Posts from Harmony - Troop Symmetry
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I don't like the dragon from Heroes of Might and Magic VII. It doesn't fit in terms of appearance or tactics – we already have tanky Ents. Also, walking dragons are not original – similar ones exist for the Dwarves. Furthermore, it's not canonical from the perspective of the classic games.
in terms of tactics – the Unicorn has been replaced by the Phoenix – meaning the ratio of infantry and flying units in elite troops hasn't changed.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Oh, come on, let's not make everything like it was in the third game – that's absurd. Earth is something large, unwieldy, sturdy, robust, indestructible, slow, and powerful, and most likely not flying. Besides, the argument about lack of originality isn't valid, because just as you said, "walking dragons aren't original – the Dwarves have similar ones," you can say the same about a flying Air Elemental dragon – the Elves have similar ones
In terms of tactics, the Unicorn has been replaced by a Phoenix – meaning the ratio of infantry to flying units in the elite troops hasn't changed.
Besides, there's a fundamental difference between light and dark dragons – it's initiative and power. The former have initiative, while the latter are more powerful.
Oh, and if a level 5(!) Unicorn is replaced by a Phoenix, then replacing a flying dragon with an infantry unit is the lesser of two evils, of course. :)
Why not keep the classic Unicorns and replace the dragon with a Phoenix? Or was the Phoenix specifically designed as a flying unit to replace the Unicorn? If so, it would have been better to try making Pegasi, in my opinion.
And "earth" doesn't really fit with a rushing faction; you'd have to completely rework the entire faction. In terms of gameplay, I'd say that the Elves worship the dragon of air, not earth. And it's in this context that the dragons from Heroes 7 don't fit here. But if you really want to see them, then you could consider them as a replacement for the Ents.
Yes, the Tower also has flying dragons, but that makes sense – flying dragons are a classic, and walking ones are an exception. Exceptions shouldn't become the rule by being repeated for two factions at once.
Besides, there's a fundamental difference between light and dark dragons – it's about initiative and power. The former have initiative, while the latter are more powerful.
And, well, if a level 5 unicorn is replaced by a phoenix, then of course, replacing a flying dragon with a ground unit is a lesser evil. :)
Why not keep the classic unicorns and replace the dragon with a phoenix? Or was the phoenix specifically designed as a flying unit to replace the unicorn? If so, it would have been better to try pegasi, in my opinion.
And "earth" doesn't really fit with a rushing faction; you'd have to completely rework the entire faction. In terms of gameplay, I'd say that the elves worship a dragon of air, not earth. And it's in this context that the dragons from Heroes 7 don't really fit here. But if you really want to see them, you could consider them as a replacement for the ents.
Yes, I agree – the elves in Heroes 5 are quick and fragile, just like the Emerald Dragon in the original, but it's still earth, not air. The developers wanted to create something new based on the old (they wanted to satisfy the fans of Heroes 3), which is why the elves turned out to be so contradictory. But still, an earth dragon is an earth dragon, and the classic doesn't fit with the new world. I'll add that the concept of "classic" is not absolute. And in the end, why have two identical games that only differ in graphics? (This is, of course, a very rough statement, but still...)
We have Ashan, and the elves worship a dragon god of earth, whose avatars, like their mother, are FAT, CLUMSY MACHINES. So, it would be better to rethink the entire faction based on your logic, but I don't understand why everything has to be black or white (either all quick or all bulky). In my opinion, a combination is more interesting, and besides, there's Inferno if you really don't want to lose a highly mobile army (only the Lords are slow there, but that's necessary, especially considering that they will be given "Terrible Neighbors" – let's rename that)
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
that's why the elves turned out to be so contradictory
But I understand (although I don't agree) the desire to make everything according to the canon; I simply don't care about the plot and Ubisoft's further attempts to develop Ashan. I am much more concerned with the gameplay and its consistency. This is what I base my decisions on.
In my mod, by the way, the elves are implemented as a faction with an emphasis on initiative and defense (i.e., with weak damage), but this is not motivated by the land in any way, and even there, a double set of tank infantry units at the top (ent and footmen) would not look very good. That's why I suggested that if dragons are to be made, they should only replace the ents - this is logical, as 2 units, especially of neighboring tiers, should not occupy the same niche.
On the contrary, the Elves as a faction turned out to be cohesive and logical. Again, the discrepancies with the later version of Ashan are Ashan's (Ubisoft's) problems, not the game itself. :)
But I understand (although I don't agree) the desire to adhere to the canon; I simply don't care much about the plot and Ubisoft's further attempts to develop Ashan. Gameplay and its consistency are much more important to me. I base my decisions on these criteria.
In my mod, by the way, the Elves are implemented as a faction with an emphasis on initiative and defense (i.e., with weak damage). However, this is not justified by the land, and having a double set of tank infantry units at the top (Ents and Treants) would still not look very good. Therefore, I suggested that if dragons are to be included, they should only replace the Ents – this is logical, as two units, especially of adjacent tiers, should not occupy the same niche.
Yes, I completely agree, but the difference here is this:
Ents will be used more often as defenders – they will have the ability to protect allies (I confess – I borrowed the idea again from Heroes 7). This will be in the form of protection from arrows, among other things. Dragons, on the other hand, will only be needed for attack – they will not have the same level of initiative as in the original (14), but they will have immunity to slowing (justified by the connection of this caste with the element of earth, to which Emerald Dragons are immune) + acid/prismatic breath is still there. In addition, the unit will have regeneration and will be very strong in itself, so it can be sent into the thick of the battle without fear. Light Elves, on the other hand, lack such a unit – in the original game, almost all of them are very initiative-driven and have good abilities as attacking units, but they die easily. So, we have two tanks: one will protect a specific ally (e.g., archers) or protect all allies from a specific enemy (by ensnaring a dangerous enemy unit), and the second will be purely offensive.
The Phoenix will receive the rank of an initiative-weak unit (after all, it is a bird) – well, regarding the "weak" part, that's debatable – rebirth hasn't been canceled: D (I think 40 HP will be enough for it at level 5)
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
besides all this, the unit will have regeneration and will be very strong in itself
purely an attacking unit
How will this dragon differ from the dwarven ones then? It's a one-to-one match.
Guided by the above arguments, I will choose the tank dragon (after all, they are children of Silanna, not Ilath) and I will make the differences in skills, etc. I don't want pegasi - sorry, but this is my personal dislike - I'm not thrilled and it's not canonical (where have you seen pegasi among the Ashan elves - I would rather put a deer - although I don't like this idea at all :smile30: - this is about H7 - it would have been better to leave the unicorn, and make the deer a hero's draft animal, and the limbic creatures the other way around)
In the place of the phoenix, there will be a Simurgh - it will be summoned by the magic of Creation.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
So, what were the differences compared to the Town of the Elves dragon? - In any case, we have a duplicate – either like the Town of the Elves or like the Dwarves.
If you don't like pegasi, then it would be more logical to keep unicorns. Since they "worship the earth," there should be a minimum of flying units. In Magic: the Gathering, where a similar concept is used, the "green" faction generally has the most powerful warriors, but also a general weakness: a complete lack of flying units or their low quality. And phoenixes and... the earth... it's a bit strange.
And the pegasi from Heroes 3 are a very interesting unit. Many players underestimate them, but they are one of the top units in skilled hands when used correctly with speed – a situation similar to ifrits and dragonflies. In general, the disappearance of top-tier ifrits, pegasi, and dragonflies (zmiys) is, in my opinion, a very significant loss for the 5th installment.
Actually, according to the description of the phoenix (I think it's from Heroes 6), this glow isn't fire at all, but light somehow connected to primordial magic and Asche – I don't remember the exact description, sorry:D
Added after 2 hours and 8 minutes
Skillwell will now be on the first page.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
You really can't do without flying units, and if a phoenix is going to belong to a faction (not be neutral), it should definitely be a Light Elf unit (even though it's associated with fire rather than earth).
Actually, according to the description of the phoenix (I think it's from Heroes 6), the glow isn't fire at all, but light somehow connected to primordial magic and Asche – I don't remember the exact description, sorry:D
Added 2 hours 8 minutes ago
Skillwell will now be on the first page.
A phoenix can also exist at level 5; in Heroes 6, after defeating the Thunderbird, it lost some of its power and became smaller. The phoenix is a similar creature and can be of any strength and size.
It's impossible to have no flying units at all, and if a phoenix is going to belong to a faction (not be neutral), it should definitely be a Light Elf unit (even though it's associated with fire rather than earth).
In Heroes 6, after defeating the Thunderbird, it lost some of its power and became smaller. A phoenix is a similar creature and can be of any strength and size.
P.S. I'm reading this thread and I don't quite understand why it was necessary to transfer almost all the units from Heroes 7 here. Wouldn't it be easier to just play Heroes 7 if you're more interested in the canonical plot than in gameplay issues?
Why not? It's perfectly possible, especially since there are fairies and races with a single flying unit – it's not something new (dwarves, demons, dark elves, orcs).
Using the same logic, you could put an Archangel on level 1 or 2. After all, in Disciples 2, a unit-healer (or rather, a hero) of roughly the same strength was called that. The game is just as "similar" as a Roc is to a Phoenix.
P.S. I'm still reading this thread and I don't quite understand why it was necessary to transfer almost all the units from Heroes 7 here. Wouldn't it be easier to just play Heroes 7 if you're more interested in the canonical storyline than gameplay issues?
Added after 8 minutes
It's time to think about how to implement the process of extracting models from Heroes 7.
Wizard Necromancer, have you contributed to this yet?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
It's time to think about implementing the process of extracting a model from G7.
Wizard Necromancer, have you contributed to this yet?
No, not yet. First, I need to figure out which skeleton we'll use.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...