Synergies: Machine Loyalty + Rate of Fire, Machine Loyalty + Tent, Machine Loyalty + Catapult – and runes everywhere.
Punishment and Haste are very strong under the effect of Wrath. Therefore, they should cost more mana.
The Ritual of Light is aesthetically pleasing in itself because light is more suitable for restoring good than other magic.
Light is important for the Knight, but there may not be enough mana.
Lightning and Stone Curse stun, albeit in different ways. The connection comes from a semi-physical ability, which is not so critical (and there is nowhere else to put it).
Cursed Lands, at least, somewhat restrict movement. To raise the dead, no one should be standing on it or have died on it. And if there are few hit points, it is dangerous to approach – you will die before you reach it. And putting it in another branch is worse.
A bonus to HP gives the army resilience, as does HP Bonus. Leadership and army are one element. Or should HP Bonus also be moved?
+HP is not a direct increase in defense.
Regarding HP Bonus – absolutely not, its place is precisely in Leadership, both for gameplay (weakening mages) and for atmospheric reasons.
Economy also brings experience, Revelation also brings gold.
As for the other arguments, OK.