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Posts from Expedition: general discussions.
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We've had expeditions to different worlds, fantasy and otherwise, and now in Koshi's world, we're reaching a new level, conquering galaxies. So, is the idea for a setting that takes place outside of time and space viable in theory? In other words, traveling between worlds. This could include fantasy, ancient countries and continents, modern worlds, the future, post-apocalyptic settings, all with their own civilizations, inhabitants, and, most importantly, diverse environments.
In some places, magic can be used normally, in others, they've never seen laser swords, in some, an elf would be burned at the stake, and in others, you'd die from radiation without a protective suit, and so on.
To tie this together, we could have some kind of balancing storyline, like portals between worlds aren't easy to open, and add some cool demons that aren't just universal evil, but simply on par with the others, and add all sorts of interesting features, etc.
In general, since I might lose interest in this idea already this morning, and it probably will happen, I just want to ask for your opinion: how interesting and feasible is this concept? It's probably too complex and requires a lot of planning, but overall, does it deserve attention, or is it completely pointless?
Then, of course, there are two problems: either all the players would be from one advanced faction, or at least from one organization, like "the chosen ones."
Consequently, it can be presented in such a way that even transferring a single creature between worlds is something truly amazing.
And finally, the reasons to go to a specific world.
And also, the specific method of travel needs to be thought out and how it works.
The problem here is that, just like in 1257 or Black Ice, you end up with a continuous storyline that you are forced to follow.
A fire ignites in our hearts.
Builds and stats.
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If we forget about individual preferences, then in general any setting can be good; it all depends on the implementation of the idea itself, the plot, and, of course, the gameplay.
Added 14 minutes later
Let's run three campaigns simultaneously. Or even four, and I'll even contribute something for the occasion.
In general, I sometimes have unexpected thoughts, and here's what I came up with.
We've had expeditions to different worlds, fantasy and not only, and now we're reaching a new level in Koshi's world, conquering galaxies. So, is the idea for a setting that takes place outside of time and space viable in theory? In other words, traveling between worlds. This could include fantasy, ancient countries and continents, modern worlds, the future, post-apocalyptic settings, all with their own civilizations, inhabitants, and, most importantly, diverse environments.
In some places, magic can be used normally, in others, they've never seen laser swords, in some places, an elf would be burned at the stake, and in others, you'll die from radiation without a protective suit, and so on.
To tie this to some kind of balanced storyline, like portals between worlds aren't that easy to open, and add all sorts of cool demons that aren't just universal evil, but simply on par with the others, and add all sorts of interesting features, etc.
In general, since I might get tired of this idea already this morning, and it probably will happen, I just want to ask for your opinion, how interesting and feasible is such a concept? It's probably too complex and there will be a lot to think about, but overall, does it deserve attention or is it just nonsense?
Where do we end up when we save the world?