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Yes, I didn't really think about character creation. In principle, it's unlikely that you can come up with any significant differences in terms of characteristics; everywhere it's strength, intelligence, and agility, but it seems that it will be difficult to implement unique skills. Although, again, you could try to divide them into general skills, such as hand-to-hand combat, which can be learned everywhere, and unique skills, such as shooting from plasma cannons, the same goes for magic. But indeed, I'm afraid that in the end, there might be too many different factors and limitations.