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Posts from Expedition: general discussions. Auto-translated

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#346
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it's the same as being unavailable.
Well, I might take the "Unity with Nature" skill for a fighter, but with a cost 1.5 times higher. Although this is more of an exception than a rule.
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#347
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In general, I sometimes have unexpected ideas, and here's one I came up with.
We've had expeditions to different worlds, fantasy and otherwise, and now in Koshi's world, we're reaching a new level, conquering galaxies. So, is the idea for a setting that takes place outside of time and space viable in theory? In other words, traveling between worlds. This could include fantasy, ancient countries and continents, modern worlds, the future, post-apocalyptic settings, all with their own civilizations, inhabitants, and, most importantly, diverse environments.
In some places, magic can be used normally, in others, they've never seen laser swords, in some, an elf would be burned at the stake, and in others, you'd die from radiation without a protective suit, and so on.
To tie this together, we could have some kind of balancing storyline, like portals between worlds aren't easy to open, and add some cool demons that aren't just universal evil, but simply on par with the others, and add all sorts of interesting features, etc.
In general, since I might lose interest in this idea already this morning, and it probably will happen, I just want to ask for your opinion: how interesting and feasible is this concept? It's probably too complex and requires a lot of planning, but overall, does it deserve attention, or is it completely pointless?

Whatever
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#348
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I think it would be too difficult to implement, even at the character generation level, unless we significantly simplify this part. Otherwise, I don't know what the result would be. If all the characters are from our world, then it might be possible. We could make factors like physique, knowledge in certain areas, learning ability/intelligence, and some combat skills important. For example, the second factor would be useful for those who end up in the past, if they happen to be knowledgeable about the history of a specific period. Physique would help them survive in harsh conditions, and combat skills would allow them to learn various combat techniques that are common in that world more quickly. Intelligence would have a similar effect, but related to magic or science. But in any case, it's all complicated and tedious.

Be strong. Believe
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#349
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Yes, I didn't really think about character creation. In principle, it's unlikely that you can come up with any significant differences in terms of characteristics; everywhere it's strength, intelligence, and agility, but it seems that it will be difficult to implement unique skills. Although, again, you could try to divide them into general skills, such as hand-to-hand combat, which can be learned everywhere, and unique skills, such as shooting from plasma cannons, the same goes for magic. But indeed, I'm afraid that in the end, there might be too many different factors and limitations.

Whatever
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#350
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Implementing this will be truly challenging. Especially if you include cyborgs and demons. The former will simply break down without repairs in low-tech worlds (unless magic is used), and how will demons survive at all in non-magical worlds? And how do you explain such a difference in technological development between different worlds, given the possibility of traveling between them? Surely there wasn't any benevolent altruist or power-hungry villain who introduced technology to the low-tech worlds? How can this be justified? The excuse that "the laws of physics work differently here" will require creating worlds that are too unusual and alien. You could, of course, play it so that what is happening in the expansion is essentially part of some strange virtual reality, but that is hardly what you want.
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#351
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Regarding the first point, that's precisely the idea – traveling shouldn't be easy. Consequently, you can present it in a way that even transferring a single creature between worlds is something truly significant, and in fact, it has only become possible relatively recently, perhaps within the last few years. And while some random travelers might have had some influence on certain worlds in the past, overall, it should remain something new and unexplored, with the characters being almost the pioneers in this field.
Then, of course, there are two problems: either all the players would be from one advanced faction, or at least from one organization, like "the chosen ones."

Whatever
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#352
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Consequently, it can be presented in such a way that even transferring a single creature between worlds is something truly amazing.
This approach has a problem: we will be regularly traveling between different worlds, considering the concept. And there will be half a dozen people, not just a couple. Also, the specific method of travel needs to be thought out and how it works. How do the characters connect with their superiors, if they can at all? And finally, the reasons for going to a specific world. If traveling is something new and energy-consuming, then it is expected that our heroes will spend a lot of time in the world assigned to them by their superiors, rather than wandering around for a couple of months and then going to a new world.
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#353
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And finally, the reasons to go to a specific world.
In this regard, the approach of working for a specific organization would be good; it's not that difficult to come up with reasons for traveling to different worlds. The problem here is that, as in 1257 or Black Ice, it turns out to be a continuous storyline that you inevitably have to follow.
And also, the specific method of travel needs to be thought out and how it works.
Yes, I didn't think about that either. Super-powerful devices that tear through space are somehow too banal.

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#354
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Devices are simply too mundane, and they might not even work in other worlds if those worlds operate under different laws. Magical devices are even more so.
The problem here is that, just like in 1257 or Black Ice, you end up with a continuous storyline that you are forced to follow.
It's better to have a core storyline to build around, rather than relying on randomly generated content.
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#355
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Well, thank you, I'll think more about the possibilities of implementation. In any case, if we do decide to proceed, the project will be very large, and I will still have plenty of opportunities to abandon it halfway through.

Whatever
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#356
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The first snow falls.
A fire ignites in our hearts.
Builds and stats.
_______
If we forget about individual preferences, then in general any setting can be good; it all depends on the implementation of the idea itself, the plot, and, of course, the gameplay.

Added 14 minutes later
Let's run three campaigns simultaneously. Or even four, and I'll even contribute something for the occasion.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#358
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Regardless of how difficult it is to implement, Heroes enthusiast, go ahead and do it. I had some ideas about a multi-world setting, but not in the form of an expedition, but rather as a series of interconnected stories. It's interesting to see what would happen if it were implemented as an expansion pack.
 

К А
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#359
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It’s even interesting to think about what will happen if it’s an expansion pack.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Heroist
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#360
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Heroist
In general, I sometimes have unexpected thoughts, and here's what I came up with.
We've had expeditions to different worlds, fantasy and not only, and now we're reaching a new level in Koshi's world, conquering galaxies. So, is the idea for a setting that takes place outside of time and space viable in theory? In other words, traveling between worlds. This could include fantasy, ancient countries and continents, modern worlds, the future, post-apocalyptic settings, all with their own civilizations, inhabitants, and, most importantly, diverse environments.
In some places, magic can be used normally, in others, they've never seen laser swords, in some places, an elf would be burned at the stake, and in others, you'll die from radiation without a protective suit, and so on.
To tie this to some kind of balanced storyline, like portals between worlds aren't that easy to open, and add all sorts of cool demons that aren't just universal evil, but simply on par with the others, and add all sorts of interesting features, etc.
In general, since I might get tired of this idea already this morning, and it probably will happen, I just want to ask for your opinion, how interesting and feasible is such a concept? It's probably too complex and there will be a lot to think about, but overall, does it deserve attention or is it just nonsense?
The expansion with the destruction of universes is confirmed, a new level has been reached.
Where do we go?
Where do we end up when we save the world?