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No, not yet. First, I need to figure out which skeleton we'll use.
Well, among the four-legged, bulky creatures, we have Cerberus (though it's a bit small), Hydra, Bear, Elephant, and Mammoth. Next, we need to think about the neck – the Hydra's animation won't work; the head shouldn't hit the target at all, so we don't need an animation of a large head and neck swinging forward. Instead, a cloud will come out of its mouth as usual (acidic/prismatic breath). The dragon's neck is short (we can shorten it even more if it makes the work easier). Of course, there needs to be movement, but not a sweeping one – we need to take a piece of some animation (maybe from the Arcomage dragon?).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...