil? Where is the logic, or are the icons simply mixed up? I don't see a connection between Deadly Misfortune and its branches.
5) School of Chaos. I don't see a connection between Cold Steel and lightning. It's unclear why the more powerful Deadly Cold comes before the Ice Lord.
6) School of Summoning. Elemental Balance as a purely transitional perk instead of a counter? It's unclear why the Life Lord comes after Cursed Lands.
7) Attack. I would like to see the overpowered Battle Blow as a level 3 perk, not level 1.
8) Leadership. Resilience doesn't seem appropriate, as it's a bonus to HP, and this is traditionally related to defense (similar to Battle Blow).
9) Education. There is no connection between Economy and Revelation.
The remaining connections seem more or less logical, many are interesting and deserve attention.