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ASW – Alternative hero leveling.

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#174
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Synergies: Machine Loyalty + Rate of Fire, Machine Loyalty + Tent, Machine Loyalty + Catapult – and runes everywhere.
I was talking about the entire branch, not just Machine Loyalty. Will there be bonuses for upgrading the Catapult?
Punishment and Haste are very strong under the effect of Wrath. Therefore, they should cost more mana.
The Ritual of Light is aesthetically pleasing in itself because light is more suitable for restoring good than other magic.
Light is important for the Knight, but there may not be enough mana.
Lightning and Stone Curse stun, albeit in different ways. The connection comes from a semi-physical ability, which is not so critical (and there is nowhere else to put it).
Cursed Lands, at least, somewhat restrict movement. To raise the dead, no one should be standing on it or have died on it. And if there are few hit points, it is dangerous to approach – you will die before you reach it. And putting it in another branch is worse.
This is unconvincing (weak gameplay justifications with a complete lack of atmosphere). The problem stems from the fact that the binary scheme creates too rigid a system of connections (more arrows), and some of them may turn out to be superfluous, far-fetched. It is difficult to meet too much rigidity without violating other (logical) connections. Perhaps not all schools should be made binary.
A bonus to HP gives the army resilience, as does HP Bonus. Leadership and army are one element. Or should HP Bonus also be moved?
+HP is not a direct increase in defense.
And an increase in damage from Battle Fury is not a direct increase in attack. Maybe then it should also be moved to Leadership?
Regarding HP Bonus – absolutely not, its place is precisely in Leadership, both for gameplay (weakening mages) and for atmospheric reasons.
Economy also brings experience, Revelation also brings gold.
That is, an artificially created connection.

As for the other arguments, OK.
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