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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to =Lizard=
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I request that the organizers make a substitution in my team, replacing umq_flimpo with the player battanas, and also inform the latter that he is now a participant in the tournament. Thank you.

лето 2012.
In reply to Vinceras
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Vinceras
My templates.
Started without restarts, 3 stacks with heroes arrived, dogs built, Deessa came, we play. I scout 2 hives, lots of money, 3 Dwarf Cottages. Killed the computer by week 1 day 7, bears in the castle. On the second [week] gathered money for their upgrade, ended up clearing
2 centers, then took 2 big Dragon Utopias, they gave everything needed, opponent in sight range, I attack, GG.
Thanks for the game.
The opponent has objects along the road, tons of money, 3 Dragon Fly Hives on the compo-respawn, two Dragon Utopias with full control, and scouting — I'm like in the palm of your hand, congratulations. Thanks for the game
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to cost
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Excellent distribution in two external dwellings of bears, 3 beehives and 2 Griffin Conservatories...easily beats ГО on 123. Thanks for the game!!!
675832904
Battle Report Accepted
Random Faction Random
Ябаркас / Jabarkas Start Hero Ябаркас / Jabarkas
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
Random Faction Random
Аделаида / Adelaide Start Hero Аделаида / Adelaide
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Jebus Cross
Game Length
127 days
Game Date
11/8/2015
Reported
11/8/2015 6:45 PM
Rating Impact Archived
Chocolate Puma 1408 1427 +19 ↑
yarik1987 1517 1498 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2015 6:48 PM

In reply to Chocolate Puma
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Chocolate Puma
Excellent distribution with two external dwellings of bears, 3 beehives, and 2 Griffin Conservatories... The 123 easily beats ГО. Thanks for the game!!!

I confirm. Average distribution, Sir Mulich bought me. If it weren't for him, I would have been wrecked. Barely made it to 126.

Thanks for the game!
In reply to Browser
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Browser
I re-analyzed it - Zhenka had higher stats at 10 day t - but 17 archers decided the outcome - I was preparing to move toward him - he attacked via Dimension Door - in the Castle with a red orb and shackles and couldn't pull through. Thanks for the game. 2nd round
Second loss to Stepan and the second time in a situation where winning was possible; I attacked the miner, who as it turned out was without a book, other than the red orb he had a cloak, considering my mother was with mass earth and air, the red orb became a critical and obvious mistake + the decision was influenced by the lack of a timer, against Stepan's one-hour reserve. Both games were intensely interesting, Thanks!!
Also), I attacked in shackles, since there was an extra stack in the Castle, and the miner was on a build-up; I mistakenly assumed that the fight would be own the street, meaning it became a discovery for me that the extra (weakest) stack is dismissed during a castle siege. Live long enough............
In reply to cost
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Roma had his last turn, and I had 2 or 3. My Necropolis faction was doing well, I had a good income, and I built a stable, so I started playing. On my first turn, I took the secondary tower and found a resource there. Vocal received weapons and wisdom. I placed horses in the citadel and targeted the resource. On turn 121, I took 3 angels and went to the treasure. The treasure was quiet, I found a hat with +5 and fought off a Necropolis hero for 12 phoenixes with a gold source, losing an angel. I turned to another secondary tower, an Inferno, and along the way, I also took a resource level 3. At home, I built a guild hall level 4 with an animate, teleport, and town portal. I replenished my mana, jumped to the second treasure on the stones - there was a helmet for the entire 5th level and a couple of boxes with troops - 15 phoenixes and 16 greater elementals. I decided to attack, replenished my mana again, and ran to the main gate. On the same turn, Mephisto broke through the main gate with 50+ minotaurs, but didn't reach me. I attacked myself: Vocal 6 11 12 (100) - 5 angels, 14 phoenixes, 800 gold, 12+1+1+1 greater elementals Mephisto 5 10 9 (76) - 4 angels, 5 griffins, 30+ archers, 38 harpies, 8 swordsmen, 17+1 cerberi I immediately used implosion on the angels, and I got the first turn. In response, antimagic was cast on the harpies. On the second round, I blinked the skeletons, and minus 20+ harpies. I received implosion on the gold, we fought a little more, and I retreated from Mephisto. Then I took the main and secondary towns of my opponent, ran around his upgrade locations a bit, and targeted the treasure in the grass. The next turn, he surrendered. Thank you for the game.


http://heroes3.tv/Amiloo
Battle Report Accepted
Random Faction Random
Изра / Isra Start Hero Изра / Isra
Вокиал / Vokial Main Hero Вокиал / Vokial
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
2sm4d(3)
Game Length
143 days
Game Date
11/8/2015
Reported
11/9/2015 9:35 AM
Rating Impact Archived
Amiloo 1662 1673 +11 ↑
злой_романтик 1567 1556 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/9/2015 11:29 AM

In reply to cost
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Even though it's Inferno, my second hero got the Shakhter with 100 troglodytes. There's also Pirka Dimmer and Brissa. An external dwelling of demons along the road, a Griffin Conservatory on the respawn, 2 experience stones near the castle. In general, I decided not to restart and started demon farming.
On the first day I took the external dwelling of cats, found a second 1st-level Griffin Conservatory. Captured it without problems, though after all the breakthroughs, 50 troglodytes remained, plus demons, 2 cats, 2 efreets, and an angel. At home, 1-6 in the citadel, but that was the end of the gold reserves.
On day 121, in the computer's zone in a refuge, a giant appears. I leave him to Pirka for clearing the snowfields. I had to sacrifice experience logs for collecting resources and gold from all corners. But little by little, the demon farming began.
On the respawn, 2 Medusa Dens were found; Shakhter leveled up Mass Earth and went for the 2-4 Griffin Conservatory on the respawn. It turned out to be a level 3. With 40+ demons, it broke without issues.
On day 126, a chain to one of the centers, there's a +4 chain, a minor Dragon Fly Hive.
On day 127, a chain to another center, where 2 Dragon Fly Hives are visible from the strategic overview. Shakhter, through a well and splitting, takes one - +8 ducks.
Scouting through a portal, from where the blue player's recon came. Found Damacon with a small army and a Griffin Conservatory nearby. On their turn, the blue player breaks through to the Conservatory and surrenders.

Too bad it wasn't a full-fledged game.
Thanks for the game!

P.S. Tanya's templates, 2nd round
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Ябаркас / Jabarkas Start Hero Ябаркас / Jabarkas
Дамакон / Damacon Main Hero Дамакон / Damacon
Map Template
8mm6a
Game Length
127 days
Game Date
11/9/2015
Reported
11/9/2015 11:08 AM
Rating Impact Archived
WiZarDX_576 1735 1741 +6 ↑
Scorpiona 1504 1498 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/9/2015 1:31 PM

In reply to Amiloo
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Amiloo
Roma had his last turn, and I had 2 or 3 turns left. My Necropolis faction was doing well, I had a good amount of gold, and I had built a stable, so I started playing. In the first turn, I captured the secondary town and found a resource there. Vocal received a weapon and wisdom. I placed horses in the citadel and aimed for the resource.
On turn 121, I took 3 angels and went to the treasure. The treasure was quiet, I found a hat with +5 and fought off a Necropolis hero for 12 phoenixes with a gold sack, losing an angel in the process. I turned to another secondary town, an Inferno, and found a resource level 3 along the way. At home, I built a guild hall level 4 with an animation, teleport, and town portal. I replenished my mana, jumped to the second treasure on the stones - there was a crown for the entire 5th level and a couple of boxes with troops - 15 phoenixes and 16 greater elementals.
I decided to attack, replenished my mana again, and ran to the main town. On the same turn, Mephisto broke through the main town with 50+ minotaurs, but didn't reach me. I attacked:
Vocal 6 11 12 (100) - 5 angels, 14 phoenixes, 800 gold, 12+1+1+1 greater elementals
Mephisto 5 10 9 (76) - 4 angels, 5 griffins, 30+ archers, 38 harpies, 8 swordsmen, 17+1 cerberuses
I immediately used Implosion on the angels, and I got the first turn. In response, he used antimagic on the harpies. On the second turn, I blinked the skeletons and killed 20+ harpies. I received Implosion on the griffins, we fought a little more, and I retreated from Mephisto.
Then I took his main and secondary towns, ran around his outposts a bit, and aimed for the treasure in the grass. He surrendered.
Thank you for the game.
Skeletons defeated harpies...
Thank you for the game.
296524052
Весна 2012.
In reply to WiZarDX_576
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WiZarDX_576
even though it's Inferno, the second hero was Shaher with a stack of 100 troglodytes. also have Piyrka Dimer and Brissa. demon external dwelling along the way, Griffin Conservatory on the respawn, 2 experience stones near the castle. anyway, I decided not to resurrect and went for demoning.
on the first day I took the cat external dwelling, found a second Griffin Conservatory of level 1. took it without issues, though after all the break-throughs I had 50 troglodytes, demons, 2 cats, 2 efreeti, and an angel left. at home, 1-6 in the citadel, but that's where the gold reserves ran out.
on day 121, in the computer's zone in a refugee camp, a Giant arrives. I leave it to Piyrka for clearing the snows. had to sacrifice the xp log for collecting resources and gold from all corners. but slowly the demoning started.
on the respawn I found 2 Medusa dwellings, Shaher leveled up mass earth and went for the Griffin Conservatory 2-4 on the respawn. it turned out to be level 3. with 40+ demons it was broken without issues.
on day 126, a chain to one of the centers, there +4 chain, mini Dragon Fly Hive.
on day 127, a chain to the other center, where 2 Dragon Fly Hives are visible from the strategic overview. Shaher through a well and a split takes one - +8 ducks.
scouting through a portal, from which Blue's scout ran out. found Damacon with a small army and a Griffin Conservatory nearby. on their turn, Blue breaks through to the Conservatory and surrenders.

too bad it wasn't a full game.
thanks for the game!

P.S. Tanya's templates, 2nd round
Thanks for the game.


469326983
In reply to Amster
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Amster
I also had to play the second game as Blue due to an error by Cherk in the first game. Three native computers, with Brown and Green having no Elves from the start but having 50 Centaurs. In the first few days, I crafted a Shield+4. The map generated a bugged path to the Brown computer through Scorpions along the only road. I reached him on day 114, and he was holed up in the Castle with all his power, but there was no choice — I had to attack with Inteus and the shooter. I had 40 Centaur stacks and 6 Elf stacks, while the computer had 50 Centaurs, 12 Elves, 5 Pegasi, and Dwarves. I thought I wouldn't get out of there, but key morale events didn't trigger (not Orange after all), and thanks to the shooter, I managed to pull it off at the cost of almost my entire army. I thought there would be a rematch at the meeting, but Red wasn't in a hurry to break through to the computer, so we played on. Thanks to the external market, I managed to place Horsemen in the Citadel in both Castles. There's nothing else to do on the map — no objects. The only road leads to a teleport to the opponent. I decided to collect all money objects, dump all resources, and with full purchasing either attack the opponent or take the path through the wilderness past a prison, a couple of Dwarf Cottages, and a route to Green and the other computers. Through a chain, I pick up a couple of Medusa Huts and a prison with 100 Golems for a strong hero — Alamor, level 10 with Advanced Earth Magic. On day 123, Scorpion decides for me and makes contact with 2 Birds, 30 Air Elementals, and 5 Psychic Elemental decoys, which was very imprudent on her part against a double. I level up Earth Magic with Alamor, split into the second ramp, and attack with full purchasing. In the face-to-face battle, there was no alternative.
Thanks for the game!
Thanks for the game.


469326983
In reply to cost
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First round game
We started; I don't remember about the rests, I think I had none left, Dave had 2. The start was good: there is a level 2 cons nearby and a box behind the trolls. It's bad that on 112 I found many quests that blocked the road. But it's okay, it's livable. On 114 I set GM2; Brissa catches Earth and Intelligence. I place Efreet, run around, collect, and fight for resources. On 117 with 80 mana I take the box; they give 45 gold, great, now I can take the cons. I refill mana in the well before the cons just in case and go to crush them. Took the cons, split the army into two fronts. Captured and killed the Inferno and Tower of the computers. On 124 I set GM4 (they gave same-faction frenzy for Inferno), and broke through to get to the opponent, whom I was spotting with views. I refill mana in another well next to the road and head toward him. Captured Necro, took his own main. Lucky that they gave 15k gold for a little quest. I see the opponent is in the treasure zone and has more power; I turn the army around, buy out from the external tavern, and go into the treasure zone. Following one captain's "pope advice," I take 2 angels and single-digit imps against 50+ mages. Barely got out with 1 angel at 20 HP. Then I ate a box, they gave money; I immediately bring the pets to finally demonize these tons of meat. As a result, on the next day, 60 beautiful new demons are born. While demonizing in another Pandora for 100 dogs, they give what I've long dreamed of — all Earth. The next day I break a level 3 Dragon Utopia; they give crap — +12 shield, resist boots, and some other lollipop. But it's okay, the main thing is money — I buy boots from the artifact trader. Then comes the battle for the opponent's main, which I lose because of a nasty Fafnir with log. The opponent enters the treasure zone with one hero — I cut him off from reinforcements by standing in the metro. I thought he would die there alone in that treasure zone, but no, they give him stats and КЗ. Meanwhile, I get Brissa literacy and continue to demonize. On the stones, I take another Dragon Utopia — +3 all, +12 sword, КО — not bad, will fit under a red orb. I level up Labeta, give her expert Earth and Air, and give her 2 cyclops. In the Tower, I build the guild. On 145 the opponent exposes himself. I see what they gave in GM5 Tower — fly — great; if the running around continues, at least I can fly to an unreachable Dragon Utopia. I attack — there are shackles, I have an orb. Brissa 15/13 single-digit monarchs, 167 demons, 4 angels against Gurni 21/15 30 monarchs, ogres and 2 single-digit snakes. Killing the demons seems impossible. Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Ксирон / Xyron Start Hero Ксирон / Xyron
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Spider
Game Length
145 days
Game Date
11/9/2015
Reported
11/9/2015 2:47 PM
Rating Impact Archived
Diabler 1618 1637 +19 ↑
Dave_HUN 1743 1724 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/9/2015 4:07 PM

In reply to Diabler
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Diabler
First round game
Started, I don't remember about rests, I think I had none left, Dave had 2. Good start, there is a level 2 cons nearby, a box behind the trolls. Bad that on 112 I found many quests blocking the road. But it's okay, livable. On 114 I set gm2, Brissa catches earth and intellect. I place efreets, run around, collect, fight for resources. On 117 with 80 mana I take a box, they give 45 gold, great, can take the cons. Refill mana in the well before the cons just in case and go crush. Took the cons, split the army into two fronts. Captured and killed Inferno and Tower computers. On 124 I set gm4 (they gave same-faction frenzy), and broke through to get to the opp, whom I was spotting with views. Refill mana in another well near the road and go to him. Captured Necro, took his home main. Lucky that they gave 15k gold for a little quest. I see that the opp is in the treasure zone, and his power is greater, I turn the army around, buy out in the outer tavern and go into the treasure zone. Following the advice of one captain, I take 2 angels and single imps against 50+ mages. Barely got out with 1 angel at 20 hp. Then ate a box, got money, immediately bring pets to finally demon these tons of meat. As a result, the next day 60 beautiful new demons are born. While demoning in another Pandora for 100 dogs they give what I've long dreamed of — all earth. The next day I break a level 3 Dragon Utopia, they give crap — +12 shield, resist boots and some lollipop. But it's okay, the main thing is money — I buy boots from the artifact trader. Then comes the battle for the opponent's main, which I lose because of a foul Fafnir with log. The opponent enters the treasure zone with one hero — I cut him off from reinforcements by standing in the metro. Thought he would die there alone in that treasure zone, but no, they give him stats and КЗ. Meanwhile, I get Brissa literacy and continue demoning. On the stones I take another Dragon Utopia — +3 all, +12 sword, КО — not bad, will fit under a red orb. Level up Labeta, give her expert earth and air, give her 2 cyclops units. In the Tower I rebuild the guild. On 145 the opponent exposes himself. I see what they gave in gm5 Tower — fly — great, if the running around continues, at least I can fly to an unreachable Dragon Utopia. I attack — there are shackles, I have an orb. Brissa 15/13 single monarchs, 167 demons, 4 angels against Gurni 21/15 30 monarchs, ogres and 2 single snakes. Killing the demons seems impossible. Thanks for the game.
Thanks for game.
In reply to злой_романтик
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First game of the first round

I reached level 122, but didn't have much time to play before the timer ran out. My opponent decided to finish clearing the respawn area and reached level 124. If he had reached level 123 and taken the Air book, I would have been finished.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Мелодия / Melodia Start Hero Мелодия / Melodia
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Random Faction Random
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Jebus Cross
Game Length
142 days
Game Date
11/9/2015
Reported
11/9/2015 8:01 PM
Rating Impact Archived
ShadowManiac 1497 1512 +15 ↑
Blitz 1499 1484 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/11/2015 3:47 PM

In reply to cost
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Rasim suggested templates. Mega-tempo with a bunch of hives on the first turn. On turn 121, a unit without magic takes out a level 2 Utopian (shield +12). On turn 122, Gundula takes the main, Grindan runs away... On turns 123-124, two more Utopians appear; I don't remember what they gave, but it wasn't much. On turn 125, I take a Knight on the ground in the rear of one of the treasures. I double Gundula's mana and go after Grindan. At the end of turn 2, beginning of turn 3, Grindan returns to defend his main, and we're happy to strike. Thanks for the game.
ICQ 353428546
Battle Report Accepted
Random Faction Random
Мелодия / Melodia Start Hero Мелодия / Melodia
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Random Faction Random
Гервульф / Gerwulf Start Hero Гервульф / Gerwulf
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Diamond
Game Length
131 days
Game Date
11/9/2015
Reported
11/9/2015 9:03 PM
Rating Impact Archived
RozenKran 1616 1629 +13 ↑
R@sIM 1561 1548 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/10/2015 11:04 AM

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I proposed the templates.
It was a close game, and the last move decided everything, where I defended the Dragon Utopia with the 5x Hat. The start was decent: crypts and an external mage dwelling. In one of the crypts, I decided to sacrifice half of the Caps and almost all of the Mages. End of first week: Nagas in the Citadel, the Inferno computer was defeated, the Griffin Conservatory and Dragon Utopia were scouted in the adjacent zone, along with a Dragon Fly Hive on the way to the center. On the second week, I took the Dragon Fly Hive and continued toward the center. The road was very long, with a one-way portal to the center that had no path to the computers... in short, without Kyrre I wouldn't have gotten out of the spawn, but as it was, I only cleared a small part of the center during the second week (2 external Gorgon dwellings and the same ones in a swamp village from construction, plus a prison with a level 10 Luna) and ended up in the path of the Tower computer, which I took on day 131. I also scouted another Griffin Conservatory on the second week. Then the fun began: Monere appeared from another exit into the center, which I had scouted with stats of 20-10, Angels, Birds, and Ducks. If Rasim had immediately continued along the road instead of going into a dead-end corner treasure, I wouldn't have been able to handle the economy. But as it was, on the third week, I calmly defeated Kyrre and headed for the Griffin Conservatory and Dragon Utopia, taking along the way a level 3 Conservatory, a level 1 Conservatory next to the Dragon Utopia, and the key Dragon Utopia (Wings, Cloak +2 Speed, and Boots). Then I went into my dead-end corner treasure zone and, taking a roundabout path through the mountains, arrived at another dead-end corner treasure zone of the spawn Rasim was heading toward. There, I took two more Dragon Utopias with junk, and the final crucial third Dragon Utopia with the 5x Hat — and right there, Rasim was standing in front of it. He checked me and flew off with Town Portal. But there was nowhere special for him to go, since there was no air control, and Kyrre with 4k movement points and two Dimension Doors covered Monere in one turn. GG, thanks for the game
ICQ 353428546
Battle Report Accepted
Random Faction Random
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
8mm6a
Game Length
211 days
Game Date
11/9/2015
Reported
11/9/2015 9:32 PM
Rating Impact Archived
RozenKran 1630 1642 +12 ↑
R@sIM 1547 1535 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/10/2015 11:09 AM

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